Mordhau

Mordhau Dev Tracker




12 Feb

Comment

no lol we're not turning mordhau into a shooter

Post

https://preview.redd.it/nr61h3cixjg41.png?width=800&format=png&auto=webp&s=82801e07d579ec70a5c319ee49275e5b67fa8fe3

Hey everyone!

We're in need of new screenshots for the menu, and now you can have yours featured in game - starting today until Feb. 26th, submit screenshots below for Frontline, Invasion, Battle Royale, Horde, and Duel!

The winners will be decided by the Mordhau team, and the winner of each category will receive 50k in in-game gold! Some guidelines and rules for the contest are as follows:

- You can enter into any or all categories.

- Screenshots should reflect the spirit of the game mode it's submitted for.

- Screenshots must be 1920x1080 (1080p...

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11 Feb

Comment

Originally posted by Icicleman04

I'm so proud of this community.

hey that's my line


10 Feb

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We're looking at a couple/few weeks most likely. Mountain Peak expansion and Castello coming soon™ :)

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something something harvesting season

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Originally posted by xXblackmustardXx

Not a server full of the best duelists in the game. A level 13 will have 0 understanding of what is even happening. He probably doesn't even know how to riposte yet. He should learn the basics first. It's like fighting in MMA as a newbie against people like Khabib or Mc Gregor going all in while you can barely throw a punch, good luck learning anything.

IMO depends on whether or not the person you're dueling is okay with training you - if they're going 100% effort against you, you're probably not going to learn. But fighting a better player who just uses ripostes or some basic attacks and still kills you (going easy on you) will teach you a lot better than some guy who has no idea what he's doing

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Super cool! Glad to see RP starting to expand and get more popular :)

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The thing is we have to make the ripostes go from the parry animation, and so we have two distinct (left/right) parry animations. Adding random animations to parries might negatively affect the gameplay, by reducing readability.

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Looks cool! For the people asking for this to be in game, it's a little out of the focus of what we're going for. Limited vision is more in line with a more realistic/sim style game (ie Kingdom Come) whereas we aim for a more fast paced/arcade feeling.

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there's a profanity filter for a reason, folks


07 Feb

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Originally posted by Jaaxxxxon

Last time I checked we're not really interested in radial wheels for emotes, but that was a while ago

So the team has seen this, and we're considering it :)

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Originally posted by ToastyTerrorist

Paging u/Spook-, u/Dominator86

What do you think of this? Could we get a dev response?

Last time I checked we're not really interested in radial wheels for emotes, but that was a while ago


06 Feb

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Originally posted by [deleted]

[deleted]

just a well made video :)

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Originally posted by _herecuzimbored_

I lile it, only thing is that ur host is so trash and im chilling at 80ms ping with fiber internet and exitlag activated

We display latency as raw ping+server delay - this number is more accurate than just raw ping, but it shows a little higher. For example, if you have a 60hz server 'tickrate' that automatically adds 16.6 ms to latency since the server can only refresh so fast.

We also have a few routing issues that have been persistent, but we're still looking to improve latency as much as we can. :)

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Originally posted by RagingStallion

Mordhau is one of the best games I've ever played. And the voice acting and voice lines are second to none, and don't get enough praise. You and the team that built it should definitely not take up farming.

I thank thee, sir!

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Originally posted by GGsnackz

Do you have a twitch handle? Played someone with a name similar to yours yesterday

JaxPC :)