Mordhau

Mordhau Dev Tracker




05 Feb

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reason why this isn't as possible is that the default weapon uses a texture atlas, which can't be expanded on.

from my limited understanding - a texture atlas is a big ol picture with all the weapon parts' textures on it, and the game reads this one file per weapon. this helps a ton with performance, but you can't just take that atlas and add more stuff to it, since there's no more room.

This is why we make more skins - but I'll ask the team if we can get some new skins with some parts for customization :)


02 Feb

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Originally posted by IIMrFirefox

The 17 year old Ploomer: He goes into the character selection screen to make a new character with a weapon he just bought. He looks at the Head tab on his character loadout, beckoning him to click, irresistably empty, waiting to be filled with his ploomed helmet. He clicks and desperately scrolls down past the filthy unploomed helmets, tier 2 unvisored peasant plumes and unploomed armets

He finds himself in a familiar place, he is finally at the bottom. The ploomer gently places the cursor on the bottom most helmet, yes, the newest ploomed helmet to grace the shop. He can only imagine what this will look like with a black armour tint, a painted maximillian cuirass, his majestic shield pauldrons and all the other benefits of playing on Frontline servers for nearly 2K hours since release.

"ughh oHOHHGHAIIFHGGGHGHHHH I- IMMM G-G-GONNA PLOOOOOOOOOOM"

He furiously clicks to deject his hard earned gold in exchange for the newest Tier 3 plumed helmet. He rotates ...

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truly touching and enlightening


01 Feb

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Originally posted by thomthom44

I´m creating just that :) Look here!

Also have a WIP video but its rendered very dark. This is absolutly not the final lighting style! Gateway map WIP video

yo thats dope can i share this on twitter or smth

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Originally posted by Redbeardt

Sure would make archery harder.. Depending how the "darkness" is implemented. I.e. is it darkness you can overcome just by pumping up the gamma, or is it "true darkness" where we're literally drawing black pixels.

in b4 archers with huge gamma settings

If it's not cloudy out and the moon is pretty full, nighttime isn't that dark. Usually people live inside with lights on in their house, walk outside at night and can't see a thing because their eyes aren't adjusted to it.

When i was in the Marines doing field exercises in the outback in the middle of the night, even without NVG's I could see pretty damn well (provided the moon was out). after an hour or so your eyes are completely adjusted and it's not that dark, it's just harder to make out details on things.

When it comes to Mordhau, if we added a night map it would definitely be adjusted for gameplay, we don't want people stumbling around in the dark and falling off towers :D

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Originally posted by Daric_Leland

and the actual dev told me that if I want him to fix a bug (glitch with weapon) I have to tell him how to do it

...cause if the devs can't recreate the bug happening, they can't see the part that's broken? It's basic debugging. There's thousands of lines of code and one line is causing the problem, literally finding a needle in a haystack without information to go on. That's why it's so important to include steps to reproduce the bug, because seeing what goes wrong gives the devs an idea of where to look and they also probably have tools to see what code is getting executed when the bug happens.

I can understand someone with no programming experience not knowing this, but what the dev asked was perfectly reasonable and necessary to fix the issue.

yea if we don't know why something happens, how do we fix it

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Originally posted by Broly2022

I don't even understand why, they already have the game mode ready and the matchmaking system in place. I really wish they finally pushed the button on this

more due to player counts but also we're looking into making team ranked that has objective play, and something that could be used by the comp scene as well.

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Originally posted by fab_one

Reinstalling the game did not really help. /u/Jaaxxxxon can you forward this to the devs maybe?

honestly it could be for a hundred different reasons - best bet is to head over to the discord - discord.gg/mordhau - and go to the tech support section. You'll probably find someone or a mod/dev who can help to troubleshoot these issues, but it's pretty hard to do this via reddit. 👍

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Originally posted by GeeleiiA

I hate this specific sport. It just looks like your mom made you put on the armor so you dont hurt yourself while playing of fighting with your middleschool friends.

irl dudes in full plate would usually end up in a grapple, which turned into an armored wrestling match with daggers - the winner of the grapple got to stab the other guy in the eyeballs.

so some of this is 'correct' but there's also dudes hitting each other in the heads with swords, which doesn't accomplish very much

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Originally posted by Jagers

No way, what is the jousting called?

i think it's called jousting


30 Jan

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Originally posted by Platypusmemer

Go for it!

can you pm me a link to the video? <3

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yeah a few weeks most likely, we'll see. don't want to rush a buggy patch if we can help it :)


29 Jan

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Originally posted by Cannon0176

Holy f**k I've never been more hard in my life


28 Jan

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can i share this on twitter? :)


27 Jan

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Originally posted by Lummeke

Well Triternion has a pro-Free Guard agenda so, even in the lore too, they benefit 'em.

what lore kekw

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Originally posted by Stergeary

They should just overhaul the VIP mode or even scrap it. Playing as the King is either exceedingly boring by hiding behind Toolbox defenses in order to win the game for your team, or exceedingly fun for you as you rush the enemy and abuse your unflinchable double-damage Rapier/Longsword/Mace and lose the game for your team.

we've talked about giving boss characters hp on kill. not 30, but like 5-ish hp will make them actually fun instead of a hiding simulator. most map issues in regards to boss characters seem to be more about the boss mechanics than the map designs themselves

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reason being is gameplay and readability

the falchion is a slow choppy weapon, visually with a wide, asymmetrical blade. wouldn't visually make sense

arming sword is cut and thrust, symmetrical blade. visually works, works gameplay wise as well.

other weapons have their proportions changed for gameplay as well, like the rapier (which irl has a longsword length blade)


23 Jan


22 Jan