Mordhau

Mordhau Dev Tracker




27 Jan

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Originally posted by Stergeary

They should just overhaul the VIP mode or even scrap it. Playing as the King is either exceedingly boring by hiding behind Toolbox defenses in order to win the game for your team, or exceedingly fun for you as you rush the enemy and abuse your unflinchable double-damage Rapier/Longsword/Mace and lose the game for your team.

we've talked about giving boss characters hp on kill. not 30, but like 5-ish hp will make them actually fun instead of a hiding simulator. most map issues in regards to boss characters seem to be more about the boss mechanics than the map designs themselves

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reason being is gameplay and readability

the falchion is a slow choppy weapon, visually with a wide, asymmetrical blade. wouldn't visually make sense

arming sword is cut and thrust, symmetrical blade. visually works, works gameplay wise as well.

other weapons have their proportions changed for gameplay as well, like the rapier (which irl has a longsword length blade)


23 Jan


22 Jan

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Yeah we're looking to give more points for more engineer stuff, we'll see what we can do :)

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Originally posted by GuidenableYT

Clip from my lastest project that I couldn't wait to share with people.

can i share this on the Mordhau twitter pls i must show the world

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play with the trap, get the

s n a p p

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play at your own pace, and instead of getting good (if that's what you want to do) work towards getting better.

If you've never played a game like this you shouldn't expect to just top frag right out the gate, but the mechanics are pretty dang consistent and you can improve really fast. Good luck, have fun!

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it's good that they are strong. Some people are terrible at the melee combat, but can do something meaningful in a support role. We can always adjust in the future if it's necessary - the weird thing about metas in games is that sometimes it can shift without the devs touching a single line of code. If 20 toolboxes per team becomes the meta, we can rebalance them accordingly.

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should update after a match or two 🤷‍♀️

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big think

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Originally posted by Wasabicannon

Basically just another broken animation that will never be fixed.

this drag can be countered by just kinda moving into the direction of the attack and rotating around the enemy

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in my opinion:

CTF isn't really that good of a mode for a melee game. Even with a chase mechanic, if you respawn and try to go chase off after the flag, you have to physically run to the person and kill them. This works in a shooter because you just have to get line of sight and.. shoot them, but in a melee game it's just unnecessary/tedious running.

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yor fedback is apretiated! thank for riporting!

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if it cuts before you die, you didn't die right?

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Originally posted by Sijyro

Why the f**k all of your loadouts are old people ?

an old man in a short-lived career, he's dangerous

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Originally posted by Something_Syck

Hello Kitty Island Adventure 2

dope that's my favorite


21 Jan

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Originally posted by Foehammer26

Although thank you for responding! Had to do a double take when I realised it was the community manager responding to me. Love the game, it's a work of art (when I can play it).

Thanks for the kind words, and good luck with your rig!


20 Jan

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Originally posted by Foehammer26

I'm on the 2nd gen Ryzen, the 2700x to be exact. I've just been reading up on the fact that theres been a lot of issues.

That sucks. it should easily go higher then that as well.

ryzen and ram aren't the best of friends from my understanding, and mordhau is pretty heavy on the cpu so this might exacerbate it :(

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This thread is going nowhere fast. We don't tolerate racism and we're looking to resolve this situation.