Mordhau

Mordhau Dev Tracker




31 Jan

Comment

I don't get the tactics in a 1 v 1. If I parry, they seem to be able to queue up attacks and I never get a swing back. If I attack, they parry and somehow hit me first on the return.

Seems like you're not activating the riposte window - when you parry, you get a sped-up attack as long as you input the attack quickly enough. Once their weapon hits your parry, input and they won't be able to hit you first.

Also, chambering is kinda cool and it has some uses, but the people that tell you that chambering is the best thing ever are straight up wrong; the "optimal" defense is to have giga brain reaction times and hard read every attack to see if it's a feint or not. That's virtually impossible, so if you panic a bit you can use chambers to kind of get around reading an attack a little, but the stam drain and timing does make it a little difficult to learn.

Overall, just keep playing - don't expect to be god tier yet, but if you keep putt...

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29 Jan


26 Jan

Comment

Originally posted by VIPO777

In the UI window "Killed By" there is a display of stamina and health.

The problem is that the display of endurance shows haphazardly.

For example, when the enemy makes strikes, defense, jumps, he loses stamina and after me death, the enemy having a perk "Fury" This gives him 100% stamina and displays the same 100% stamina in the window.

Conclusion: This display of the enemy's stamina after my death does not give me any useful information. Since I wanted to know how much stamina he had after his death and not restored by a perk.

Simply put: processing the display of stamina in the window should be before next applying external sources: of perks to it, normal recovery, and so on.

Yeah, good point. I'll see if this can be fixed.
(It can be fixed, now if it's something really simple we can knock it out quick but if it's hardcoded we'll probably have to put it on the backburner until we're done with the Armory stuff)

Comment

Originally posted by ParkerLettuce

Holy cow love this. Any possibility weapon icons could be used on the kill-feed instead of the weapon name? If you give a more a cookie kind of situation here.

Not likely, they're big, square, detailed icons - more or less a very fancy screenshot of the weapon

Comment

Originally posted by dikkekankertimo9000

Will there be folders? If yes, please make it so it is easy to put all already existing builds in folders

Yes, lots of folders

Comment

We already added turds


25 Jan

Comment

Originally posted by Cold-View

Can we confirmed how many new voices? While I don't expect that much I just was curious. It sounds like more than one, especially if you're getting a whole agency involved.

Also what do you mean by weapons and armor being displayed by icons? Like a small piece of art that shows what the item is?

  1. Not yet, at least. We'll see how development goes, don't want to overpromise etc.
  2. When you're in the armory, you'll see your loadout stuff and items displayed (as well as what you're trying to select) with little pictures showing that weapon/armor in a tile list. This is way better than scrolling through ten billion helmet variations to remember which one you want.
Post

Hey folks,
Like always, we'd eager to hear what you have in terms of feedback; it's incredibly useful for us to keep in touch with what everybody wants for the game. Please let us know if you've got any comments, concerns, questions, suggestions, etc. - we absolutely appreciate it! This past week's development was mostly focused on Arid and the new armory, but we're also improving in other areas. As for feedback from you all, we're aware of the main issues you all have, such as the new team restrictions and your feedback on the scimitar. Keep 'em coming!

As for this week, here's our meeting notes:

  • Like last week, the new map Arid is our main development priority and has been the bulk of our efforts.
  • We have been working with a voice acting agency a bit; we're getting some new auditions lined up for more voices!
  • Long-term work on console ports is continuing - this might help us find a few little things that can be fixed on the PC version ...
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Comment

Originally posted by HumanBeingThatExist

Nerf to scimitar when?

Also plans for any new weapons?

We'll see about both, the team is aware of scimitar stuff. Not sure about weapons currently but that's a longer-term thing. Probably best to balance what we have.

Comment

Originally posted by THE_DOW_JONES

PLEASE keep adding stuff to horde, expanded skill trees and infinite mode would be INSANE

I think an infinite mode could be super cool!

Comment

Originally posted by DragonHeroBlaze

Horde:

Skills that are weak/bugged:

  • Sweep: Who aims for leg shots anyway? You're better off increasing damage and outright killing the enemies.

  • Backstab: Enemies are very quick to face you and you don't get much extra damage out of it.

  • Leech: 1% means 1 for every 100 damage. One extra hp per kill? If it always rounds up to 1, then there's not much difference between level 1 and 2 either.

  • Guardian: 7.5% per level IF it hits the shield. Better to just get Toughness, 7.5% per level no matter what.

  • Discipline: 2.5% per level if walking or standing still. That's even worse, again, just get toughness.

  • Counter: Says it prevents ripostes from being flinched, but that's already a mechanic regardless?

  • Taunt: No indication of the range or duration

  • Merchant: Why go for this when you can get toolbox ammo through scavenger and multiply your bear trap uses with ...

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Thanks for the feedback, I'll be sure to forward this to the team.

Comment

Originally posted by thisChoiceGood

Radial menu for emotes? Radial menu for emotes! Also I don't understand why there is different layout for different weapons. Why not to omit those whT don't have animation for certain weapon instead. Wave with halbers x3-5 and axe+shield x3-4.

I'll ask the team!

Comment

Originally posted by Miltawne

Small thing, but some kind of visual indicator for the cooldown on the spawn flag. Now it's always game of whack a mole trying to get one in time.1

Yeah, this would be cool. I think the team's aware of this!

Comment

Originally posted by Balrog229

Boost the gold rates a bit, please?

Been playing since launch and always felt gold rates were a tad slow. They feel much better during double gold events. Doesn’t have to go that far, but even a 20-50% increase would be welcome.

Or, alternatively, give 500-1000 gold every time a person levels up.

We can look into it perhaps, thanks!

Comment

Originally posted by Achilles_Rizzuto

I think the community can agree taking away the ability to change teams has made the game feel worse. I think we should be able to choose our team at the beginning and then not allow to switch teams if y'all are dead-set on this new thing that I'm pretty sure no one asked for

I've told the team about this a ton, I don't have any new info yet but we are definitely aware of community opinion.


18 Jan

Post

Hey folks,

As usual, thanks for the feedback you all give - it's essential for us to continue development and we'd love to hear what you have to say. Any comments, concerns, critiques or questions are welcome, although we'd ask that you please remember to keep things on topic and be civil to one another. Thanks a ton!

As for progress notes, here's a few things from this week:

  • We're working on extra mod support and developing a few quality-of-life modding improvements.
  • Planning/experimentation with admin actions and reporting tools is ongoing.
  • We've discussed issues of DDOS, connectivity with our server providers; they're rolling out some new features for us to test on select servers. If this works, it may help with keeping servers smooth and steady (and we'll roll it out to all regions if we can).
  • Work continues on Arid - we've been finalizing some structure work and fine-tuning pathing/positioning of the map.
  • Devel...
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Comment

Originally posted by MissingSkype

"For me, however, it doesn't really matter the gender/race of the characters" yeah because you're probably a f**king white dude and you're represented everywhere

And if you're a girl you're already verbally abused for being a girl, moderation needs to be stricter on sexism not holding back on female models becahse it may cause sexism.

It's not about us holding back due to fears of sexism - we've added POC and we haven't seen any uptick in racist behavior. It's more that creating face models/new body proportions for women is a pretty big undertaking, and what we showed off in the Kickstarter video is extremely far from even being workable. We shouldn't have shown that off so early since it wasn't exactly representative of our progress. That being said, the art work required for creating women will be best spent getting the second part of EI done ASAP, so we can then focus on updates after that (and adding women characters). It's mostly just a matter of timing and planning.

Comment

Originally posted by GreenGhost95

Please change so the shawm isn't dropped on hit, there's no good reason why it should since the lute doesn't.

I think I brought this up before, I can ask about it again.

Comment

Originally posted by heartsnfartstheyfade

Why did the developers implement an auto balance that bars anyone from joining any team? There are multiple games with an auto balance mechanic that switch teams as needed without restricting player choice. The implementation of this feels hamfisted, guys.

We're still looking to improve balancing for teams.