Mordhau

Mordhau Dev Tracker




16 Feb

Comment

Originally posted by IronLegion52

They're in the works. Assets have been finished for almost a year now, the main thing left is voice acting, but that'll take some time.

They were originally planned to release sooner but the engine upgrade slowed things down to a holt.

They could come with EI drop 2, but I doubt it.

Assets haven't been finalized, not at all. We're still working on them. Voice acting is a big thing too, but we have held off on further development to finish EI part 2. Women characters will come ideally in the next major update after EI is finished.

Comment

Originally posted by Miami_Vice-Grip

restrict team switches for the first few minutes to prevent people stacking the team that has a slight map advantage, but then allowing free swapping of teams afterwards.

  • Would parties of 4+ still be explicitly split up when forming teams initially? Having a party of six only to get split up into basically the first three fastest connections vs. the slowest three is a pretty bad experience, especially considering that there's no indication on the main menu that's what's going to happen in official servers.

  • Can we get an idea of how long the switch delay would be? A minute? Five minutes? 30 seconds? It is hard to judge without something more specific to think about

  • Are there any plans to add any kind of intelligence to initial team selection rather than just randomness + groups? Something as simple as trying to make the sum of all players' levels on each team roughly equal, or something else? In other words,...

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Large parties would still be split. The delay we're currently looking at is 2 minutes. There are no plans for further intelligence to the team selection, because it is already optimal for the goal it's trying to achieve. There's no better way to achieve a balanced team than random assignment given a large enough pool, which 48-64 players certainly is.


15 Feb

Post

Hello everyone,

As usual, we'd like to hear your thoughts on MORDHAU - we absolutely rely on your feedback to keep us on the right track when continuing support for the game. Any comments, concerns, questions, etc. are super helpful and we'd be happy to hear them! As usual, please keep things on topic and be civil to one another - thanks!

As for our meeting notes, here's what we've been working on for the past two weeks:

  • As for Arid, the art side of things is chugging along. The town area will be the hardest bit to finish, but we are knocking out the big picture stuff for the art. Once we have all the big pieces in place, the rest should come along really quickly. We're still tweaking a lot, so no screenshots just yet - that being said, we're looking to show some off in the next few weeks.
  • We are looking to start early tests of Arid for gameplay purposes. This isn't to squash bugs, but more to identify any potential issues in the map flow - ...
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Comment

Originally posted by DiscoVeridisQuo

In the last thread you said this regarding team select:

We're aware of issues with this, and we're looking to remedy the wonkiness that team select removal has caused.

can you clarify if you are reversing the change or trying to improve the implementation?

We're weighing both options currently.

Comment

Originally posted by Dramatic_Reddit_user

Any thoughts or comments on the suggestion to hold a map competition for modders with prices; where the best maps make it into the official servers?

At the moment we don't have plans for this - we're focused on putting out 1st party maps. We have certain technical requirements for our maps, so it might be pretty difficult to find community maps that meet the same requirements.

That's not to say modded maps aren't amazing - they definitely are - but there isn't much of a downside to letting both coexist in different servers.

Comment

Originally posted by Attrition71

Time tables. Can you give us a time table for the 2nd half of this update?
Please dont say next year, as we are used to...

When we're able to get the update out. Unfortunately, I can't predict when the map (which is the main thing that needs to be completed) is done. While we have some internal predictions, these definitely aren't accurate enough for us to be able say what they are - I don't want to promise something that might end up to be inaccurate. Once we have a better view of progress, we can start giving more detailed info.

Comment

Like I've said in the weekly thing, we're looking into team balance stuff. As for the 2nd part of the update, we're working on it. Believe me, I'd love to know when we'll be done with the next map, Arid - if I did, you all would be the first to know.

Comment

Originally posted by DrScienceSpaceCat

u/Jaaxxxxon pls fix

It's just a visual thing, should be better in game.

We have some server browser display issues we're trying to track down though, no ETA on a fix yet.


12 Feb

Comment

VERY pog


08 Feb

Post

Hello everyone!

As always, we'd love to hear your thoughts on MORDHAU, if you've got suggestions for how the game could be improved or changed, we'd love to hear them! Feedback, comments, concerns and anything else that comes to mind is absolutely welcome. As a reminder, please keep things on-topic and be nice to one another (and us please), so that way we can focus on getting good feedback from you all and getting changes implemented. As a side note, we're well aware of community opinion on the auto-team select stuff, and we'll most likely be making changes for the next update.

As for our meeting today - it's a national holiday in Slovenia and we've postponed our weekly meeting. This being said, I've compiled a few notes for some stuff the developers have been working on this past week.

  • Arid - the new map coming for the next major update - remains our top priority and main development effort. Our level designers and artists are hard at work p...
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Comment

Originally posted by HowlingHoncho

Can we start having more double xp/gold weekends? I feel like when we do have them they are very far and few between.

We can look into it, I'll talk with the team to get some ideas of when we can launch one!

Comment

Originally posted by DrScienceSpaceCat

u/Jaaxxxxon will you all be doing crossplay with consoles? I can't imagine that would be a fair matchup against PC lol.

Nope, not doing crossplay.

Comment

Originally posted by imgonnapost1thing

I still can't couch after 600hours and 10 reinstalls. There is no button for it so no achievement for me:(

kick button


07 Feb

Comment

Originally posted by Melon-Dog

Could you please give some more details about the scimitar tweaks?

Not yet, crush is still tinkering to find a good balance on it. With weapon/balance tweaks, there's often a lot of different approaches we take to try to find a good spot for that weapon. Because of this, I don't usually like saying exactly what that change is since it can quickly become outdated.

Comment

Originally posted by Igor369

How hard is actually just reverting the servers to let us choose team again? It is pretty clear the games are way more enjoyable with freedom of team choice, i see no reason not to hotfix it...

We're past the hotfix window - when we release a patch, we have a few weeks that we reserve for fixing any potential issues that rise up. During those weeks, we hold off on adding anything to the development branch, so we can do a quick hotfix and then add next patch's content on top.

We were still monitoring feedback on the team select stuff and we weren't exactly sure what we were doing with it, but after a certain point we had to start introducing content for the next patch. We can't really revert stuff, since that would slow down development for future updates (and we want to get the next map out ASAP).

Comment

Originally posted by DiscoVeridisQuo

Add team switching now (hotfix)

Make servers not laggy

Make beartrap ragdoll hitboxes work

We're past the hotfix window, but we are aware of these issues.

Comment

Originally posted by red_hawkx21

Bring back team select for brawl, removing this mechanic without implementing an autobalance system was already an awful decision on your team's part, but why does brawl have to be included in this? Smaller modes are the one place where players organically switch the most to ensure balance, now players are much quicker to leave the match because there's no way to balance out team sizes on our own.

There was no need for brawl's team selection change (at least, the community never actually expressed a need for it in any real capacity) and promising an autobalance system that may or may not arrive at some vague point in the future doesn't really inspire confidence, considering how infrequent content updates have become since launch.

Seriously though, was stacking in Frontline and Invasion THAT much of a problem? I've only rarely noticed clans stacking and I don't think every player should be barred from team choice because a bunch of romans or croosaders or whatever w...

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We're aware of issues with this, and we're looking to remedy the wonkiness that team select removal has caused.


03 Feb

Comment

Originally posted by MrSquakie

What I would have said has been said by others. I just have some questions for your beautiful self Jax:

1 - Why hasn't the team balance discussion been acknowledged by anyone? If there is a new system in the works thats cool, but the main sentiment from the community is that we would like some more transparency.

2 - Has there been discussions of dev logs to help the overall community opinion? It really is more of a PR thing than anything else.

3 - Dataminers have confirmed some female models already in game with floating eyes, is the main set back just the voice acting?

4 - When can we expect the second part of the eastern invasion update?

Love yall, thanks <3

  1. We've acknowledged it a bunch - past few posts have said that we're aware it's not popular, and we're looking to fix it. I'll try to be more clear about this going forwards, sorry for the misunderstanding.
  2. Yeah, the issue for us is that since we don't have a ton of content always coming out, when we show stuff off it will release ~ 6 months later. We've done one dev stream and it ended up having more of a negative effect in the long term.
  3. The floating eyes female models are from ~2018, they were an extremely early proof of concept that we didn't develop further. The new models, voices, etc. haven't been developed yet; there's been a little work, but the main priorities for the artists has been on maps.
  4. The main priority for the second part of EI is the map Arid, which is kind of an all-hands-on deck thing right now; it's our main focus as we need it to actually release the update. As for when, it's hard to say - but we'll try to keep everyone in the...
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01 Feb

Post

Hey everyone,

You know the drill - we're happy to answer any questions you might have, and if you've got any feedback, comments, suggestions, etc. we'd love to hear them; they're incredibly helpful for us to work better and develop the game in line for what you all want to play. Please keep things civil and be constructive, thanks!

In terms of a general overview, this week was a little slower; a few people were out sick due to COVID, but they're doing alright. That being said, progress is still marching on at a steady pace with Arid, a new Armory (with folders), as well as additional content as our main development priorities.

As for our meeting notes:

  • For some longer term stuff, we're still working on console releases - we have a developer who's main role is to work on that, so it's not affecting other progress.
  • Work continues on mod quality of life improvements, as well as some small tweaks to admin tools.
  • Crush has been doi...
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Comment

Originally posted by UrMumGai

I and others would love VC in the game cus of the stupidness of this community. Reminds me a lot of TF2. Though, it should be turned off by default and there should be an easy way to mute / report. Is VC ever going to be considered? I know modded servers will add it sooner or later.

We're not considering VOIP, unfortunately the amount of abuse with it would be astronomical.