Mordhau

Mordhau Dev Tracker




19 Jul

Comment

Originally posted by xXJightXx

Crush didn't do any of the code though? Crush made the animations which mesh because of the code. According to other animators, the animations are fairly simple.

Marox does the code for the combatJure is doing the new animationsCrush does gameplay balance

Crush is the person who sets up weapons, determines their stats/damage/timings, and also sets general timings and movement speeds, and when needed makes mechanics ie. miss detector. This is overly simplified as there are group decisions, decisions by Marox, group efforts, etc. but Crush does a ton of the combat stuff and directs the design on the actual swordplay in many regards.


17 Jul

Comment

Originally posted by Coom-guy

Please do a quality check of current cosmetics, many cosmetics either have their rivets or leather straps coloured by team colour. Burgundian cuirass has blue/red rivets or straps on both cuirass versions. Many other cosmetics have this same problem. I wish we had more splinted arms and leg cosmetics with upper arm chainmail and dense splinted forearm

Thanks for the feedback, I'll make sure it's taken care of in the next update.

Comment

Originally posted by AnarchAtheist86

People are still abusing armor cosmetics to cover up their red/blue team coloring in frontline and invasion. It makes it very difficult to tell what team they're on and really shouldn't even be possible. Please fix this

We're still looking into it. Part of the issue is that it's not feasible to go back and change every armor piece to match, so we have to figure something else out.

Comment

Originally posted by Roldieth

The achievement "Whack-A-Mole" is still broken. I've spent ages trying to complete it just to find out its currently unobtainable. No hard feelings, just want to complete my journey.

It has been fixed internally, and will be included in the next update.

Comment

Originally posted by Bodisious

Love all the customization options that are already in the game, but I had a couple more suggestions if they are possible.

First I think items with a "rust" look, similar to how we have "rusty longswords" etc spawned into some maps, but making it a metal tint how we have the black or gold armor tints unlockable. That would really look nice having some hand me down armor or peasant armor since it is degraded.

Also would love some more trim color options, like purple or an orange/red option maybe.

Love your guys work so far though!

As far as I know, the tints just change the metal color, they can't change the texture. We can look into more colors, although we're trying to stick to actual metal colors, so don't expect lime green trim :)

Comment

Originally posted by ThisFinnishguy

Anyone else having issues finding ranked 1v1 or 3v3?

1v1 takes a long time but I eventually find a match but 3v3 is like once in a blue moon for me. Really sucks cause it's such a fun game type

Unfortunately this is due to low player counts in these modes. We're looking into ways to revitalize Ranked <3

Comment

Originally posted by Dramatic_Reddit_user

This is no way an attack on the devs, I appreciate the work they do even though I might think its taking a long time. But I feel like some of the devs are sometimes speaking very unprofessionally in the Discord. Things like talking down to players or being agressive. Its leaves a sour taste :(

I'll look into that - there's no excuse for being unprofessional, but we are just humans at the end of the day. Nobody likes being insulted all the time.

Comment

Originally posted by DiscoVeridisQuo

armoury rework is at 11 months since they first started talking about it

Armory update has been taking longer than originally expected, mostly due to us making it gamepad compatible. Doing this will let us do console ports, but it also means re-coding every single button in the armory as well - not just the layout, but the entire system is going to be brand new.

Comment

Originally posted by RocvaurOfDarkCrystal

Guys we love you but please post an updated road map with estimated dates for new content, I dont care how far out the points are but some knowledge into the coming updates would make a lot of people much happier, hell just more communication in general. Again nothing against the devs but theres a critical communication issue that's splitting the community.

The issue is that at the moment we don't really know when we'll be done with any update. We know the order of things (engine update, eastern invasion, women characters and misc. content) but we can't accurately predict when this stuff will come. I'm trying my best to keep y'all up-to-date with what's going on but it's hard when we don't really know when things will be done either. If we had ETA's we'd let you know ASAP.

Comment

Originally posted by goatsedotcx

PLEASE ADD A SEARCH FUNCTION IN LOAD OUT SELCTION

THANKS, I LOVE YOU ALL

Planned with the Armory stuff 👍

Comment

Originally posted by Broc_colee

idc about how long it takes, the constant "soon :)" spam sure is getting old though

i think part of the reason why people are dissatisfied with patch timeline is lack of ETA

Yeah, I totally understand this perspective. We are hiring a project manager sometime around next month, so that should really help with our efficiency and us getting a better grip on how long things take. At the moment any ETA we give will 100% be wrong and nobody will enjoy that.

Comment

Originally posted by GreenGhost95

How close are you to a point where you feel comfortable releasing the patch? Halfway? Almost done? I don't want to sound whiny but this is taking way too long.

Past halfway - we're pretty much testing and fixing issues at this point. There are a few minor things getting added last-minute but those are very simple things that aren't delaying us at all.

Comment

Originally posted by ILLKillYourChild

By "New armor and weapons are being made" - you mean brand new stuff or the stuff you've already shown us?

New skins, haven't been teased yet. We are adding the Scimitar/Sabre soon, not this coming patch but in the Eastern Invasion update.

Comment

Originally posted by DovahkiinRifleman

Could you post more snippets? Please?

yes. gonna get another shot of Noria soon from Elweb :)

Comment

Originally posted by MarioMuzza

Any plans for new voices?

At some point, probably. Voice acting is one of the most tedious things - even though we outsource it, finding a good voice actor can be really tough.

Comment

hahaha wtf


14 Jul

Comment

Originally posted by mart023

I dont know why but it just looks lazily slapped together.

Yeah.. because it's work in progress :)


13 Jul

Post

Hey all!

As usual, we'd love to hear your feedback, suggestions, constructive critiques, etc. Please refrain from sh*tposting - jokes or memes or whatever in here clutter up the thread and make it harder for legitimate suggestions to be seen. Thank you, and as usual - meeting notes! This week was focused mainly on our test build and sneaking a few last-minute additions in. This being said, our art devs have been continuing work on future updates, maps, etc. Anyways, check out the notes below:

  • We're looking at removing the toolbox from SKM - the toolbox is great for defending an objective and but in a round based mode it doesn't have much utility outside of stalling rounds.
  • Our localization team is doing in-game QA passes. Translating a massive list of strings vs. seeing how they appear in game are two different things, so they should be improving things soon.
  • Some misc. technical/backend stuff (as always) has been worked on. Engine rebuild...
Read more External link →

12 Jul

Comment

Originally posted by NajoNajavo

I have a question: When the Eastern themed expansion drops, will it feature N. African and Middle Eastern ethnicities, or are you doubling down on your American-tier miseducation and are going to depict N. Africans/Moors/Berbers as sub-Saharans?

Here are some contemporary depictions of "Moors" as they invaded/occupied Spain:

https://upload.wikimedia.org/wikipedia/en/1/16/MoorandChristianBattle.png https://upload.wikimedia.org/wikipedia/commons/c/c7/Jaume_I%2C_Cantigas_de_Santa_Maria%2C_s.XIII.jpg https://upload.wikimedia.org/wikipedia/commons/thumb/1/19/Moorish_ceiling_at_the_Sala_...

Read more

We're adding a variety of skin tones 👍

Comment

Originally posted by PotatoKilr

We experimenting with changing fire pits to have a limited duration, as they're a huge damage increase for engineers with virtually no risk or downside. We'll see what we come up with.

Why do you guys hate engineers so much?

Hardly anyone uses firepits. You have to first build the mounted crossbow, then make your way back to the ammo box, then go back to the crossbow. If the frontline hasn’t moved forward meaning the enemy is out of range, or if the enemy hasn’t pushed your team back and destroyed the crossbow, then you can place the firepit. But at that point, it was all a waste of time. Furthermore, the fire barely deals any extra damage to players, and is only useful for wood damage. If that wasn’t enough, the fire arrows are highly visible, giving your position away.

If you make firepits time-limited, it will also have an immense impact on roleplayers who like to have a fire to sit around and warm their h...

Read more

the main reason is because firepit + mounted crossbow = dead noble in like 3 seconds

also, on some maps (mountain peak is a good example) you spawn and are met by like 3 machinegun emplacements of buildable ballistas, and there's nothing you can do about em. What we want to do is to allow the engineer to get some kills, and then requiring them to go re-stock before they can do it again. At the moment an experienced engineer is untouchable unless someone gets into melee range.