We've removed ragdoll on nobles from friendly beartraps - fixed internally, will be in the next update.
We've removed ragdoll on nobles from friendly beartraps - fixed internally, will be in the next update.
It's fixed internally, coming with our next update. :)
Howdy!
As always, we're happy to hear any feedback, concerns, criticisms, etc. that you all have! This week, we were focused on ongoing development, with a focus on optimization, map development and tech updates. You can read some of our meeting notes below:
Can we please get some basic Global Illumination (with or without RTX acceleration) at some point in time? Low priority of course.
Proper lighting is a huge immersion factor. I didn't think it would have a huge impact before actually trying GI with infinite bounces (Metro Exodus in my case) but I have been wrong and changed my mind.
Reflections are negligible in Mordhau. But GI would be so super sweet to have.
GI is super dope but also kinda ruins performance. In a game like Mordhau, it's not that huge of a deal, what we care about is maximum FPS so you can actually read attacks and fight people. It's not entirely out of the question, but I'm not sure if it's a priority at the moment.
Please fix the bug with dying to a bear trap whilst on a ladder that prevents you from respawning. And fix resupplying ammo with the mule perk when item is in 4th slot.
if you can reproduce this bug, please let us know - we'll fix it!
What could we actually expect from such an engine upgrade. I could imagine things like the weather and possibly some nvidia support features. But what are some nitty gritty features and tools available with the new engine. Like whatβs a specific change that makes this upgrade significant for us as a user and what would it look like
Mostly, the engine upgrade will just let us work more efficiently. I'm not sure what your knowledge is on game dev stuff, so apologies if this is a bit basic:
An engine is pretty much like a tool belt for making games. You've got your hammer, saw, screwdriver etc. but just having those tools doesn't make anything, they're just tools. We use those tools to make Mordhau, and with the engine update we're now getting more tools that are more useful. The engine update doesn't exactly = more stuff, but what it does mean is that we will have more options and more efficient development going forwards.
Oh, severing two limbs in one blow, super! And they said that the engine does not allow)
But it would be nice if this was only possible with heavy two-handed weapons.
Oh yes - will the body be (transversely) cut in half?
the engine didn't allow, now we're making it allow π€
we aren't doing splitting-in-two gore though, because it's a bit absurd and the armor isn't set up for that sort of gore.
Is there any timeframe to which we can expect this update? I feel like being in limbo with no dates is really demoralising, having (even a general) date which we can look forward would be enough to hook players back in, rather than a sudden βon the dayβ release.
We can't really give dates at the moment, but we're trying to be as transparent as possible!
Read moreSorry it isn't any specific reference images, been busy taking care of a sick post-surgery mom, but these sites, if the art team isn't already using them of course, have a bunch of awesome and useful visual resources that I've looked at for most of my prior suggestions. Dev snippets of cosmetics and map changes would be appreciated. I'm really eager to see how the redone maps and objectives work now in action rather than a little description. Love the game and thanks for it and the hard work you guys put into it as always. Just some other new suggestions from what I've seen and what you should be able to find, would be Phrygian style Nasal Helmets(Conic Facemask with a nasal bar instead of a faceplate), and mail sabatons with plates strapped over the top which served as precursors to full plate sabatons. Also little pet peeve of mine, but can we get a Brigandine with mail underneath/backing rather than the current one with cloth/padding like the newest coats of plates? It looks we...
Wishing your mom a speedy recovery! <3
Thanks for the references.
Any one of those 15 cosmetics... surcoats?
Those are coming with the Eastern Invasion update, not this upcoming one. It's annoying that we're holding out on some specific content, but it will be worth it to have it all bundled into a specific theme. In the meantime, we'll still be adding content so everyone has new toys to play with :)
When are you guys planning on releasing the next update? like 4 months or a bit less?
Also can we get a sneak peek on that Chad armor ;)
And you guys are doing great work, keep it up!
Next update won't be too long, it's just another tech update with the engine upgrade. After that we'll be fully focused on the desert maps, etc. so that should be our main priority going forwards.
The super chad armor will be revealed before the update it's added in for ;)
Can't wait. Please do some snippets. Also we need pauldrons like the footman pauldrons but in the shape of brigandine spaulders. Btw why does burgundian cuirass rivets change colour to team colour? please is it possible to fix?
We're adding some more arm/shoulder cosmetics soon :)
As for the second bit, yeah we can fix that. I'll take a note of it π
It would be nice if you guys actually showed off some stuff.
We're planning (most likely) on another dev stream before the next update, and we'll show off quite a few upcoming cosmetics, the new animations we're adding, etc.
Hey all!
As usual, please let us know your thoughts, feedback, suggestions, comments or constructive critiques! This information is incredibly useful for us continuing development, and we'd like to be able to develop the game to make it more fun for you all :) Please keep things respectful in the comments, and avoid low-effort posts. Thanks a ton!
This week's meeting notes:
Will there be an option to toggle weapon modes on spawn in the armory? It would be a nice quality of life change to not have to hit R everytime I use the war hammer or spear.
we're thinking of making the game remember the last mode you used a weapon in, so you'll have to flip it once but after that you'll respawn with it automatically in that mode
Read moreThanks for the post! I've been thinking recently that Mordhau needs a system in place that gives you your earned gold and XP for a match even after you've been kicked/had your game crash/internet cut out. Many times I've played where my internet cut out and I was disconnected from the server I was playing on. Sometimes I've been top 3 on the scoreboard with the game being in the final few minutes, then boom internet crashes and I've lost 30-45 minutes worth of earned gold and XP. If you've been disconnected from a server, I think once the game on that server ends you should get a small notification on the main menu or in the new server you're playing in, giving you info on your earned gold and XP, and what server you earned it from.
There's a bug present regarding this issue that needs to be addressed as well. If you're disconnected from a server, and reconnect, you'll keep all your kills, deaths, assists and score on the scoreboard. However (and this is particularly notica...
it already does give you that gold in both instances
Read moreCan you all fix the catapult already? Especially on camp, either firebombs need to be buffed against it or it needs to be dealt with, I'm tired of dealing with 1-2 person teams who just hide that shit behind the out of bounds, ya'll have been saying you're working on fixing it for a while now but haven't really acknowledged it aside from a few vague comments. The hitbox is still f**ked as you still don't do damage with firebombs to the cata except for the very front, so you already need to cheese it and get 2 to get the driver off so they don't just back up.
Usually, 2 isn't even enough, if you're up against a player with smoke or a player with at least two people with repairing stuff 2 doesn't even cut it. I went with the max firebombs with mule and all 4 slots full and just between 2 people repairing it It wasn't able to die.
It'd be nice to at least hear that progress is actually being made and not just "oh we're still talking about this." And 1 firebomb does...
I'll check in with the team and see exactly what we're doing on this front π