Mordhau

Mordhau Dev Tracker




11 Jul

Post

Hello everyone! I extend a warm welcome to the new members of the community that have beckoned from the Console spheres! The dawn of the Mordhau Console launch is upon us! The long wait is at an end! There are slight deviations to the timing of the official launch so we are providing you with exact timelines for each platform. The XBOX platforms have a fixed time for a worldwide release, the PlayStation platforms have a staggered release schedule as described below:

All XBOX releases will go live worldwide simultaneously on the 12th of July at 10AM UTC

All PlayStation releases will go live on the 12th of July at 12AM respective to your local time! In the UTC format:
ASIA/Japan on the 11th of July at 3PM UTC
EUROPE on the 11th of July at 11PM UTC
AMERICA on the 12th of July 4AM UTC for the East coast, 7AM UTC for the West coast

We'll see you on the battlefield and may your attacks be swift and merciless!

External link →
Comment

Originally posted by xSnorlaaaax

Awesome, good to know. Hopefully those slow downs are mainly from bot matches.

The bots on local are a lot more expensive than real players in terms of performance.


06 Jul

Comment

Keep in mind that the image shows the Gold edition witch includes all DLCs. The base game on consoles is 40$.


04 Jul

Comment

We are still unsure ourselves what exactly went wrong there and are awaiting a response to our support tickets from Sony. There will be an announcement when the preorder goes live.


29 Jun

Comment

Originally posted by Striking_Sweet_5759

Is the gold edition available for pre-order or will it be available upon launch?

The Gold Edition on the Microsoft Store is now available. An error in the description that we changed last minute forced it back into certification that is why it had a slight delay in being listed. All sorted now.

The Sony preordering will have a bigger delay.


28 Jun

Comment

Originally posted by MedicMuffin

I have a weirdly specific question. Are there any changes to the very large axial deadzone that exists if you play the PC version with a controller? I've always found it really annoying because it makes it hard to queue any sort of diagonally angled slash without a very large camera movement to bypass that deadzone, which feels like it messes with the ability to drag and accel correctly.

Also, any changes to riposte timings? I've noticed what is now a pretty longstanding issue where ripostes sometimes just don't come out because the window is so tight and you sometimes get f**ked out of them due to trigger travel on a controller.

At minimum I'd like to see options for these features, a slider for axial and radial deadzones and a slider for trigger deadzones like Chiv has. Controller support has improved a lot since I first started playing in 2020 but these two issues have really kept me away from playing more of Mordhau than Chiv.

The deadzone for aiming and moving will be possible to be adjusted respectively. The riposte timing will remain unchanged.


27 Jun

Comment

Originally posted by joathism

Stupid question, but will the game be up to date compared to the PC version?

PC and the Consoles will have the same version, yes.

Comment

Originally posted by SeniorSatisfaction21

By the way it only happens in official servers

We would require a bit more information. Which server? which region? Duration? Playercount? Thank you.

Comment

Originally posted by sillysalmonsamurai

FAQ #3 had me wondering:

Would we ever see in-game chat or VOIP for Mordhau in the future? I think it would lead to more immersive gameplay (similar to what's happening with BattleBit Remastered right now)

A topic likely discussed since the inception of Mordhau. If we could snap our finger and magically implement proximity VOIP, we would probably do so. There are some reservations in regards to moderation and optics with it.

Have you ever noticed that the sounds in Mordhau have no verticality? The implementation of such a feature is a deceptively tricky endeavor that would require substantial work, and the impact is questionable. The feature is not out of the question, but is also not high on the list of topics discussed at the moment.

Comment

A common misconception: There will be no cross-play between the consoles and PC players at launch, but there is a possibility of having it further down the line.

The post below has a FAQ section relevant to this topic.https://www.reddit.com/r/Mordhau/comments/14kg7yj/mordhau_console_launch_trailer_and_date_reveal/

Comment

Originally posted by OfTheLethani

Thanks u/Titan_TT, It was indeed that region I had in mind for my comment and I know that there have been changes made in region for hosting providers.

I have still had intermittent issues in US West even after the provider change in Leda servers (though admittedly not as frequent) and testing with WinMTU tooling to these IPs show that the PacketLoss I am experiencing is not along the route at all and was likely the server itself not handling the connections for all players.

I don't want to turn this announcement thread into a troubleshooting thread, but some regions (US WEST in particular) have had serious issues and a console release with the same server providers may lead to a bad user experience in those regions

No problem, the topic is still semi-related. As you have stated it comes down to some server not actually handling the load. But the issue is also the number of hops to reach servers in the US-West region, that is down to the infrastructure and not the server providers or developers. Leda is a state of the art server and has the best hardware on the market so we are still a bit surprised that it struggles on a full server, having the console servers locked at 30 ticks diminishes the load on them significantly and paired with consoles being standardized further helps with disparities encountered with PC users. We are confident that the consoles users will not encounter such issues. (provided there are enough servers to carry the player load(this was a disclaimer:)))

Comment

Originally posted by OfTheLethani

Is the server architecture going to be different or are the Official Server hosting providers going to be the same as the PC version?

Mostly asking this because my region has had some problems with official servers over the last few months and I worry the same issues may be present in console release if same hosting providers are used again

Console servers will be a combination of new providers and some old ones, but console server tick rate is set to 30 due to Xbox one and PS4 performance issues so that will fix the server-side lag.

You have not specified the region you are playing in so if by chance you play on the US-W where there is a known packet loss issue try the "Leda" servers to see if the issue still persists.

Comment

Originally posted by OfTheLethani

I agree on the support for mods, ModIO is fully supported across platforms including consoles and PC as far as they advertise so lack of mod support seems deliberate here :(

There are a lot of good maps and modes that the modding community makes and I would really like to see some form of support for this down the line

Altough ModIO claims to support it, there are a lot of uncertainties with what they actually support; the implementation, data limits, handling different versions..

The second point of contention is giving access to server files for consoles; to my understanding those are more delicate and we do not want to give the access to potential malicious members.

The community support is not completely out of the question, but was not implemented at the start of the Console Launch and is at the moment not planned to be implemented.

Comment

Originally posted by ImDavidXD

Its a shame that i wont be able to play with a few console buddies i have but i understand this crossplay restriction how ever, But could we see pc and console crossplay only on invite? For example if i invite my friend in pc and they are on console then the PC and console crossplay gets activated.

At that point we would just allow PC-Console crossplay, limiting it to individuals based on people in a group introduces even more technical challenges.

Post

Hello everyone! We are happy to finally announce the launch of Mordhau on consoles!

https://www.youtube.com/watch?v=FliYkhJJBS0&lc=UgzkXa8woA9jMcbcTRl4AaABAg

The game can be preordered from June 28th onward on all relevant platforms and goes live on July 12th!

Some quick FAQ answers for you, concerning the Console Version:

Q: Will the game be cross-platform?

A: The game will have cross-platform between all the supported consoles, but not with the PC versions. Future changes can be put under consideration depending on playercount and how the game will be received on consoles.

Q: Will you be able to rebind the controller keys?

A: Yes, the controller scheme is rebindable.

Q: Is there an in-game chat?

A: No, the only chat available is the respective console chat via the friendslist.

Q: Is there Mouse &...

Read more External link →

16 Jun

Comment

Was banned shortly after posting. This is a good example of evidence used to report cheaters - the PlayfabID is shown as part of the unedited video, showing cheating. You can either send any evidence via the "Message the Mods" button on this subreddit or via the Modmail bot on the official Discord channel. Cheers.

Comment

Originally posted by shrugshroom

Honest question, why would anyone want to share accounts? Like, it's Mordhau. Smurfing isn't really a thing here.

Tournament match fixing, competitive team-draft fixing, cheating on an "already tarnished" account, lending the account to friends in good faith not realizing the implications(family share is a thing I guess some are not aware of). Those are the common ones at the top of my head, but there are more.

Post

Hello everyone!

In light of a significant increase in the number of reports, inquiries, and opened appeal tickets concerning account sharing, we wish to emphasize that sharing your Steam or Epic Games accounts is strictly prohibited, as explicitly mentioned in their respective Terms of Service.

For more details, please refer to the following sources:

Steam Subscriber Agreement: Section 1-C, available at ...

Read more External link →

02 Jun

Post

Hello everyone! We are rolling out the second hotfix to add the removed MOTD which we had to do to address a core security issue in the past. You can find the whole changelog below. Any feedback would be appreciated!

Patch #27 - Hotfix 2 Changelog 02/06/2023

General

  • Re-enabled the suicide functionality in the FFA and TDM Brawl modes.
  • Added a new Message of the day (MOTD) system that replaces the old system that was hastily removed with a silent hotfix to address a reported RCE exploit.
  • Addressed the ability to spam voice lines in rapid succession before they finish playing.

Party system

  • Improved user experience and stability of the party system.
  • Added the functionality to auto-join ranked matchmaking from unranked matches.
  • addressed the disappearing “+” icon.
  • added smooth-scroll to the Friends list.

Gameplay

... Read more External link →