Mordhau

Mordhau Dev Tracker




03 May

Comment

Originally posted by SkinMilonov

Are you planning on adding new hairstyles and beards in the coming updates? I would very much like to see a forelock hairstyle in the game.

Will the ability to fight with a severed right arm return in a "flesh wound" state?

On behalf of the Russian-speaking players, I will say that there are enough errors in localization, but please do not touch the x+5 emotion (Секир-башка). Its translation is perfect.

P.S. I also suggest making a filter by map in the server search.

There are some more hairstyles coming with the POC models, and while we're at it we can probably make a few more that are improved quality wise over the old vanilla ones.
EDIT: Also, not sure about missing arm fighting returning, it looked pretty weird trying to read invisible punches.

Comment

Originally posted by Prudent_Inflation505

Packet loss is out of control. Do what you need to do. Fix your code, get better servers, whatever. Game is becoming unplayable

We're doing what we can <3

Comment

Originally posted by Strider2126

I have only one suggestion

I would like to be able to get more gold. There are some cosmetics i will never get because they have absurdpy high prices

Make gold gain a bit faster or give us daily quests like kill x people with x weapon

We're going to do some more double XP events, but also with that we do want to keep some armor pieces really expensive - this makes them have a bit of player 'value' as you don't see everybody wearing them constantly. It's a fine balance we're trying to hit, and we want to make sure that good looking armor (just not maybe the most flashy stuff) doesn't take a ridiculous grind.

Comment

Originally posted by -Helvet-

Question:
If I remember correctly, you've mentionned that the upgrade of the Unreal Engine to the newer version will help with the servers stability. Servers are getting hammered these days and it starting to really get in the way of the fun (being so constant). So is that statement correct?

This is actually a specific server issue we're having which will be resolved (hopefully) soon, but yes there will be some additional improvements coming with the UE4 upgrade as well.

Comment

Originally posted by jrodb92

for the love of god please fix the servers. we get hit with high packetloss everyday on westcoast NA invasion.

Yeah it's our #1 priority atm

Comment

Originally posted by GreenGhost95

Please add solid color patterns to the gambesons, having forced checkered/split patterns really ruins their look in team-based game modes.

Good point, we can look into it 👍

Comment

Originally posted by ArasakaTechSupport

Fix the servers. Every single player in every US east server does not have garbage internet.

We're working on it <3

Post

Hi everyone,
We've been looking into recent network issues with North American servers, and have found bandwidth drops that are impacting gameplay. We are working closely with our server providers to resolve this issue - thank you for your patience, and we apologize for the inconvenience!

External link →

29 Apr


28 Apr

Comment

I'm pretty sure that we're looking into emote menu improvements :)


27 Apr

Post

Hi everyone!

As always, we'd love to hear your feedback and suggestions for Mordhau. Please post anything that's on your mind, but be sure to keep things constructive and on topic :)

Some notes from this week's meeting:

  • We talked a bit about general improvements to the atmosphere/immersion factor of the game, with some potential improvements - some animation ideas and a few other things could add some nice polish to the game.
  • We talked a bit about a potential overtime mechanic and general FL/INV balance, potential changes to make comebacks more possible.
  • We're looking to organize some feedback on localization errors, hopefully we will see some improvements soon and we'd like everyone's help when we get a better feedback system for this.
  • We are looking to potentially do another hotfix, it should be relatively minor - a few map fixes and some server stability improvements. This might help with some "ghost swings".
  • Deve...
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26 Apr

Comment

Originally posted by SkinMilonov

I didn't get a response from the developers in the last discussion, so I'll quote my comment here.

Have you considered introducing the ability to select an alternate default weapon mode? For example, I use the messer for a bunch of my assemblies and it's really annoying to switch it to one-handed after each respawn.

We can look into this for the new armory changes we plan :)

Comment

Originally posted by SirXarounTheFrenchy

The translation work for the french version has been quite messy to say the least.

A lot of thing are mixed up or seems like they were translated via google.

Do you plan on fixing it up ?

We are working on it 👍

Comment

Originally posted by Er3st0r

I really like the new patch that you have introduced, the juicy new sound effects are really well done. Primarily I really like the new stone and javelin sounds, it really increases the oomph in the sound. The new animations are well done as well, and the animations (at least in first person) seem to be a lot more fluid especially stab to strike morphs.

I personally like the idea of the partisan, especially how it can be thrown. However for such an expensive point costing weapon, I don't think it brings enough bang for its buck. Sure, you can do 2 hits into t3 body armour to kill, but stabs are generally quite easy to chamber so getting the first and second hit off even in frontline is a pain (also paired with its only short spear range). Maybe reduce the point cost a bit to 18 or buff the strikes to be slightly better, because right now it feels a bit underpowered.

The skating emote is fun addition, just skating around the map and proceeding to murder people after ...

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Thanks for the feedback! I think at the moment the jury is still out on the Partisan, so to speak - with new weapons it definitely takes some time to get a good feel for them.

As for final objectives, we're looking to pivot a bit away from playable nobles; being a noble is kind of fun, but you're also forced to stay alive/hide for the rest of the match.

Comment

Originally posted by [deleted]

[deleted]

We can look into these, thanks :)

Comment

Originally posted by Wardens_Guard

Heyyyy, glad to hear that map interaction was discussed!

Anyways, now that you guys have a proper animator and animations are being redone, can we get an animation for your character getting stuck in a beartrap and trying to pull it off?

that could be neat, would also get rid of some goofy ragdoll situations!