Mordhau

Mordhau Dev Tracker




12 Jan

Comment

Originally posted by Nickyfazzo

Thanks for taking the time. This kind of community interaction is really encouraging.

<3

Comment

Originally posted by dropbbbear

Triternion knows that:

  • Mordhau is a niche indie game with 3000-4000 average concurrent players. If something was to happen that made a significant number of players quit, it would be bad for the game's survival.

  • Regardless of what anyone thinks, a significant number of players will quit if female characters are added without the option to turn them off client-side (gender toggle). Look at what happened to Battlefield V.

  • When Triternion suggested client-side gender toggle as a sensible compromise, the SJW games press bullied them until they said they wouldn't do it. So unless Triternion goes back on their word, that isn't an option.

  • The number of people who actually care that you can't make your Mordhau character female is tiny. In fact I think I've only seen you and like 2 other people mention it on this sub.

That's why they're delaying as long as possible and working on other prior...

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If people quit because we add women, that's good. They should probably go outside for a bit.

Comment

Originally posted by lukej428

I’ve noticed a huge inconsistency with riposte hyperarmor, where I’ll be riposting with a longsword (and be about halfway through my swing arc) and some dude will hit me with an axe or other small weapon and still easily block my attack after connecting with me. I feel like the hit stop window should be a bit longer (akin to hitting an obstacle) or bring back overpower to punish people just spamming attacks into one person in 1vX

a lot of the planned changes should remedy this 🤞

Comment

Originally posted by captnamazing

Could you please make a peasants vs knights gamemode? It's as straightforward as that. An Invasion map with 28 peasants versus a team of 6 knights. or some ratio like that. Thank you.

Sounds fun, but we're not really in a position to split the playerbase any further.

Comment

Originally posted by SlapmanChapman

considering when in history this game is set, i think we all know where those people are...

The Moors kinda conquered what's now Spain and ruled it for like 800 years during the medieval era, so yeah maybe brush up on history a bit 👍

Comment

Originally posted by nervvves

also where are black people and women

They're coming in due time :)


11 Jan


09 Jan

Comment

Originally posted by Goblin-13

Hi Jax,

Loving the game. Any plans for future game modes? I can imagine a CTF-styled mode being hilariously chaotic given the nature of the game - maybe even 4-way team battles (Red V Blue V Green V Yellow for example)?

Hey, thanks for the suggestions!
The issue is that the more modes we add, the less populated each mode gets. Because of that, we're not trying to go crazy on new modes.


08 Jan

Comment

Originally posted by dropbbbear

I mean 1) we will get great voice acting, and 2) we already have Foppish which is completely ridiculous.

Comment

Originally posted by Jaewok

Thanks, Jax. I was starting to give up.

No problem. We still don't have an ETA because we don't want to set unrealistic or inaccurate expectations, but it's something we're really excited to show in the future. :)

Comment

Originally posted by Nickyfazzo

Is there some reason head armor takes so much speed away from you? I run light armor most of the time but as you are keenly aware I'm sure that leads to being one shot.......constantly. I would love to at least equip a medium helmet and light everywhere else with out losing like 60 percent of the mobility. Why is the head slot so punishing in a game full of one shot weapons?

It pretty much makes light armor and short spear a meme build as it has low survivability AND low damage. Either way or a "medium" spear. Not quite as fast as short, not as slow as normal spear. But it doesn't tickle the enemy?

We are looking into some potential changes for armor, but you said it yourself - there are a lot of weapons that can one-shot you to the head, so its mobility penalty reflects that.

Comment

Originally posted by Bay_listicx

Since no one is going to see this I'm going to suggest something insane.

Remove glancing blows, enable backswings and disable ranked play on April fools. It would cause quite the commotion and be unforgettable.

Feed me downvotes :)

ew :)

Comment

Originally posted by LIBERAT3R

Then if I may ask any insight into just how the issue of inconsistent animations leading to near instant accelerations and excessively long drags will be handled? This has been an issue for sometime and I know for sure I'm not the only person who wants to see a fix

Crush is working on a riposte fix that should solve instant accels, and as dropbbbear said below, a combat rework is coming in the future!

Comment

Originally posted by ZinfulGraphics

Thank you for your response!

On that topic:

Have you considered on a major, paid expansion to continue supporting what you already have?

Perhaps we can delve into romans, Spartans, Egyptians, Japanese, Swedish, etc.

And somehow make it work in a way that those without the expansion can still enjoy the new additions without having to spend a dime, such as only using weapons dropped and armors locked behind the expansion, etc. This is for concerns being raised about dividing the playerbase due to a paywall, that would be a shame.

Thoughts?

We are focusing on providing free content to Mordhau for now - we don't have plans for DLC or any extra monetization at this current point in time.

Comment

Originally posted by gooseppe1

What happened with Grator? Last message of him was sent on 29th of September :(

He's around still, just taking a bit of a break from the Discord.


07 Jan

Comment

Originally posted by KevinFlantier

It's definitely a display issue. It happens reliably too. If you go up a rank by just 1 or 2 points, it doesn't display the new one (if your mmr is xx00 or xx01) and the same happens if you go down a rank by one point (xx99).

But once you leave the server, the correct rank is displayed.

Yeah, seems like that. We actually can't produce it ourselves but we're still investigating. IMO It's not a huge deal since you will probably play another game, and the MMR is what's important for the match, not the rank icon. And it seems to be temporary as well.

Comment

Seems to be a display issue, but can look into it. <3

Comment

Originally posted by TheMightyGato

I had 3 ideas that would be awesome for the tool box.

First idea - I mentioned a regen station of some sort. It would be cool if you craft a table that had food on it and when your tm8s ate it then it would reheal them. Kinda like what the wardens have on Fetoria.

Second Idea - Make it where you can place down a portable weapon stash that has weapons and throwables. Not an ammo box. Like it has a 5 weapons, couple bundles of arrows and couple javys. But make it random.

Third Idea - Kinda feeds off my first idea is food table but when you eat the food you get a special ability for 15 seconds like you run really fast or something. Or maybe when you eat the food it gives you free random perk that you don't have equipped. But your only allowed one per life.

Just do something with the toolbox. It kinda got ruined when the walls got nerfed.

We're looking into some more buildables for the toolbox. Not sure what we'll do exactly yet, but we're brainstorming some cool ideas! :)

Comment

Originally posted by Jaewok

How are those kickstarter features coming along? Almost at the two year mark. I know you're working on the SDK but we were supposed to be able to choose race/gender for our characters which was a hook for a lot of people, myself included. I bought the game expecting these options to be added, because the trailers and kickstarter page stated they would be there.

It would be nice to get an answer that isn't "they're still planned but not a priority right now" because you've been saying that since launch, and now it just sounds like corporate speak for "Get f**ked." I'd rather you came out and said that they're shelved permanently, because that's what it feels like, and at least we wouldn't be left wondering if you'll even bother.

I don't want to tell you how your company should be run, but if your game is missing features you sold us on, and it's 2 years since launch, someone dropped the f**king ball. If you aren't going to bring in more hands to get it done, that jus...

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They're planned. I can't give you an ETA but they are in development. :)

Comment

Originally posted by PotatoKilr

Active parry (the passive melee protection provided by shields during ripostes) is very inconsistent. During my experience I found that it never seems to block stabs, and because of the smaller parrybox many weapons are able to bypass it. I’ve used shields in 1vX for a long time now, and it seems like two handed weapons are just better when fighting multiple opponents (longer reach allows you to stay further away from opponents, and makes you less likely to miss during a target switch).

I’d appreciate if shields were looked into, because at the moment the only unique and competitive feature of shields is not working properly, and most people simply use them because of the extended parry window (shields were also banned in several tournaments). Shields shouldn’t be a crutch- using a shield should be skill-based, not a compensation for the lack of skill.

We're looking into it. A lot of the combat changes planned will help us have more freedom in other areas, so we can improve these things - maybe we won't even need active parry any longer.