Mordhau

Mordhau Dev Tracker




15 Dec

Comment

Originally posted by Strider2126

  • fix hitboxes
  • fix servers

That's it

so this was due to a backend switch from relying on steamworks api stuff to using playfab. It was taken care of at the beginning of the week, but figured you might want to know why :)

Comment

Originally posted by C_sharp_minor

The server browser is non-functional - not sure if it's the browser, or if servers aren't up. Hope it's just temporary.

Fixed with a hotfix, and we appreciate you bringing it up!

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Originally posted by Luke6805

PLEASE- TEAM BALANCING :) Many games feel so bad because frontline matches will start, high levels will stack on one team, and then the game ends with the losing team at 800 Points. I feel there needs to be some kind of way to balance teams or prevent situations like these if there is a way other than team auto-balance.

It's something we're aware of people wanting, and we're trying to find ways to make it work!

Comment

Originally posted by needlzor

The new walls (arrow covers) are great HOWEVER, they hardly fulfill what their name suggest, they're simply too low. The current arrow covers should be a little bit more taller to fully protect a crouched player from projectile hits.

Agree! I appreciate that they are shorter but they overshot by quite a bit. Ideally they should be just high enough that a dwarf can't see over them, so we can box them in and force them to fight each other.

hahah you had me in the first half

Comment

Originally posted by Holy_saracen

Hello! A small batch of suggestions this time around:

  • The new walls (arrow covers) are great HOWEVER, they hardly fulfill what their name suggest, they're simply too low. The current arrow covers should be a little bit more taller to fully protect a crouched player from projectile hits.
  • Adding labels to engineer toolbox's structures is a neat change, but I think that they should be team-coloured in order to represent what team built it.

That's it, thank you for reading!

Yep, we are thinking about raising the height a bit so they actually cover you when crouched. So far, we are liking that they can't be used to completely block areas off without someone defending them, so it's a matter of finding the balance between covering from projectiles and still being climbable in most situations. :)

Edit: Team color tags would be really nice. I'll see if we have the UI support for that, and if it makes sense. Potentially green/yellow like we have for friendly/enemy UI, so it's not confusing if you're free guard or iron company, etc.

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Originally posted by idontfinishanythero

Please bring back 64 man servers, the 80-man "experimental" servers are where most people go and they're horribly unstable, the 48-man servers feel empty even when full and honestly they're either full all the time so you can't join or they have 20 people in which feels even more empty.

As of the current patch playing on either 48 or 80 is almost impossible, the ping and packet-loss spikes are insane to the point where people might as well not play if our swings and parries aren't registering properly, it used to be bad occasionally but every match i've joined today has had major issues.

We are definitely considering it. Not sure yet what we will decide, but it's definitely up for discussion. As for servers - it's a constant battle but we are doing what we can. <3


08 Dec

Comment

this is badass

Post

Hello everyone!

We hope you're enjoying our latest update, and we'd love to hear your feedback on it. Let us know what you think of it, and any suggestions, or (constructive) critiques you have in mind!
We're aware of a few issues that we're working on, but as always bug reports are super useful for us. :)

As for this week's meeting, most of it was focused on the update and support for it, which is resulting in a couple of hotfixes and a few small tweaks. We took a good look at the new nobles, buildables, etc. and have some initial impressions on how they've played out, but we're still monitoring feedback. As for the future, we talked a bit about changing a few things about the engineer's toolbox, tweaks to fire bombs, backend issues and improvements, and more. Work is still going great on the SDK - we can't say a completion % or anything, but it's going well! Shouldn't be too long, but no guarantees on when exactly as of now.

Anyways, thanks for all th...

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Comment

Originally posted by GreatBritishBakedOff

This is a quality of life request: when playing with friends in a party, when I die, I want to automatically be spectating them. It’s so frustrating skipping through 40+ names trying to find them so I can watch them. I want to be able to enjoy what they’re up to and/or coach them on what they’re doing wrong and can improve on.

(A couple of my friends are new to Mordhau. I can tell they’re getting frustrated by the learning curve and getting shit on by Lvl 100+ players, but I also see them enjoying it and slowly but surely am noticing their willingness to play grow. I so desperately want them to love this game as I do!!)

some good points here :) forwarded to the devs!

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Originally posted by CrispoKringle

I'm new to the game and maybe it's just because I'm coming from battlefield, but I'd really like to see more points/motivation of some kind to do the objectives. The way it is now it seems like the best way to level is just ignore the objective and try to get kills.

it's a good point. you do get more from winning, but it would also be nice to have individual actions have an impact too, objective wise.

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Originally posted by ChiefKief798

Some more T2 lamellar(maybe scale) would be neat

ya big agree


07 Dec


06 Dec

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We're aware, looking into fixes. Should be sorted soon.
EDIT: Fixed, will be in the next update.

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Originally posted by XellianTheDong

(Shamelessly copy and pasted from your last thread, don't hurt me please)

Yes hello Jax,

My biggest issue with Invasion at the moment is the fact that there's literally no way to defend yourself as a king when there are more than 24 minutes left, while barely gaining HP for kills. Plus you constantly have to counter players just barging in trying to kill you knowing they can literally just respawn and do the very same thing over and over again.

HP on kills for all nobles is going up. We're looking into more reworks soon, but we want to go gradually with these changes to not radically upset balance.

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Originally posted by MBMuk

Public server badges - kind of what CoD does with achievements (25 frag grenades kills gets you XYZ badge). And you can equip them either to replace your level or in place of the player tag background.

It would be cool for specific weapons (5000 maul kills in invasion mode could give you the Maul Rat badge or 10000 total bear trap kills could give you the Trap Queen badge)

It would be great for other stats like total war cries or even total Hello voice lines.

And other stats if you track them like highest KDR, or most times placed top score in a match, or most invasion matches played, etc.

This type of feature would create a better sense of identity for the user, and help boost the community in game and via channels like Reddit

We can't really add new banners with our current system, it's kind of hard coded. We're working on fixing that, and once we do it should be possible to implement some things like this.

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Originally posted by iedy2345

Hello Jaxxon

---A huntsman idea

Imo , huntsman should apply half damage to throwable users archers should counter other archers and skirmishers , and lastly lightly / unarmored ppl this is how archer should be played, is not about damage, ofc the plate user wont give a f**k , but the low armored archer / skirmisher or low armored players will have to beware

--- NEW EMBLEMS PLS
--- Engineer balista should be reworked , it should be like a normal balista but smaller, maybe to 40 damage to tier 3 chest but load each shot , this way it stops being the artillery machine gun it is now.

hi :)

- Huntsman could be reworked a bit - we'll take a look and see what we can do with it, and potentially making a rock paper scissors system of melee/throwables/archery could be interesting to a degree. We'll talk about this soon!

- Emblems would be nice, we could see about getting a few more released.

- We can also take a look about this - not sure what the current demand is for this, but it's worth considering.

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Originally posted by -Helvet-

Most Chivalry vets know the story of the New Player Servers but to help everybody understand what I want to say, I will explain what was the goal back in Chivalry and what was the results. Feel free to skip to MY SUGGESTION NOW down bellow if you already know the story.

Back in Chivalry, first of his name, the combat mechanics of the game was something most players never experienced before in their life. Truely innovating for his time. At his beginning, everyone was newb and everybody much of less learned the game together. New ways of playing tactics and swing manipulations started to rise but not with new players of course. These discoveries where later in the game with experienced players and those findings did not trickled down the new arrival of players, months or years later after the launch of the game.

Most new players already felt intimidated by the normal complexity of the combat mechanics and going against players that have been playing f...

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There's definitely some merit to things like having an easier time starting, but we don't want to provide a false impression of the game that gets shattered once you hit a certain level. We have a soft MMR system that will be re-enabled soon, and should provide a good middle ground between having fun fights with new players at your skill level, but also being exposed to the higher skill levels in a more palatable way.

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Originally posted by gooseppe1

Here are few questions that I'm oftenly asking myself and yet haven't asked for an answer yet:

1) Do devs look upon community edits of cosmetics?

2) What is the current state of OSDK?

3) Is the patch indeed soon or soon™?

  1. We don't really allow access to the models and stuff, it's not something we're really interested in currently, especially until we have a way to make client side mods secure.
  2. It's coming along quite well! Once again, I can't really say specifics but we haven't had any major setbacks recently, and things are going smoothly on this.
  3. Soon. ;) Will probably give y'all announcement soon!
Comment

Originally posted by Hammer_Nuke

A archer perk would be cool like going over a dead archer body to pick the remaining or some of their arrows.

This would help out a lot on invasion fitoria on the last point where you have to go down/up the stairs to go the supply box. I find it really annoying killing an archer with a crossbow going over their body not to pick up their arrows.

Craftable supply box instead of it giving you full resources only gives you half the amount of a normal supply box but takes alot longer to resupply unless using the supplied perk to shorten it a bit but wont be as fast compared to a normal supply box

Maybe a death cam would be cool? Those situations where someone does something really cool or remember that boxer hiding in the smoke to run up behind you to punch you.

Some good points - we want to make some new buildables at some point, but we are treading carefully there as we want to preserve balance, and buildables can drastically swing FL/INV maps' balance. So in short, we'll see!