Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord Dev Tracker




17 Aug

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

09 Jun

Post
    Callum on Steam - Thread - Direct

Beta e1.8.0
Unfortunately, the character/word limit on Steam news posts isn't enough to allow us to share the patch notes in their entirety with you here and instead we have to ask that on this occasion you head on over to our website[www.taleworlds.com] or forums[forums.taleworlds.com] where you can read the e1.8.0 changelog in full.

We apologise for the inconvenience and hope that you enjoy the man... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

27 May

Post
    Callum on Steam - Thread - Direct

e1.7.2
Latest Changes:
Multiplayer
Fixes
  • Ayzar Stronghold
    • Moved flag B closer to the attacker siege tower and added some barricades around it
    • Removed the ladder from the former flag B site
    • Added a new gate in front of flags E and F
    • Reduced some gate and barricade hitpoints
    • Moved the battering ram closer to the main gate
    • Adjusted one of the attacker ballistae that allowed users to hide behind a wooden ramp
    • Adjusted a few spawn positions
  • Baraveneos (winter version)
    • Fixed torches
  • Echerion
    • Fixed a sound issue with some soil areas playing stone sounds
  • Xauna
    ...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

14 Mar

Post
    Callum on Steam - Thread - Direct

e1.7.1
Latest Changes:
Singleplayer
Crashes
  • Fixed a crash that occurred due to an error with AI decision making.
  • Fixed a crash that occurred when calculating notable power.
  • Fixed a crash that occurred due to the player character being duplicated.
  • Fixed a crash that occurred when starting a siege mission.

Fixes
  • Fixed a bug that allowed disabled buttons in the army management panel to be clicked.

Changes
  • Added a console command to remove militia from a settlement.

Modding
  • Fixed a bug that caused some GUI textures to appear as missing when launching campaign via the modding tools.


Previous Beta ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    Callum on Steam - Thread - Direct

Beta e1.7.2
Singleplayer
Crashes
  • Fixed a crash that occurred after the intro video.
  • Fixed a crash that occurred after skipping a video.
  • Fixed a crash that occurred in settlement menus when the game language was set to something other than English.
  • Fixed a crash that occurred when bartering with looters.
  • Fixed a crash that occurred on Order of Battle initialisation if there was no previously saved OoB data.
  • Fixed a crash that occurred with Order of Battle auto-deploy while defending a siege.
  • Fixed a crash that occurred after talking to caravan parties.
  • Fixed a crash that occurred when the player forfeited a game of Tablut.
  • Fixed a crash that occurred when raiding a village.
    ...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

06 Jan

Post
    Callum on Steam - Thread - Direct

e1.7.0
NOTICE: Please be aware that in order for save files to be compatible with e1.7.1 and any later updates, you should first load your save file in the e1.7.0 version of the game and save it before updating to e1.7.1 or any later versions.
  • e1.7.0 is currently the live version of the game and we strongly advise that you take this opportunity to update any save files that you would like to continue playing in the future before updating to e1.7.1.
  • If you are playing the game on Steam, you will be able to access e1.7.0 at your own convenience by right clicking the game in your Steam Library > Properties… > Betas > Select e1.7.0 from the drop down list.
  • If you play the game through anywhere other than Steam then unfortunately you will be unable to load older saves in fu...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    Callum on Steam - Thread - Direct

Beta e1.7.1
Warriors of Calradia,

Throughout early access we have sought to retain save game compatibility. This patch is dedicated to cleaning up the related code parts - without jeopardizing your save games. Please read the notes below carefully. Also please note that the patch cannot include any content changes to facilitate this. Thank you for understanding.


Singleplayer
Save & Load
  • Updated save file system:
    • Please be aware that in order for save files to be compatible with e1.7.1 and any later updates, you should first load your save file in the e1.7.0 version of the game and save it before updating to e1.7.1 or any later versions.
    • e1.7.0 is currently the live version of the game and we strongly advise that you take this op...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

10 Dec

Post
    Callum on Steam - Thread - Direct

e1.6.5
Latest Changes:
Singleplayer
Crashes
  • Fixed a crash that occurred when inviting a party that was involved in a siege to an army.
  • Fixed a crash that occurred if the player party consisted of companions alone.
  • Fixed a crash that occurred when making peace through a kingdom decision while in an encounter.
  • Fixed a crash that occurred when a companion fought in a common area.
  • Fixed a crash that occurred while generating the "Scout Enemy Garrison" quest.
  • Fixed a crash that occurred due to corrupt issue data when settlement ownership changed.
  • Fixed a crash that occurred when transferring prisoners.

Fixes
  • Fixed a bug that prevented emissaries from ga...
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Post
    Dejan on Steam - Thread - Direct

Beta e1.7.0
Singleplayer
Crashes
  • Fixed a crash that occurred due to the morale interaction system when the last shot missile of a dead agent killed a target.
  • Fixed a crash that occurred when the player interacted with objects just before the boss fight cinematic in hideouts.
  • Fixed a crash that occurred when the player died during a battle.
  • Fixed a crash that occurred on the campaign map due to a path optimization bug.
  • Fixed a crash that occurred when exchanging prisoners in towns.
  • Fixed a crash that occurred after finishing the Destroy Raiders quest.
  • Fixed a crash that occurred when talking to a companion to promote them to a noble while having no suitable fiefs to grant.
  • Fixed a crash that occu...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

25 Oct

Post
    Callum on Steam - Thread - Direct

e1.6.4
Latest Changes:
Singleplayer
Crashes
  • Fixed a crash that occurred when garrison parties moved out of settlements.
  • Fixed a crash that occurred when the quest giver lost control of the quest settlement during the "Revenue Farming" quest.
  • Fixed a crash that occurred while declaring peace while the join encounter menu was open.
  • Fixed a crash that occurred after interacting with a party or settlement in older save files.
  • Fixed a crash that occurred while upgrading troops on the party screen.
  • Fixed a crash that occurred when the main hero died while the selected heir was in the main party.
  • Fixed a crash that occurred while navigating the encyclopedia screen.
  • Fixed a crash that occu...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    Callum on Steam - Thread - Direct

Beta e1.6.5
Singleplayer
Crashes
  • Fixed a crash that occurred when talking to a newly assigned governor.
  • Fixed a crash that occurred when attempting to give a clan role to a governor.
  • Fixed a crash that occurred due to education notifications popping up endlessly.
  • Fixed a crash that occurred when becoming a vassal for the first time.
  • Fixed a crash that occurred when donating troops to a garrison.
  • Fixed a crash that occurred when the quest giver lost control of the quest settlement during the "Revenue Farming" quest.
  • Fixed a crash that occurred upon being taken prisoner while trying to sneak into a settlement during the "Gang Needs Recruits" quest.

Performance
    ...
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