Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord Dev Tracker




01 Mar

Post
    Dejan on Steam - Thread - Direct

Latest Changes
Singleplayer Crashes
  • Fixed a crash that occurred when clearing a rival alley in a civilian mission while there was an alley attack event ongoing.
  • Fixed a crash that occurred when the player initiated an alley fight right after clearing and occupying one.
  • Fixed a crash that occurred while loading the game.
  • Fixed a crash that occurred when the player sallied out while besiegers were under attack by a friendly party.
  • Fixed a crash that occurred on the crafting screen when using the confirm shortcut.
  • Fixed a crash that occurred while the player was in an army and peace was declared.
  • Fixed a crash that occurred on the banner editor screen if the player had a heraldic armour equipped.
  • Fixed a crash that occurred i...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

19 Jan

Post
    Dejan on Steam Forums - Thread - Direct
This sticky contains patch notes for hotfixes to the Beta game version that incremented the game version as well as those that did not increment the game version / introduce a new branch to Steam (or other platforms). These types of updates are sometimes necessary to address critical issues without going through additional certification processes that may cause a delay. They will usually be reserved for urgent Singleplayer and Multiplayer stability fixes or logging adjustments that provide us with additional information on such issues.

This will happen more commonly on active Beta branches, but may also occur for the current Live/main branch.

12 Jan

Post
    Callum on Steam - Thread - Direct

Beta v1.1.0
Singleplayer
Crashes
  • Fixed a crash that occurred when equipping an incorrectly specified banner item called campaign_banner_small.
  • Fixed a siege crash that was caused by an AI formation not being positioned correctly.
  • Fixed a crash that occurred when many units died simultaneously (possibly with the kill-all cheat)
  • Fixed a crash that was caused by an AI general being assigned before the Order of Battle phase.
  • Fixed a keep battle crash that occurred when reinforcement deployment planning was done incorrectly.
  • Fixed a siege crash that occurred when the defenders would open the gates to meet the attackers.
  • Fixed a crash that occurred during the Order of Battle phase when a mounted companion was assigned to lead an empty for...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

05 Jan

Post
    Dejan on Steam - Thread - Direct

v1.0.3
Latest Changes:
Singleplayer
Crashes
  • Fixed a crash that occurred on screens with thumbnails.

Multiplayer
Crashes
  • Fixed a dedicated server crash that occurred due to data corruption in relation to corpse creation.

Initial Beta Changelog:
Singleplayer
Crashes
  • Fixed a crash that occurred due to the AI general formation not being positioned correctly at the beginning of siege battles.
  • Fixed a crash that occurred due to the animation system.
  • Fixed a crash that occurred after battles.
  • Fixed a crash that occurred due to being able to enter towns during a siege.
  • Fixed a crash that occurred due to a modding-related bug even after completely removing...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

30 Dec

Post
    Dejan on Steam - Thread - Direct

Beta v1.0.3
Singleplayer
Crashes
  • Fixed a crash that occurred due to the AI general formation not being positioned correctly at the beginning of siege battles.
  • Fixed a crash that occurred due to the animation system.
  • Fixed a crash that occurred after battles.
  • Fixed a crash that occurred due to being able to enter towns during a siege.
  • Fixed a crash that occurred due to a modding-related bug even after completely removing all mods / reinstalling the game.
  • Fixed a crash that occurred when the player was navigating through inventory, encyclopedia or party screen.
  • Fixed a crash that occurred when using mods that had dot characters in their module name.
  • Fixed a crash that occurred on PS5 due to a memory issue.

... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

30 Nov

Post
    Callum on Steam - Thread - Direct

v1.0.2
Latest Changes:
Singleplayer
Crashes
  • Fixed a crash that occurred when an agent dropped its weapons upon death.
  • Fixed a combat-related crash.
  • Fixed a crash that occurred when peace was made during a siege.
  • Fixed a crash that occurred when switching menus during an encounter.
  • Fixed a crash that occurred due to a bugged map event where one side had no party.
  • Fixed a crash that occurred during the sergeant score calculation when clanless bandit heroes participated in battles.

Fixes
  • Fixed the incorrect criteria for unlocking the Entrepreneur, Explorer and Supreme Emperor achievements.
  • Fixed a session bug that caused achievement unlocks to not be proc...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

17 Nov

Post
    Dejan on Steam - Thread - Direct

Beta v1.0.2
Singleplayer
Crashes
  • Fixed a crash that occurred when ending a conversation.
  • Fixed a crash that occurred when a player encountered a party that was very close to a settlement's gate.
  • Fixed a crash that occurred if the main hero became a prisoner while a clan member was solving an issue.
  • Fixed a crash that occurred on the encyclopedia screen due to a GPU memory-related issue.
  • Fixed a crash that occurred when an agent was killed while it was switching weapons.
  • Fixed a crash that occurred during the lord's keep battle when troops spawned in.
  • Fixed a crash that occurred during the AI opponent’s turn in Tablut.

Localisation
  • Fixed minor text and transla...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

08 Nov

Post
    Dejan on Steam - Thread - Direct

v1.0.1
Singleplayer
Crashes
  • Fixed a crash that occurred after bandit battles near towns.
  • Fixed a crash that occurred when accepting a mercenary offer while having an active quest whose quest's giver is an enemy of the mercenary.
  • Fixed a crash that occurred when the “Lord Needs Tutor” quest was ready to be completed while the main hero was a prisoner.
  • Fixed a crash that occurred when disbanding an army.
  • Fixed a crash that occurred while opening photo mode during partial installation.
  • Fixed a crash that occurred during the lord’s hall fight when you created multiple attacking siege engines and chose to attack with one of them still being built.
  • Fixed a crash that occurred while using Custom Battle due to ...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

06 Oct

Post
    Dejan on Steam - Thread - Direct

Beta e1.9.0
Singleplayer
Crashes
  • Fixed a crash that occurred when the player gave an order to a newly created formation during the Order of Battle phase.
  • Fixed a crash that occurred while loading due to crafted items.
  • Fixed a crash that occurred while loading a save that was made during a village raid.
  • Fixed a crash that occurred while calculating the distance for an invalid position.
  • Fixed a crash that occurred after the Army of Poachers' quest battle.
  • Fixed a crash that occurred after persuading the Army of Poachers quest party.
  • Fixed a crash that occurred when disbanding an army.
  • Fixed a crash that occurred when declaring war while waiting in a settlement with an army.
  • Fix...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

29 Sep

Post
    Callum on Steam - Thread - Direct

e1.8.1
Latest Changes:
Singleplayer
Crashes
  • Fixed a crash that occurred when starting the game launcher.
  • Fixed a crash that occurred when the player died during corporal punishment.

Fixes
  • Fixed a bug that caused clans without settlements to over-value the worth of settlements during vassal defection calculations.
  • Fixed a bug that caused AI parties to hoard items causing them to slow down significantly due to overburdened and herding penalties.
  • Fixed a bug that prevented the player's captain perks from being applied to the player's assigned formation during field and village battles.
  • Fixed a bug that caused cavalry AI to miss their targets when using melee weapons.

... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

17 Aug

Post
    Callum on Steam - Thread - Direct

e1.8.0
Unfortunately, the character/word limit on Steam news posts isn't enough to allow us to share the patch notes in their entirety with you here and instead we have to ask that on this occasion you head on over to our website[www.taleworlds.com] or forums[forums.taleworlds.com] where you can read the e1.8.0 changelog in full.

We apologise for the inconvenience and hope that you enjoy the many (literal... Read more