Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord Dev Tracker




02 Apr

Post
    Callum on Steam - Thread - Direct


Greetings warriors of Calradia!

It seems hard to believe, but a whole year has passed since Mount & Blade II: Bannerlord was released in Early Access. And such a challenging year it has been, for everyone. We hope you are staying safe and healthy, and that the game was able to serve as an enjoyable distraction for you during these difficult times. We also want to express our gratitude to everyone that has supported us since the early access launch and provided us with many great suggestions and ideas that have helped us tremendously with the development of the game!

With that in mind, this first anniversary seems like the perfect occasion to take another look at the path we’re walking together. Initially, we had estimated that the early access period would last for about a year. And while we are happy with the progress tha... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/261550/announcements/detail/2992053531612295363]here[/url].

30 Mar

Post
    Callum on Steam - Thread - Direct


Greetings warriors of Calradia!

After a lot of careful deliberation, we are finally ready to announce the creative competition winners! You can check out the video below to see some of the amazing entries or you can skip ahead to the text version below if you prefer to read.


Greetings warriors of Calradia!

Back in October, Bannerlord reached a pretty significant milestone in its Early Access journey with the beta release of the first batch of modding tools. To celebrate the occasion, we issued a challenge[... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/261550/announcements/detail/2995430596700789569]here[/url].
Post
    Callum on Steam - Thread - Direct

Main e1.5.8
Singleplayer
Crashes
  • Fixed a story mode related load crash.

Changes
  • Updated pillage behaviour to support instances where the encounter leader dies.

Multiplayer
Changes
  • Improved clan game orchestration system.

Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/


Beta e1.5.9
Singleplayer
Crashes
  • Fixed a story mode related load crash. (Also in e1.5.8 hotfix.)

Fixes
    ...
Read more

23 Mar

Post
    Callum on Steam - Thread - Direct

Main e1.5.8
Singleplayer
Crashes
  • Fixed a crash that occurred when using a language mod pack.
  • Fixed a crash that occurred when pillaging a settlement after the defenders had sallied out.
  • Fixed a scene loading crash that was related to the common area.
  • Fixed a crash that occurred when navigating or closing the encyclopaedia screen.

Fixes
  • Fixed an issue that caused the camera to get stuck when a ballista was destroyed.
  • Fixed an issue that prevented town workshop buildings from affecting town construction speed.

Multiplayer
Crashes
  • Fixed a crash that could occur when loading a map.

Known Issues
... Read more

16 Mar

Post
    Callum on Steam - Thread - Direct

Main e1.5.8
Singleplayer
Crashes
  • Fixed a crash that occurred after a disbanded caravan entered a settlement.

Fixes
  • Fixed an issue that caused starving parties that had joined an army with food supplies to continue losing troops until the end of the day.
  • Fixed a bug that caused new recruits to join a party with extra experience.

Multiplayer
Crashes
  • Fixed a crash that occurred upon round start if a castle gate was destroyed during the warmup phase.

Fixes
  • Fixed an issue with the Clan Invite button being visible when the player was not a clan leader or officer.
  • Fixed an issue that the caused news images to not display on...
Read more

11 Mar

Post
    Callum on Steam - Thread - Direct

Main e1.5.8
Multiplayer
Crashes
  • Fixed an issue that was causing servers to crash.
  • Fixed a client crash that could occur during matches.
Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/261550/announcements/detail/4625732502880512094]here[/url].

10 Mar

Post
    Callum on Steam - Thread - Direct

Main e1.5.8
Latest Changes:
Singleplayer
Fixes
  • Fixed a crash that occurred when the player was killed while locked onto a target during a practice fight.
  • Fixed ghosting in DLSS mode.
  • Fixed an issue that caused an endless loop after the kingdom screen was opened.
  • Fixed an issue with sieges being lifted prematurely (attackers were repeatedly visiting nearby towns to heal their wounded troops, creating a siege heal loop).
  • Translation/language files in unselected mods are no longer loaded.

Multiplayer
Fixes
  • Fixed an issue with slow walking speeds when taking control of a unit in Captain Mode.

Previous Beta Hotfixes:
04/03/21
Singleplayer
Crashe... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/261550/announcements/detail/3025828626689133531]here[/url].
Post
    Callum on Steam - Thread - Direct

Beta e1.5.9
Singleplayer
Crashes
  • Fixed a crash that occurred when the player or the hideout boss killed one of the spectator troops during a hideout duel.
  • Fixed a crash that occurred when pressing Ctrl and + on an empty item stack.
  • Fixed a crash that occurred when switching weapon types in the crafting screen when secondary usage had been selected.
  • Fixed a crash that occurred when encountering parties on the campaign map.
  • Fixed a crash that occurred when trying to talk to a lord in a besieging army.
  • Fixed a crash that occurred when executing the last non-mercenary lord of a kingdom.
  • Fixed a crash that occurred while loading a game after activating the 'Lord Needs Garrison Troops' quest.
  • ...
Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/261550/announcements/detail/3025828626689358182]here[/url].

26 Feb

Post
    Callum on Steam - Thread - Direct

Main e1.5.7
Singleplayer
Crashes
  • Fixed a crash that occurred when pressing the 'Gift' button in the kingdom fief menu.
  • Fixed a crash that occurred after the 'Assemble the Dragon Banner' conversation with 'Arzagos'.
  • Fixed a crash that occurred when the 'Gather all companions' option was selected in a tavern.
  • Fixed a crash that could occur after losing a battle with an army.
Fixes
  • Fixed an issue with disorganised parties not losing their speed penalty until they bought or sold an item or recruited troops. The speed penalty for disorganised parties is now removed after several in-game hours.
  • Fixed an issue that prevented AI parties from assaulting the castle when the player was in a settlement...
Read more

19 Feb

Post
    Callum on Steam - Thread - Direct


Greetings warriors of Calradia!

In this development video, we take a look at a new multiplayer game mode, as well as, an update to the battle terrain system.

We hope you enjoy the video!


INTRO
Greetings warriors of Calradia and welcome to Development Update #7.

As always, we will be taking a look at some of the recent and upcoming changes to the game. We hope you enjoy the video!

MULTIPLAYER DUEL MODE
En garde! First up, we have a new multiplayer game mode that is currently in the final stages of internal testing and, providing everything goes well, will be coming to the beta version of the game with the next major upda... Read more