Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord Dev Tracker




06 Feb

Post
    Dejan on Steam Forums - Thread - Direct
Greetings all,

We've got some important news to share. Callum has decided to move on to new professional challenges and is as such no longer with the company. We would like to thank him for his contributions over the years and wish him all the best in his future endeavors.

I was entrusted with the responsibility to lead the community team at the company. What does that mean moving forward? We're currently re-evaluating the various goals, tasks and responsibilities of the community team. While it's a tad early to say - we are hoping to expand the "hired" team to help me cover some of those responsibilities. We hope to share more information around that with you in the following weeks.

Dejan

03 Feb

Comment
    Duh on Steam Forums - Thread - Direct
Originally posted by templar1138: Indeed! Nice to know that a game that's been available to play for almost three years finally has one of the most basic configuration options in a beta!
There were essentially no voice lines prior to 1.0, so a slider would have had little function.

02 Feb

Comment
    Alfheim_TW on Steam Forums - Thread - Direct
Beta v1.1.0 (02/02/23) Singleplayer Crashes
  • Fixed a crash that occurred when player initiated an alley fight right after clearing and occupying one.
  • Fixed a crash that occurred while loading the game.
  • Fixed a crash that occurred when player sallies out while besiegers are being attacked by a friendly party.
Fixes
  • Fixed a bug where athletics perk "Mighty Blow" rewarded more hit points than intended.
  • Fixed a bug that was causing Radagos to disappear in the hideout tutorial quest.
  • Fixed a bug in the Order of Battle UI where siege engines are not interactable.
  • Fixed a bug in the Order of Battle UI where heroes do not show up in the commander pool if their assigned formations are removed.
  • Fixed a bug in the Order of Battle UI where companions are not assignable to formations.
  • Fixed formation...
Read more
Comment
    Duh on Steam Forums - Thread - Direct
There is a voice slider in v1.1.0.

31 Jan

Comment
    elysebluemoon_TW on Steam Forums - Thread - Direct
You can post about this on our Suggestions board:
https://forums.taleworlds.com/index.php?forums/suggestions.731/

Thanks for your feedback!

26 Jan

Comment
    KNB on Steam Forums - Thread - Direct
Beta v1.1.0 (26/01/23)​ Singleplayer Crashes
  • Fixed a crash that could occur in the crafting screen when using the confirm shortcut.
  • Fixed a crash that happened after peace was declared while the player is in an army.
Fixes
  • Fixed another set of renown & influence gain related bugs that occurred in defensive fights and when assisting another party in their encounter.
  • Fixed a bug which caused the leading parties to not show up on the sally out battle menu.
  • Fixed a bug which caused the scroll bar handle to not be resized correctly, making it appear much smaller than intended.

20 Jan

Comment
    Dejan on Steam Forums - Thread - Direct
Beta v1.1.0 (20/01/23)​ Singleplayer Crashes
  • Fixed a crash that occurred during sally out if the besiegers were attacked by another friendly party.
  • Fixed a crash that occurred on the banner editor screen if the player had armour equipped that can take banner tableaus.
  • Fixed a crash that occurred if a party had no leader starting a siege.
  • Fixed a crash that occurred due to a bug related to notables not being in a settlement.
  • Fixed a crash that occurred due to an issue with the scene empire_village_h.

Fixes
  • Fixed a bug that prevented renown and influence from being gained in battles.
  • Fixed a bug that caused troops that were replaced with banner bearers to be counted as routed troops.
  • Fixed a bug that caused heroes' names to only display titles in non-English languages.
  • Fixed a bug th...
Read more

19 Jan

Comment
    Dejan on Steam Forums - Thread - Direct
v1.0.3 (18/01/23)​
  • Fixed a server crash that occurred due to a wrong state calculation for missile position sending.
  • Fixed a bug that caused the Khuzait Conscript perk to reduce damage by 50% instead of 5%.
  • MP Logging Improvements

For Modders - This affects the following classes:
  • HandleMissileCollisionReaction.cs
  • Mission.cs
  • MissionNetworkComponent.cs
Post
    Dejan on Steam Forums - Thread - Direct
This sticky contains patch notes for hotfixes to the Beta game version that incremented the game version as well as those that did not increment the game version / introduce a new branch to Steam (or other platforms). These types of updates are sometimes necessary to address critical issues without going through additional certification processes that may cause a delay. They will usually be reserved for urgent Singleplayer and Multiplayer stability fixes or logging adjustments that provide us with additional information on such issues.

This will happen more commonly on active Beta branches, but may also occur for the current Live/main branch.

17 Jan

Comment
    Duh on Steam Forums - Thread - Direct
Originally posted by fragonard:
Originally posted by Duh: It seems to be related to having banner bearers in the mission. (Without them present, you should gain renown/influence normally.) We are working on a fix for it.
No, banners are not required. My two new games started with this bug. No mods, no cheats.
There is an interplay of 2 issues from what I understand. 1 is related to the banner bearers (when used), the other is related to the multi-round battle system (even when n... Read more

16 Jan

Comment
    Duh on Steam Forums - Thread - Direct
It seems to be related to having banner bearers in the mission. (Without them present, you should gain renown/influence normally.) We are working on a fix for it.

13 Jan

Comment
    elysebluemoon_TW on Steam Forums - Thread - Direct
Unfortunately, we cannot offer technical support for modded games and I cannot forward this to the developers without first making sure that mods aren't causing the problems. Please read our full statement regarding modding related issues.
https://steamcommunity.com/app/261550/discussions/... Read more

06 Jan

Comment
    elysebluemoon_TW on Steam Forums - Thread - Direct
Sure thing! :)

05 Jan

Comment
    elysebluemoon_TW on Steam Forums - Thread - Direct
Unfortunately, we cannot offer technical support for modded games and I cannot forward this to the developers without first making sure that mods aren't causing the problems. Please read our full statement regarding modding related issues.
https://steamcommunity.com/app/261550/discussions/... Read more

27 Dec

Comment
    Duh on Steam Forums - Thread - Direct
Originally posted by mad-rooky: Uh thanks mods for moving this post out from tech support without any note. Almost believed it was deleted.

[...]

So of course @TW its your right to move this out of your responsibility and ignore it since i use mods. But you could at least try to guide me a little figuring this out myself.
How can i debug broken safe files?
I think the moderator probably just thought you would have better exposure (for the purpose of mod support) in the general section.

There isn't a straight forward way to debug this issue from your end I think. You can try what Ruffio suggested to locate the problematic content (possibly increasing the pace by disabling half, observing if the cras... Read more

09 Dec

Post
    Callum on Steam Forums - Thread - Direct
The multiplayer servers will be down for maintenance at 12.30 UTC today. We are expecting it to take around 2-3 hours.

29 Nov

Comment
    Callum on Steam Forums - Thread - Direct
Originally posted by bo bo: any update?

We ran into some issues while deploying the patch and decided to hold off until the morning before we continue with it. The servers will be back up in 10 mins on v1.0.1
Post
    Callum on Steam Forums - Thread - Direct
The multiplayer servers will be offline for maintenance for the next hour or so and will be back up shortly after the patch this evening.

26 Oct

Comment
    Callum on Steam Forums - Thread - Direct
Originally posted by o0 Zoidberg 0o: There's still no matchmaking. lmao

Matchmaking has been in multiplayer for some time now to help pair players against those of a similar skill-level in skirmish and captain. And we recently added a ranking system to these game modes too.