Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord Dev Tracker




04 Aug

Comment
    Duh on Steam Forums - Thread - Direct
e = Early Access
v = Release / Post-Release

The old versions are retained (for some time) so that there is some time to update mods before they cannot be played anymore.
Comment
    Piconi on Steam Forums - Thread - Direct
Beta v1.2.3 (04/08/23) Singleplayer Crashes
  • Fixed a crash that occurred randomly while entering missions.
  • Fixed a crash that occurred when quitting during the Order of Battle phase.
  • Fixed a crash that occurred when loading a save that contained crafting orders which used deleted crafting pieces.
  • Fixed a crash that occurred in old saves due to the kingdom destruction mechanic.
  • Fixed a crash that occurred when loading older saves.
  • Fixed a crash that occurred when the "Need help with outlaws" quest was active.
  • Fixed a crash that occurred when entering a hideout while having the game language set to Chinese.
Fixes
  • Fixed a bug that caused agents to stand still and not interact with the environment and enemy agents at the beginning of missions.
  • Fixed a bug that caused the agents` melee combat...
Read more

26 Jul

Comment
    Dejan on Steam Forums - Thread - Direct
Thank you for coming back to us on this, appreciate it.

25 Jul

Comment
    Dejan on Steam Forums - Thread - Direct
Could either of you please try switching to the latest Beta and let us know if the issue still persists?
Comment
    Dejan on Steam Forums - Thread - Direct
Hi - in which version are you experiencing this?
Comment
    Dejan on Steam Forums - Thread - Direct
Hi - in which version are you experiencing this?
Comment
    Dejan on Steam Forums - Thread - Direct
Originally posted by Asmodaus: i have had no problems until the most recent update on beta 1.2.2. game does do random crashes and besides that i have to click through like 6/8 errors at start up all of a sudden.

probably going to revert to a old version myself. maybe back to 1.0.3 and play some calradia expanded
Hey, the 6/8 errors you get at the start up - would you be able to provide the dump IDs you get if you upload them? That would be great, thank you.

21 Jul

Comment
    Piconi on Steam Forums - Thread - Direct
Beta v1.2.2 (21/07/23) Singleplayer Crashes
  • Fixed a crash that occurred when buying the fourth workshop.

Fixes
  • Fixed a bug that caused AI cavalry attacks to be less accurate.
  • Fixed a bug that caused party animation-related issues on the campaign map, such as parties having a moving animation while standing still.
  • Fixed a bug that allowed you to assign party leader heroes to alleys.
  • Fixed a bug that caused the battle simulation type to be "Siege Battle" instead of "Field Battle" when sallying out or attacking the besieging army.
  • Fixed a bug that caused companion’s party roles to be removed when moving them on the party screen.
  • Fixed a bug that prevented the player from selecting any conversation options in the map conversation menu.
  • Fixed a bug that caused difficulty options to be reset when opening ...
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06 Jul

Comment
    Dejan on Steam Forums - Thread - Direct
​ Beta v1.2.1 (06/07/23)
Please note: Minor updates made to the Beta version of the game will from now on also increment minor versions. If you opted into Beta v1.2.0, you will automatically download the new Beta v1.2.1. This means that you will only be able to access the latest Beta version and cannot revert to an earlier version of an active beta. This was effectively already the case before this point. The versioning will simply serve to communicate a change more clearly.

Singleplayer ​
Crashes
  • Fixed a crash that occurred when entering Custom Battle.
  • Fixed a crash that occurred while loading a save if the player was involved in an encounter that had ended.
  • Fixed a crash that occurred during a conversation with a shop worker.
  • Fixed a crash that occurred when joining an army after a conversation about joining the kingdom.
  • Fixed a crash that occurred when clicki...
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03 Jul

Comment
    Duh on Steam Forums - Thread - Direct
Do you observe a difference in loudness between different versions or is it "just" that the voice over slider does not work for character combat/mission sounds?
Comment
    Duh on Steam Forums - Thread - Direct
Originally posted by MightyTikiGod:
Originally posted by Duh: Could you upload and share the latest log you find under C:\ProgramData\Mount and Blade II Bannerlord\logs\watchdog_log_xxxx.txt ? You can also send it by mail to [email protected]

I would, but I had to uninstall the game and re...
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Comment
    Duh on Steam Forums - Thread - Direct
Originally posted by Beemo: for whatever reason i cant get the game to start. i always get the window that pops up to choose single player or multiplayer i choose play then poof nothing. then i try to force stop via steam and it just shows stopping. until i restart my pc
Could you upload and share the latest log you find under C:\ProgramData\Mount and Blade II Bannerlord\logs\watchdog_log_xxxx.txt ? You can also send it by mail to [email protected]
Comment
    Duh on Steam Forums - Thread - Direct
Originally posted by MightyTikiGod: Is anyone else experiencing this crash on startup with the new 1.2 beta?
Could you upload and share the latest log you find under C:\ProgramData\Mount and Blade II Bannerlord\logs\watchdog_log_xxxx.txt ? You can also send it by mail to [email protected]

27 Jun

Comment
    elysebluemoon_TW on Steam Forums - Thread - Direct
Unfortunately, we cannot offer technical support for modded games and I cannot forward this to the developers without first making sure that mods aren't causing the problems. Please read our full statement regarding modding related issues.
https://steamcommunity.com/app/261550/discussions/... Read more

22 Mar


10 Mar

Comment
    Duh on Steam Forums - Thread - Direct
Originally posted by Roasted taters: Serious question: how does one learn how to mod? I want to learn and am willing to take serious time to learn programming, but have no idea how to even start or what the best path would be for me to take. If it's even feasible for me of course, only having an engineering background in another (very different) discipline.

Maybe you don't know but I hope someone can help point me into the right direction.
It is definitely possible to get into modding for you - just a matter of having time for and fun with it.

Official documentation https://moddocs.bannerlord.com... Read more

27 Feb

Comment
    elysebluemoon_TW on Steam Forums - Thread - Direct
Please post about this issue on Taleworlds forums, localization-related issues are reviewed here:
https://forums.taleworlds.com/index.php?forums/game-translations.880/

23 Feb

Comment
    Dejan on Steam Forums - Thread - Direct
Beta v1.1.0 (23/02/23)​ Singleplayer Fixes
  • Chinese localization fix.

Multiplayer Changes
  • Added logging improvements for the lobby.

16 Feb

Comment
    Dejan on Steam Forums - Thread - Direct
Beta v1.1.0 (16/02/23)​ Singleplayer Crashes
  • Fixed a crash that occurred when the player encountered a settlement under siege by an allied army.
  • Fixed a crash that occurred when leaving an alley empty and claiming another alley.
  • Fixed a crash that occurred while playing certain animations with certain blend values.

Fixes
  • Fixed a bug that caused the weight of crafted items to double when loading a saved game.
  • Fixed a bug that caused the player to get wounded in simulation battles.
  • Fixed memory leaks that occurred after a new sandbox/campaign game or when loading an old one.

10 Feb

Comment
    Dejan on Steam Forums - Thread - Direct
Beta v1.1.0 (10/02/23)​ Singleplayer Crashes
  • Fixed a crash that occurred while saving the game.
  • Fixed a crash that occurred when clearing a rival alley in a civilian mission while an alley attack event was ongoing.

Fixes
  • Fixed a set of bugs that were causing the renown & influence gains to show incorrect values on the scoreboard (in map events that had multiple parties/armies on the winning side).

For modders, this affects the following classes:
  • MobileParty.cs
  • MapEventSide.cs
  • AlleyCampaignBehavior.cs