Odd Realm

Odd Realm Dev Tracker




07 Mar

Hey everyone!

Sorry for the lack of updates. I have been so busy working away on adding tons and tons of stuff to the next expansion. I am so excited to share it with you guys. Not only does it introduce a race that I think is super fun to play, the Gwdir, it has lots of new content, UI improvements, and quality of life stuff.

I'm going to save a full detail of everything for the patch notes but here are some things to tease.

New Entities!

https://i.redd.it/k4cffg6n7ama1.gif

There are four new entities with very unique behaviors, including the Haast (seen above). I greatly improved my entity creation pipeline over the last two months, making it so much quicker to make entiti...

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25 Feb


24 Feb

Hey! Thanks for waiting for the game so patiently. I'm reeaaally trying to get it out this year. The Gwdir update is just about done, and I only have Tomek after that. So, almost there!

Thanks so much for the support and interest. :)


12 Jan

Hello dear friends!

https://preview.redd.it/3pl8w7h95oba1.png?width=800&format=png&auto=webp&s=fe4d8a4d6f30d8d9cbc05d94edf28da7763d0c71

I've been working away on the Gwdir race and they are very close to being ready for the beta branch. I wanted to put out this patch in the meantime as it has quite a few performance improvements, but, most importantly, carrying behaviour improvements. Settlers were wasting so much time carrying inefficiently and I needed to address that. Settlers will now focus on items closest to stockpiles first, and you should notice they will keep animal enclosure stockpiles filled in a more reliable way too. As long as you have the haulers and items of course.

I'm working on a job which lets you designate items to haul immediately. As an example, this will make it so you could force settlers t...

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04 Dec

Thanks for the bug reports (in the comments). They should be going to closest jobs, but maybe there's something weird happening to mess that up. I'll take a look.


24 Nov

There isn't but I'll try to make this easier to use and organize. Thanks for the feedback.

Hello everyone!

I've started work on implementing the next race, the Gwdir. In addition to them, I'm adding some other fun things to the game. The Gwdir aren't quite ready to play just yet, but I do want to get some testing help for the other new things being added. Let's take a look at those!

Artifacts

I want to start telling more of the history of Odd, and artifacts are a way for me to do this, but also give players more things to discover in the world.

https://preview.redd.it/6vokwavnry1a1.png?width=800&format=png&auto=webp&s=e909327002fe6e1ae5a27b0514a12bb7389000c6

Some items have the tag 'Artifact' and 'Can Be Studied' on them. These indica...

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11 Nov

I'll keep my eyes on this. Thank you for letting me know!


23 Oct

Originally posted by Justhe3guy

This lore and entire process is so interesting! Looking forward to playing again

I actually thought this race was going to be just another slave holding race we’ve all seen a thousand times in other games or real life but this time who feed on them for life force

Did not expect some kind of cosmic entity/energy something happening here. Or I guess they’re a part of nature with the growing tree aspect so they’re more like nature spirits or dryads in a way

I’m glad you like it!


22 Oct

Originally posted by Crowtongue

Woo congratulations on the huge update going live!

Thanks so much!

This is so epic!

Original Post: Steam

Hello, dear friends!

The Timeless Tyrants expansion is now live! It introduces a whole new race to play in addition to a ton of other things. Let's take a look!

The Ardyn Race

https://preview.redd.it/w8nt3g9h3dv91.png?width=1200&format=png&auto=webp&s=e4d9d8702c96c1376f6a1b6b261f39aebc87d71c

Senectia...

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13 Oct

Hey all!

This is hopefully the last little patch before Timeless Tyrants goes live. Thank you to those sharing bugs and feedback. That has helped out so much!

Notes

-Bug Fix: Some auto job settings/info would not update when changing rooms/jobs.
-Bug Fix: Floating trees. Ya.
-Bug Fix: Entities having multiple companions. I believe this was causing some extra issues with entities joining rooms properly.
-Bug Fix: Children weren't being added to the family tab in the entity overlay.
-Bug Fix: Manual saves right at the moment that the auto-save occurs threw an error.
-Bug Fix: Some entity scenarios weren't saving/loading.
-Bug Fix: Sometimes newly acquired Ancients wouldn't start their dialogue for being freed from an immortality tomb.
-Bug Fix: Sometimes names weren't inserted into dialogue text, appearing as {@0} instead of the name.
-Bug Fix: Auto saves could happen when selection input was active,...

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12 Oct

Originally posted by Hagisman

Cannot sell or purchase. When I purchase the text shows up that I’ve paid, but no deduction is done and no items are transferred.

My guess is it's an error under the hood. Do you have the Player.log for that? It would have any errors that might have occurred. I'll keep trying to reproduce this today and put out a patch.

Originally posted by irantu

Can you tell (from a programming standpoint) how this is happening? double species ids or something?

If I recall correctly, it was because a cached job wasn't clearing out its state properly. This had a small loophole where any other entity could bypass a requirement check.


11 Oct

Any more info you can provide for this one? I'm having a hard time reproducing it. Is it when buying or selling or both? Is it when the merchent ren is fully depleted?

Originally posted by ColorScarcitysWorld

Appreciate you! 🙏 The game has come such a long way and I'm sure I speak for all of your fans when I say we adore your attention to your community!

Thank you! That’s very nice of you to say. I definitely appreciate the community’s help making the game. :)

Thank you for the feedback. I feel the same and am going to add a 'capture' command much like the attack command. Just haven't been able to sneak that change into the game yet.

Haha. Sadly, I've fixed this for the expansion coming out next week. :S