Odd Realm

Odd Realm Dev Tracker




03 Jul

Comment
    Sleipnir on Steam Forums - Thread - Direct
Thanks for letting me know :)

02 Jul

Comment
    Sleipnir on Steam Forums - Thread - Direct
Do you mean Ancient settlers showing up to your settlement, like the settler wave Humans get? If so, they don't actually get those because their populations are so small. You should get the occasional one Ancient that shows up, but they are rare.
Comment
    Sleipnir on Steam Forums - Thread - Direct
You can find more Ancients underground, but they are a finite resource per map. If you find all the underground ancients, or you get unlucky and there are naturally none, you might have to migrate to a new tile.
Comment
    Sleipnir on Steam Forums - Thread - Direct
Working on this one. Hope to have a hotfix out in the next day or so. Sorry about that!
Comment
    Sleipnir on Steam Forums - Thread - Direct
Ya, just another texture. No extra features.
Comment
    Sleipnir on Steam Forums - Thread - Direct
Holding ctrl should show you the resources beside the container size

30 Jun

Comment
    Sleipnir on Steam Forums - Thread - Direct
You should be able to get the patch now. :)

29 Jun

Comment
    Sleipnir on Steam Forums - Thread - Direct
Ok. Thanks for letting me know. I'll post an announcement once the patch is out. Let me know if it doesn't address the problem for you.
Comment
    Sleipnir on Steam Forums - Thread - Direct
They should drink the water perfectly fine. Do they have the Survival skill enabled?

Are you playing the beta? I'm putting out a patch today which fixes up some issues with entities not eating/drinking.
Comment
    Sleipnir on Steam Forums - Thread - Direct
Did you have food and water in their room? Animals will only eat in their room.

26 Jun

Comment
    Sleipnir on Steam Forums - Thread - Direct
Hi there! Welcome back.

Just noticed the decay number isn't showing up. I'll throw that into the next patch. Sorry about that and thanks for bringing to my attention.

Storage priority was temporarily removed while I was upgrading some stockpile room stuff. Version 0.11.0.0 which is currently in beta has them re-enabled as well as a bunch of new stockpile features.

As for the UI info dump, yaaaaa, it's a lot for sure. I apologize. It's tough to add features AND polish all that stuff at the same time, so it can seem pretty cluttered. In the newer 0.11.0.0 version I've polished a lot of the UI. And I'll continue to do so as I go. Thanks for your patience and ability to keep playing despite those issues.
Comment
    Sleipnir on Steam Forums - Thread - Direct
You can make an Animal Pen for them to live in. They should eat and drink on their own as long as you have their dietary requirements in your inventory. You can see their diet from the Diet Window [O].
Comment
    Sleipnir on Steam Forums - Thread - Direct
It will for sure! Just haven't been able to get to that task yet. Hoping to add these soonish.

24 Jun

Comment
    Sleipnir on Steam Forums - Thread - Direct
Hello!

I'm not sure the last time you played, but I have been adding events and entities as I go. Could be there are more? I have quite reached the point where I'm 100% working on just events and content, but over the next few months I'm going to add much more of this.
Comment
    Sleipnir on Steam Forums - Thread - Direct
Haha, ya, this is sort of a glitch. Certain events only happen if you have an entity of a specific race. So, as soon as it sees you have that human warrior, it wants to start firing human events. Not sure if it's good or bad yet.

21 Jun

Comment
    Sleipnir on Steam Forums - Thread - Direct
Open the production window (K). At the top, you should see the "Add Blueprint" button. From here, you can add planting jobs.
Comment
    Sleipnir on Steam Forums - Thread - Direct
Yay! That's great news. I need to make that more apparent. Thanks for taking the time to report the issue.

20 Jun

Comment
    Sleipnir on Steam Forums - Thread - Direct
Hey! Sorry to hear you are encountering this issue. That's super frustrating!

Out of curiosity, do all the cooks assigned to the room have the cooking skill enabled? I'm sure you've check this but I thought I'd ask. It could also be that the settlers are focused on other, higher priority jobs. It sounds more like a behavior bug, but sometimes those things can cause hang-ups.

I'd be happy to take a look at your save to see exactly what's happening. If you are interested in that, here are the instructions:
... Read more

16 Jun

Comment
    Sleipnir on Steam Forums - Thread - Direct
Sounds like everything is set up properly and that's definitely not intended for them to stop auto-joining. The people that have decided to live alone, do they have companions?

Either way, it sounds like a bug. Does re-loading solve anything? I'd be happy to look at the save file too if you'd like to send it my way.

One behavior I've noticed that can happen is people stop mating because the entire city becomes one family. I'll be adding some things to help avoid this in the future.

12 Jun

Comment
    Sleipnir on Steam Forums - Thread - Direct
Also, you need to capture animals in cages before you can use the capture job on them. The cage will capture the entity automatically when they walk over them. Just be sure to match the cage size to the animal size.