Odd Realm

Odd Realm Dev Tracker




14 Jul

Comment
    Sleipnir on Steam Forums - Thread - Direct
Agreed!

I've got a huge amount of UI improvements coming into the game very soon.

As for the tutorial, I'll be working on it again once I've gotten more content into the game. I don't quite have the bandwidth as a one person team to just focus on tutorials at the moment.

10 Jul

Comment
    Sleipnir on Steam Forums - Thread - Direct
You can't do this yet. I will be adding this in soon. You can only remove props/floors/walls using the remove job from the job menu.

05 Jul

Comment
    Sleipnir on Steam Forums - Thread - Direct
Have you been giving them homes? They need to have a home to live in with their partners to procreate.

29 Jun

Comment
    Sleipnir on Steam Forums - Thread - Direct
Sorry about this. I have some fixes coming out for items sitting in entity inventories unnecessarily.

14 Jun

Comment
    Sleipnir on Steam Forums - Thread - Direct
Oh, also, is there the same issue if you use remove all?
Comment
    Sleipnir on Steam Forums - Thread - Direct
I know you said, "all," but is this happening for dirt blocks and stone blocks? Those need to be mined, not deconstructed.

12 Jun

Comment
    Sleipnir on Steam Forums - Thread - Direct
Sorry to hear you're experiencing this issue. A few things could silently cause this. Having all items disabled under a diet, or if they get stuck as a requirement for another entity's job. i.e., required as a partner for mating. Also, it's easy for entities to accidentally lock entities behind crates or other props that seem like they could be pathed through. This can also happen to the food item they are trying to reach. This is something I have a fix for coming in the next update, but it could be resolved on your end by making sure you haven't blocked off any food in behind crates or some other unpathable object.

I'm happy to take a look at your save to help diagnose it further if you'd like to send it to me.

Again, sorry for the issue.

31 May

Comment
    Sleipnir on Steam Forums - Thread - Direct
Hmm, that definitely sounds frustrating and I'm sorry you are experiencing that. I have a few fixes for this type of issue in the next update coming out soon. You might be able to fix it on your side, though. I would check to see if they are unable to reach some item that is in a cave system. That's something which was causing an issue in your version that I've fixed. They might also be hung up on trying to do a job that's unreachable, though, this isn't one I see too often.

Again, sorry that this is an issue for you. If it persists, you can send me the save file, and I can open it up to try and diagnose it on my side.
Comment
    Sleipnir on Steam Forums - Thread - Direct
Yep, you can select a previous room by holding ctrl, and then right-click the room while the rooms toolbar menu is open. Alternatively, you can select the room from the room list just above the room toolbar. Let me know if that works.

08 May

Comment
    Sleipnir on Steam Forums - Thread - Direct
Thank you for the feedback. Once I'm not so swamped with implementing content and features, I'll focus more on the tutorial.

18 Apr

Comment
    Sleipnir on Steam Forums - Thread - Direct
Hey, thanks so much for the kind words. Lots of really cool stuff coming in very soon. There's a new playable race, and I've improved a lot of the UI based on player feedback. I'm in the process of testing and tuning right now which is taking me some time. Hope to have the update in a month or so.
Comment
    Sleipnir on Steam Forums - Thread - Direct
The next update has a lot of new things, including several additions to world gen. You should be able to load your previous saves, but it's likely the world terrain for an old save might be slightly different. This might cause things like generated trees to be different that what you initially see in your old save.

17 Apr

Comment
    Sleipnir on Steam Forums - Thread - Direct
It does.

09 Apr

Comment
    Sleipnir on Steam Forums - Thread - Direct
Sorry about that. I'll try to make this clearer.

08 Apr

Comment
    Sleipnir on Steam Forums - Thread - Direct
Ya, agreed. Some of that functionality has changed for the next patch. I will test them out with this room to make sure they are working. Thank you
Comment
    Sleipnir on Steam Forums - Thread - Direct
And they are occupants in the room?

30 Mar

Comment
    Sleipnir on Steam Forums - Thread - Direct
Deleting the Odd Realm plist file and then restarting your computer should reset the resolution settings. Also, is your display smaller than 1200x768? That's the minimum resolution that's currently supported.
Comment
    Sleipnir on Steam Forums - Thread - Direct
In the current version of the game, under stockpiles in the room edit window, you can select which item categories or specific items you want permitted in the room.

That said, the update I'm finishing up introduces a ton of improvements to rooms in general, which includes added functionality to jobs/stockpiles. It makes it way easier to edit item permissions for rooms, but also lets you edit where items can go in more detail. i.e., you can select specific containers for things.

20 Mar

Comment
    Sleipnir on Steam Forums - Thread - Direct
Good catch. Summoning does increase the starting level for the summon.

As for window resizing, it's not the easiest thing to add, otherwise I would have a long time ago. It is on my list of polish tasks though.

19 Mar

Comment
    Sleipnir on Steam Forums - Thread - Direct
Ah, my apologies for not following up on this one until now. Thanks for bumping.

Skills only provide a bonus to the output for jobs and combat. So, if you're fighting an enemy with melee weapons, you'd get +9 to the damage output if your Melee Fighting skill was 9. Likewise, for jobs, you'd get +9 to logging a tree with a 9 Logging skill. This means, you are either doing more damage to an enemy, or complete a job faster.