Read moreA'ight, so this is my perspective on things. I played the game 10 or 11 years ago for about ~3 months, only ever in F2P.
I tried getting back into RS3 in 2016 because I have a friend that really enjoys the game, and dropped off pretty quickly because it had the 'Dead MMO' feeling. I've played quiet a few in my day, but the overcrowded areas, constant badgering from the MTX shop, and general lack of interesting content made me fall off when the free membership expired. So then I tried OSRS, and my main mistake was making an Ironman, I played for a few weeks, but stopped when I learned that I couldn't buy bonds with GP on an Ironman.
I got back into things recently after coming across some youtube series on the game. New character, Not an Ironman. This time, I had a concrete goal: Earn a bond. And while I have the bond, I haven't redeemed it yet due to real world obligations. This took an absurd amount of time, and I probably would have saved myself a lot of heada...
Thanks for the feedback - you make a ton of good points here, a lot is stuff we're aware of, and want to try improve.
At the core, the game is the game, that isn't going to change right - but what we don't do, is help people understand what it is that it offers.
There's a ton of choice, so much that you can do, and not any awareness of how to get to what you want to do, without assistance from friends or guides - which can be an overwhelming amount of information.
A ton of new players are checking out the game, especially due to mobile, and we want to make sure as many as possible stick around - it means the games got a much healthier future, more players etc.
What we did mention in the post too, is that any changes we make will be tested via A/B tests. These will ensure we're making positive changes there, and if something doesn't work - we'll simply not move forward with it. As a framework, it's something we're getting up to speed with, we've spent...
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