Old School Runescape

Old School Runescape Dev Tracker




22 Jul

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There is a lot of information to digest in the blog, I'd recommend taking a read, but here are some of the key bits:

  • There's going to be a new monthly article and livestream featuring Old School's Leadership team in our bid to increase transparecy and forge better relationships with you!
  • We've been closely examining our roadmap for the second half of the year and we're making changes. We can't confirm everything just yet, but A Kingdom Divided will be pushed to early '21, as will Clans and Group Ironman - but those will remain in ongoing development.
  • We introduce you to two new content developers and a new engine developer - which brings us to six developer hires in lockdown, and we've confirmed the hiring of a new community manager and a new artist.
  • Boss Slayer Master is being shelved in light of player feedback. We'll revisit it at a later date and re-design the content. We'll replace it with other skilling content that we'd been planning ...
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Originally posted by JagexSween

Introduction to Ideation part 2
So... quests! Old School quests are quite unique when compared to other MMORPGs and are hugely popular with players. Since Old School launched, we've seen some epic quests released - you've taken down some deadly Dragonkin creations and you've foiled Glough's plot against gnome and humankind. But many quests are much smaller in scale. Think back to Witch's House, Fishing Contest and Prince Ali Rescue. While lacking the grandiose scale of a Grandmaster, these smaller quests add a little life and character to the lands.

With the above in mind, Mod Ed came up with the idea of Twisted Tales. These are short standalone quests set within the regions of Great Kourend and Kebos, the aim being to make the regions feel like they could have been a part of the game since the very beginning. One example is Getting Ahead, a short quest in which you are tasked with bringing back the head of a deadly beast. Things get a bit complicated,...

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Old School's In's and Out's

We're delighted to announce that three new faces have joined the Old School team!

Mod Elena, Junior Content Developer:

Hello! I am Mod Elena, and I’m from Norway (not Ardougne, as you might think). I finished my software engineering degree last year, and I have now joined the OldSchool team as a junior content developer. OSRS has been a huge part of my life, and I can safely say I feel privileged to be able to do my dream job for a living.

Since I started I have been training with Mod Lenny, as well as accompanying him in meetings with the Unknown team to learn about the development process. There is a lot to learn but I've quite enjoyed it so far. Seeing how the team works is very interesting, and I can’t wait to be done with training so that I can start contributing as well.

I have played OSRS since its release, and I would say I am a very...

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Originally posted by JagexSween

Introduction to Ideation part 1
Back in the March edition of the Gielinor Gazette, we talked about Ideation Days and an exciting project to emerged from them - Soul Wars. Since then, you've all had plenty of questions about what else Ideation Days have produced, and this month we'd like to answer some.

Ideation Days were born out of an old initiative called TAPP that saw employees all around Jagex setting time aside to focus on personal projects. Due to various shortcomings, TAPP was discontinued in mid-2018. In its place, Ideation Days were born.

At the end of each month, every member of the Old School team (including team members in non-development roles) has the opportunity to take an Ideation Day, during which all non essential meetings are cancelled.

The team takes this time to focus on designing and prototyping potential future updates for Old School RuneScape. This can cover all sorts of things - in the past it has produced ideas...

Read more

Introduction to Ideation part 2
So... quests! Old School quests are quite unique when compared to other MMORPGs and are hugely popular with players. Since Old School launched, we've seen some epic quests released - you've taken down some deadly Dragonkin creations and you've foiled Glough's plot against gnome and humankind. But many quests are much smaller in scale. Think back to Witch's House, Fishing Contest and Prince Ali Rescue. While lacking the grandiose scale of a Grandmaster, these smaller quests add a little life and character to the lands.

With the above in mind, Mod Ed came up with the idea of Twisted Tales. These are short standalone quests set within the regions of Great Kourend and Kebos, the aim being to make the regions feel like they could have been a part of the game since the very beginning. One example is Getting Ahead, a short quest in which you are tasked with bringing back the head of a deadly beast. Things get a bit complicated,...

Read more
Comment

Originally posted by JagexSween

Costume Room Rework

The costume rooms in Player-Owned Houses have been a sore point for a long time. This is how they currently look:

https://cdn.runescape.com/assets/img/external/oldschool/2020/newsposts/2020-07-23/gazette2.png

The original implementation has served RuneScape for a long time, was very efficient for data-storage and was suitable in 2006. However, these days we can do things we couldn't do then.

The data storage has always been the main hurdle for this project. Writing something new from scratch is pretty easy, but converting everyone's existing items into the new format is considerably harder. As you can imagine, an error here would lose your items or give you the wrong ones. We've needed some help from Mod Morty, a new engine developer, to let the game handle the new data storage.

Here's our design...

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Introduction to Ideation part 1
Back in the March edition of the Gielinor Gazette, we talked about Ideation Days and an exciting project to emerged from them - Soul Wars. Since then, you've all had plenty of questions about what else Ideation Days have produced, and this month we'd like to answer some.

Ideation Days were born out of an old initiative called TAPP that saw employees all around Jagex setting time aside to focus on personal projects. Due to various shortcomings, TAPP was discontinued in mid-2018. In its place, Ideation Days were born.

At the end of each month, every member of the Old School team (including team members in non-development roles) has the opportunity to take an Ideation Day, during which all non essential meetings are cancelled.

The team takes this time to focus on designing and prototyping potential future updates for Old School RuneScape. This can cover all sorts of things - in the past it has produced ideas...

Read more
Comment

Originally posted by JagexSween

Project Status Update

  • Boss Slayer Master: We published a poll blog last week convening the Boss Slayer Master update. We have been keenly observing your feedback and adapting the design based on your suggestions. After much discussion, we have decided not to poll the update in its current form. We've identified that, in order for it to provide a tangible improvement to Slayer whilst also creating something you can all be excited by, a comprehensive overhaul - rather than a series of tweaks - is needed. So, we'll be going back to the drawing board and hope to present something different to you in the future with a new design. It’s unlikely at this stage that would be this year, however. What this does mean is that there’s an opportunity for us to share a different idea for upcoming skilling content that we'll be working on instead. We'll be giving you a sneak-peek in the coming weeks - but suffice to say, we hope it'll nail it.
  • ...
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Costume Room Rework

The costume rooms in Player-Owned Houses have been a sore point for a long time. This is how they currently look:

https://cdn.runescape.com/assets/img/external/oldschool/2020/newsposts/2020-07-23/gazette2.png

The original implementation has served RuneScape for a long time, was very efficient for data-storage and was suitable in 2006. However, these days we can do things we couldn't do then.

The data storage has always been the main hurdle for this project. Writing something new from scratch is pretty easy, but converting everyone's ...

Read more
Comment

Originally posted by JagexSween

Message from Mod Mike D

Hey, I'm Mod MikeD. I introduced myself in February's Gazette and I appeared on a livestream back in April, but you may still not know who I am, so a brief introduction - I'm the Product Director, and help the team with the game's long-term planning. That doesn't mean I'm here to shake things up and do things differently. Old School was thriving long before I joined. I want to help the team stay true to its mission, with the community and polling at its core. I've been in the MMO industry for a long time. I've been involved in Dark Age of Camelot, Warhammer Online: Age of Reckoning and WildStar, and I love MMOs. And you can expect to see me on regular leadership livestreams. Alright, enough about me!

This will be a regular feature in each edition of the Gazet...

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Project Status Update

  • Boss Slayer Master: We published a poll blog last week convening the Boss Slayer Master update. We have been keenly observing your feedback and adapting the design based on your suggestions. After much discussion, we have decided not to poll the update in its current form. We've identified that, in order for it to provide a tangible improvement to Slayer whilst also creating something you can all be excited by, a comprehensive overhaul - rather than a series of tweaks - is needed. So, we'll be going back to the drawing board and hope to present something different to you in the future with a new design. It’s unlikely at this stage that would be this year, however. What this does mean is that there’s an opportunity for us to share a different idea for upcoming skilling content that we'll be working on instead. We'll be giving you a sneak-peek in the coming weeks - but suffice to say, we hope it'll nail it.
  • ...
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Comment

Originally posted by JagexSween

Hello and welcome to the July edition of the Gielinor Gazette! This month we'll be updating you on a prospective rework to the Costume Room and sharing some insight into potential projects from our team Ideation Days. Plus, this month also marks the beginning of a new regular feature from Old School's Product Director, Mod MikeD!

Individual articles as replies below.

Message from Mod Mike D

Hey, I'm Mod MikeD. I introduced myself in February's Gazette and I appeared on a livestream back in April, but you may still not know who I am, so a brief introduction - I'm t...

Read more
Comment

Hello and welcome to the July edition of the Gielinor Gazette! This month we'll be updating you on a prospective rework to the Costume Room and sharing some insight into potential projects from our team Ideation Days. Plus, this month also marks the beginning of a new regular feature from Old School's Product Director, Mod MikeD!

Individual articles as replies below.


21 Jul


20 Jul

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We'll be live on twitch.tv/oldschoolrs on Wednesday the 22nd from 5pm BST!

Submit your questions or topics of discussion you want to hear the Leadership Team talk about in the comments below and we will do our best to get them on the stream.

You can also submit your questions privately here: osrs.game...

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Originally posted by SickoJay

Could we have an insight as to why this is happening?

Sure! The reason it happens is because the emote is trying to perform an action which calls on a dummy object outside of the box/world that just doesn't exist. In this instance, the player is trying to call on a dummy object such as the emote's book in front of the player but since the player is standing on the edge of the world the book in front of it can't be called on as that area is non-existent.

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Originally posted by Forlux

u/jagexacorn, for your interest!

Hoping to have an ability to prevent using that emote near the edge of the world to stop the player disconnecting for the next game update :). Thanks for the tag!


19 Jul


18 Jul