Old School Runescape

Old School Runescape Dev Tracker




15 Nov

Comment

Originally posted by jesse1412

Could you look at making these ToB changes scale with team size? These issues are absolutely infuriating in a solo and only slightly annoying in larger teams. Splashing freezes in a solo also has a significantly higher impact than in groups and these changes won't help because no one takes that kind of mage bonus into solo tob.

I'll make a note and see about scaling for team size. Do you have some suggested figures?

Comment

Originally posted by adam1210

"Reorders, moves, or resizes prayers or spells" is already on the list of banned features. Which is why we've removed it. So either 1) we can readd it to RL or 2) /u/FunEnabled should be banned for rule-breaking

Ah, so it is! Thanks Adam. If this passes a poll, I expect it to be removed from the list in that case.

Comment

Originally posted by mage24365

The buttons on the side are far from standard for a shop.

That's fair. Though we've started using buttons like that more in general since the release of mobile for easy use on both platforms.

In terms of the style, I was mostly referencing the theme.

Comment

Originally posted by tbow_is_op

Why does graceful need a buff? The set effect already isn't as useful as most people seem to think.

Penance gloves, boots of lightness, and spottier cape all still had niche use in being better straight weight reduction than graceful, but with individual graceful pieces offering 'partial set bonus' it makes their niche even smaller.

It's not a buff to the overall set since the total effect is still 30% faster run energy regeneration. Players have requested this one mostly because grinding to 60 something Agility before seeing any benefit doesn't seem right. It would also allow for a change from seeing graceful clones everywhere!

Edit: the individual pieces still give a sizeable weight reduction as players have rightly pointed out

Comment

Originally posted by samwise800

The mta store interface is quite iconic, could there be an option for making it more useable (adding buy-10, buy-50 options etc), while maintaining it's current look?

I don't know if nostalgia is the primary emotion players normally feel towards MTA...so I don't agree about it being iconic. We could consider a mid-way change like you're describing, but it wouldn't be in time for this round of changes.

Comment

Originally posted by newquestidewa

https://oldschool.runescape.wiki/w/Silver_necklace https://oldschool.runescape.wiki/w/Ghostspeak_amulet#Enchanted

could these be added to list of items you can get after quest

i think there are other items too but now i cant remember them

edit: also https://oldschool.runescape.wiki/w/Hazeel%27s_mark and https://oldschool.runescape.wiki/w/Carnillean_armour

you can only get one of those, and im not sure if you can even reclaim them

Noted - thanks!

Comment

Originally posted by nyeaon

that MTA interface proposed change is awful please dont add that

It's a fairly standard looking interface. Do you feel the same way about all the interfaces?

Comment

Originally posted by Xyborg

Cattleprod and demonic sigil pls

Noted

Comment

Originally posted by FunEnabled

Big no on the prayer reordering thing. I do that with my 3rd party client and I don't want everyone to be able to do the same.

If it fails a second time, we'd likely add it to the list of unacceptable plugins due to it being an unfair advantage against vanilla client users.

Comment

Originally posted by bartlebeets

Holy SHIT these would be unbelievablely convenient for UIM - not even QoL these are just straight massive buffs!

Spice rack in the POH combined with stat pool would make +5 boosting trivial whereas it used to take upwards of 30 minutes with good RNG.

Weiss tele in the portal nexus would permanently free up an inventory space during the farming/herblore grind.

Fenkenstrain's Castle tele would also free up a permanent inventory space during farming/herblore (no ectophial), and Harmony Island tele would be yet another massive buff to end-game herblore.

Barrows tele in the portal nexus would mean no more camping barrows on the arceuus spellbook, not only saving time making tele tabs but also saving around 30 seconds per run getting home from spawn point or fairy ring (~5 hours total saved over the course of 500 chests).

And just thinking of all the times I had to drop half my inventory each patch on a herb run... the herb sack update would be a ...

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Comment

Originally posted by Honorable_Zuko

The ToB changes will be so nice if they pass. Good execution and powerful gear should rightfully lower the rng dependence in a boss fight, much like how the more powerful shadow spells can take out the rng in the sire fight.

That's what we're going for.

Comment

Originally posted by TisMeDA

is there not a way to have it grant xp after first stage of growth, and only allowing you to dig it up before the xp drop instead? I feel that is a cleaner solution

Makes sense - I'll pass that suggestion on :)

Comment

Originally posted by aaron12153

Great changes I hope they get through!!

Me too!

Comment

Originally posted by Pidjesus

Some of these shouldn't even be polled but y'all ain't ready for that conversation

There's often disagreement over what should and shouldn't be polled. If it doesn't do any harm, we prefer to poll.

Comment

Originally posted by newquestidewa

could it be changed so you get the plant xp when you pick the first herb for example

i dont really want the herb run xp to be reduced

Sensible. Cheers

Comment

Originally posted by jimmytwoshoes67

if im not mistaken, the dark dagger and blurite sword have no use after the quest, who would benefit from this? or is it just a "why not" sort of thing?

Something of a "why not" sort of thing. We've had some players asking for these - probably for fashionscape reasons.

Comment

Originally posted by KreaHS

I thought smoking traps didn't do anything

According the Wiki they give a 2% success chance boost. It ain't much, but it helps.

Comment

Originally posted by newquestidewa

"Should players be able to dig-up herbs after planting them? The herb would have to have reached the first growth stage to avoid repeated planting as a method of gaining experience."

it would be 100% pointless if you have to wait for 20 minutes

also how can someone plant wrong seeds?

The alternative is to remove the XP given from planting the seed and allow them to be dug up immediately.

Comment

Originally posted by Zyruvias

These are actually awesome suggestions.

Would digging up herbs lose the seed? Honestly if I plant the wrong seed in the wrong place I would not wait 20 minutes to replant it, I would just wait and do another herb run anyway... Maybe that's useful to others?

Spice racks are a great idea. Makes spice gathering seem like a one time grind instead of every time you need a boost....

I also like that you're addressing vanilla client issues now. Seems like a step in the right direction. Any word on future plans there besides this poll?

Glad you like em! I would expect the seed to be lost in this scenario.