Old School Runescape

Old School Runescape Dev Tracker




14 Nov

Comment

Originally posted by ShinyPachirisu

I meant its not physically possible, the exp rate is like 35-40k an hour

It is possible but it's still going to take an extraordinary amount of time. There are ways to train agility faster than barb fishing if agility is your only goal.

As I said in another comment, because some 200m skills are possible it doesn't make sense to have 200m firemaking but not 200m agility.

Comment

Originally posted by Tsmart

Does that mean we'll be able to hunt Chins without having Eagles Peak completed?

Eagles Peak is now in the quests which we auto-complete for you when you start in the twisted league

Comment

Originally posted by Aritche

Cool they worked with you guys :)

Even cooler that they agreed to work to have it ready for the update ahead of time!


13 Nov

Comment

Originally posted by Haydn_Seek

Interesting that base 90s gives 250 pts but base 80s will give (100 * 23) + 250 = 2550 pts. That feels a little unbalanced to me, makes me not want to go further than base 80s because of the drop off in points.

You've got to remember that base 90s is also 10 levels of progress in each skill towards 23 elite tasks giving 250 points each

Comment

Originally posted by odscrub

It's 8 weeks is it not? Also it probably won't be that hard to max with 5x xp on top of whatever relic upgrades we get down the line. It will be difficult but if your going 20 hours a day you'd probably finish well before the league ends and move onto other tasks. They set the goals to be unreachable so that nobody can "complete" the league, instead it's about time management and accessing what tasks are best to complete. Yes some people will play too much, but that happens in every "league/race" in every game. It's not jagex's job to make you to balance sleep/eat/shit with a video game, it's yours.

This guy gets it!

Comment

Originally posted by cookmeplox

You need to have done Heroes' Quest to use the scroll. I don't think they've said anything about lifting that requirement.

You are correct! We are not unlocking Heroes' Quest so that scroll will work as it does in the main-game.

Comment

Originally posted by lawldewow

Are the rewards released tomorrow or at the end of the league? Thanks

The rewards will be released at the end of the league!

Comment

Originally posted by ShrekDreck

I'm only worried that as an ironman I'll pick a "bad" relic at the start and that it'll lock me out from potentially achieving higher rewards than had I waited for a guide. While we don't know the rest of the relics, I still feel like the safer thing is to wait a few days before actually playing, which sort of sucks.

My advice would be to decide which activities you want to do and which relic you think will help what you do the most!

Ultimately no matter which Relic you pick you will feel powerful while it's effect is taking place and no relic will stop you getting enough points for the rewards you want

Comment

Originally posted by JackOscar

"Obtain a Skilling Pet" really needs to go from the masters tier, you can get that super early if you're lucky and it's going to inflate your points by a ridiculous amount, same thing with boss pets to a degree.

It's going to be like a "Yatzy" where at the end you'll either have gotten it or not, all based mostly on pure luck, and it will be huge decider in total points.

Haha! Someone will get that pet in the first hour and get the second relic straightaway but that's fine. That won't have a significant long-term impact given the fact the league runs for 2 months and we only reward someone for getting one skilling pet and one boss so that someone who gets lucky multiple times doesn't benefit a huge amount

Comment

Originally posted by Then000bster

So we don't know of any relics past the first 3? Not to mention how frequent or infrequent we get more relics?
iirc we spend our league points on more relics? but our "score" for the league is in league points? So the more relics we buy the lower our overall score is?

What u/clueless_otter said is correct. You don't spend your score, your score just determines when you unlock them. See it as Point Thresholds!

Comment

Originally posted by lempy101

Still have no clue what relic to choose. This is gonna be a ton of fun though. I personally don't mind some of the really easy/"lazy" tasks, like total level tasks, give you more dopamine rushes when not specifically going for those TLs :)

I've only just decided which one I want recently and even then I'm not super confident in my choice. This does tell me we've done a reasonable job balancing them to be a tough choice! Some people think some are trash and other advocate them, it really does depend on what you see yourself doing during the League and which activities you enjoy doing

Comment

Originally posted by Tabsies

Does the 4x Pray xp from Dark Altar Devotion stack with the base xp boost?

Yeah it stacks with the 5x boost, effectively 20x prayer xp from each bone. A normal bone is 4.5xp with that relic it's 90xp

Comment

Originally posted by Cats_and_Shit

Have the point milestones to unlock new relics been announced?

They'll be in the blog tomorrow!

Comment

Originally posted by Chemocamel

Is it even possible to 200m Farming XP in 2 months?

Definitely possible to get 200m farming!

200m smithing/herblore/crafting... I'm not so sure. But if we have one 200m task we should probably have all 23 because that makes sense right? Also these xp tasks will most probably be taken to the next League unless we see a good reason not to from reading feedback from this League.

Comment

Originally posted by e1744a525099d9a53c04

There are a lot of comments in this thread questioning the placement of each task, stuff like "X shouldn't be master" or "Y is impossible and not worth the effort". An idea that I think would be interesting for future leagues is to assign points based on how many people complete each task (fewer completions -> more difficult -> more points). That way it sort of self-balances.

I think you are overcomplicating which should be a simple design which is easier to understand. Also your design ultimately forces players to do unpopular pieces of content which doesn't sound like a good direction to take

Comment

Originally posted by BoulderFalcon

This is an absolutely awful idea. So if you spend 2 months playing 6 hours a day but are up against a bunch of NEETs playing 12 hours a day they'll base the points on that?

Set it beforehand so people can set a goal to work towards. If someone plays for 100 hours and it turns out a new tier would be unlocked at 110 they'd probably grind it out.

/u/JagexHusky please reconsider this.

We are going to release how many points you need for each reward in the dev blog tomorrow! We may reduce them slightly if we need to but I don't see us increasing them at all.

If you want EVERY reward then yeah we probably expect you to play the league for a reasonable amount and achieve a higher rank. If you only want a couple of rewards then you'd have to spend substantially less time... If that helps

Comment

Originally posted by Tranan

Wow. That is a fascinating possibility, for sure. I would like to ask some technical questions about what the hold outs in the engine are, but I don't have a reliable or useful logic and coding background to make any sense of it. But, I'll just say that your idea sounds pretty cool.

Always thought it interesting that Temple Trekking as a whole, didn't really have any kind of scaling difficulty similar to Pest Control's level 40->70->100 difference. When I first ran TT I expected the different chosen companions to be a level difference, not just a difference in amount of mobs spawned. Would your rework take into account a possibility of level variance, or would it operate how TT is now, with it being mainly a difference in amount spawned and/or the ability to escape or not? Almost sounds like you could make it into a mini DM type activity, managing resources and supplies and supporting a team.

Just rambling and throwing out things that come to mind, hearing thoughts ...

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I’ve not looked too far into it, but from what I understand NPCs can’t have inventories as their models are hard coded into the config and can’t change at run time. When an NPC changes it’s generally a completely different NPC.

It could be done at a more basic level, say each character has 3 upgrades available - that could work but the customisation is severely reduced. I’m sure I’ll come back to this at some point 😅

As for fixing TT, it definitely needs some proper balancing. From experience trying to actually kill the mobs before your companion dies seems quite difficult without BiS gear and high stats. Which is ridiculous given what the minigame is.

Thanks! It’s always good to share with the community 😁

Comment

Originally posted by TheZazey

I look at it differently. Getting the farming level to enter the guild is a harder task than just doing X contracts. So you get a big boost just for getting there and then you can continuously earn small amounts of points from continuing to visit.

This is exactly right!

The time to do one farming contract is only the time to check health or harvest > clear it > replant it > claim reward.

In some cases this will be like 30 seconds game time only so we have to make them less points otherwise farming contracts become insane points per hour

Comment

Originally posted by Alwaysahawk

Does anyone have a discord where they are planning to do some of this as a group? I'm a bit of a noob, but still want to do this!

https://discord.gg/ATAtrwA

Here's a discord of people theory crafting and helping find information and strategies for leagues!

Comment

Originally posted by sloth-says-what

Do we know if any of the starting relics are toggle-able? And does the accumulator affect chins? And are you able to pick a second starting relic when you're picking your second relic?

You can never pick from the first relic selection again. You'll have a different set of 3 choices next time and have to pick from one of them.

Starting relics are not toggleable. Abyssal Accumulator relic does not affect chins!