Sween, I've been trying to get an answer to this, but why was Occult removed from the starting items? It actually made magic viable for DPS and forced people to pray magic instead of camping range pray with d'hide on.
I'm afraid I'm not sure, I haven't worked very closely with LMS. I'll ask and edit this comment though.
Edit /u/BloodAwaits - Roq says "So I removed it based on feedback and added it into the drop table. If the occult has the stats without the damage % then sure, it would be in the starting gear still. I don't want to generally create items that don't exist outside the game and put them into LMS."