Old School Runescape

Old School Runescape Dev Tracker




29 Jul

Comment

Originally posted by [deleted]

[removed]

I’m sorry you feel that way. If you’re going to read more into my words than what is there, then perhaps we should stop interacting. It seems you’ve already got your opinion of me and there’s nothing I can say that you won’t twist - even thanking others is off the table.

Again, I’m sorry if I’ve offended.

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Originally posted by [deleted]

[removed]

You’re the one who said I need to be more tactful, I was just agreeing with you - sorry if I offended you.

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Originally posted by [deleted]

[removed]

How mature of you.

Also, I’ve played the game since 2004 - Im definitely not just in it for the pay check, but thanks for your feedback regardless.

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Originally posted by [deleted]

[removed]

I do, I was just unaware of how sensitive some players are. If I’m not allowed to tell someone that they’re wrong, that’s fair - I won’t do that again.

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Originally posted by mattysacs

:P internal anguish :P

He

:P

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Originally posted by plknz

Nah never avoid discussing stuff here. Correct someone if they need correcting. He guessed and was wrong. In this instance saying "but good try!" came across as smarmy, too magnanimous, but that's not really your fault. You just got caught on the wrong side of the circlejerk this time.

Trust that most people here want to contribute positively and respectfully. We're lucky to have devs, like you, that care enough to listen to feedback and engage with the community.

Thanks for the feedback (: It's true, I can't help how some may project their own opinion into my words and assume I'm being rude. I'll be more careful with word choice in the future as I certainly don't want to stop the discussion as that'll benefit nobody.

Comment

Originally posted by StArBoArDsCaNrOW

I think at least half of the downvotes are because you are more concerned about being right and about being downvoted than finding a solution for the problem.

Keep in mind that artwork is not an exact science, and dismissing an argument simply because there is an exception to the rule does not contribute to the discussion. That's probably whrere the other half of the downvotes come from.

I'm being down voted because I'm concerned about being down voted? I only added that part when I was being down voted as it's not helping the discussion.

Either way, I've come here to engage with the community in discussion so I can figure out what needs to be adjusted. Perhaps I shouldn't have corrected the original commenter - I'll avoid doing that in the future.

Comment

Originally posted by [deleted]

[removed]

It wasn't my intention to sound condescending, I'm sorry if that was the case. I'll try pick my words a little more carefully next time.

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I love this :D

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Originally posted by [deleted]

[deleted]

the players are 10x more educated in old school runescape and how it should look because they have lived through this game since childhood.

By this logic, I'm perfectly qualified in knowing the old school style as I've played the game since 2004, yet others are telling me I'm incorrect.

I also never claimed that an art director would know best, that's what the comment I was responding to was implying - I was just asking why they believed that. I'm just trying to understand what needs to be changed and most comments aren't overly helpful in guiding me towards an agreeable mid-ground.

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Originally posted by PM_ME_UR_STATS

Make sure to also pass on how brilliantly done the quest is! Naturally more negative feedback will take precedence on forums and social media, but I really can't gush enough about how great the quest was. From the writing, to the puzzles, to the music, down to even stuff as small as the sound effects during the Fragment fight (seriously, this really impressed me. Some of the best sound design I've experienced playing RS), I was enamored from start to finish. Currently loving Zalcano and the rest of what Prif has to offer too!

Will do! The quest was overwhelmingly well received and the team is ecstatic about that. I've said elsewhere that I'm glad in a way that this is the main point of negative feedback rather than something more gamebreaking. It's a sign that the vast majority of the quest went well.

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Originally posted by TheSaltyBiscuit

u/JagexGambit Hi please read this! Excellent expansion to points I made on the 1 Day After thread

I've read it - there are some completely valid points here. I'm putting together all the feedback you guys have given and will pass it onto the Song of the Elves team.

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Originally posted by GoodOldUltraViolence

it’s a shame everyone is downvoting me though :/

I´ll give you a few pity upvotes because i can see the downvotes are making you feel bad and though i disagree with the stance you´re taking i appreciate you take the time to explain your side of the coin.

It's not making me feel bad, it's just confusing and goes against the idea of why I'm here. I want to discuss and gather feedback, not be censored because some disagree with my stance on the subject.

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Mid 20's? You bunch of casuals.

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Originally posted by superfire444

it’s a shame everyone is downvoting me though :/ not quite sure that’s what the downvote button is for, but ok.

It's not meant to mean that you disagree with a post but that's how people use downvotes. Don't take it personal. People simply disagreed with your post even though you put in effort and made a genuine effort to discuss something.

Oh, well that explains it :P I imagine that doesn’t really encourage discussion as generally people disagree on things. Thanks :)

Comment

Originally posted by Subtle_Tact

This really goes to show how valuable an actuall art director would be for the osrs team. Thank you for your write up

Edited for clarity, actual not actually - got auto corrected. My point was about the disjointed art philosophies we are seeing from the different osrs team members, which has been resulting in these dramaticly inconsistent style changes and color techniques

Out of interest, what makes you believe an educated art director would share the same opinion as you on what the art direction of the game should be?

Comment

Originally posted by Aurarus

People are being facetious, not understanding, not describing it very well, but here is a legitimate pinpoint description on what feels "RS3" about it:

Defining shading with triangle faces

Zulrah and zulrah items are an example of each triangle face taking a DISTINCT new color (which I still think is ugly) but this describes something similar. In a lot of "RS3 looking" models (namely for instance the diary armor) you get what I'd describe as "triangle shading"

Here is me pointing out the distinct colors you used on each piece- you don't even need this guide because you can see the EXACT splits on the triangles and where these colors suddenly shift.

This sometimes happens on old models but it's a lot more deliberate in those instances. Take for instance on ...

Read more

Thanks for the feedback and going into more detail on why players claim ‘RS3’.

I would say you’re being a little disingenuous by only using assets from 2002/4 as an example of what is old school while ignoring any assets made later. By your definition, a lot of the NPC reworks (dragons, demons, goblins) fall under the same criticism as they use multiple shades of the same colour. Also, there are plenty of assets from the 2007 era that have removed the Gouraud shading to emphasis sharp edges.

If the 3 years making assets for this game has taught me anything, it’s that the community is at odds with what they want the art to be. Some want fancy while some would prefer otherwise - I’m never going to please everyone, no matter how hard I try :P

Thanks again for going into so much detail - it’s a shame everyone is downvoting me though :/ not quite sure that’s what the downvote button is for, but ok.

Comment

Originally posted by imnotgaynicedadbtw

You started with "entirely incorrect" then agreed that the helmet was based off of the Tyras helm just FYI

I stand by that. The model was brand new but made in the same style as the tyras helm (spartan/Greek origin)

Doesn’t look like the comment has gone down well :( sorry if I offended - he seemed interested in the origins of the armour so I let him know.