Just saying
Just saying
People are aware that's not his hand right?
Shhhhhhhh
Every good boi needs a place to nap
Thank you. And, I apologize; it seems like I misread the post. I assumed the conversation in the picture with the person saying "I'm okay with it being an unintended result" was between two JMods. I'm glad you have plans to rectify it. Thanks.
If people think that the conversation is between two JMods then I can completely understand why this would look bad, however no, it's one JMod one player, and we are rectifying all of the issues raised.
Let us know which questions you'd like answered on Wednesday's Q&A livestream at 5pm BST!
Questions that provoke discussion are valued over Yes/No questions.
twitch.tv/OldSchoolRS
Thanks!
External link →As with many things we poll, if they're quick and we have the time we tend to preemptively code them. If they fail we then remove the content.
We just forgot to remove this one, as Mod curse says above.
My hair is blonde.
In this conversation I was talking about the underground pass obstacles, but that context doesn't exist here as it was just a section of a conversation, however we will be reverting that and adding back the skeletons / zombies to Glarial's tomb on Thursday as well.
How come the other npcs that arent the moss giant were removed if you were only tidying up the moss giant and forgot to make it aggressive again
To be completely honest, as you've seen with our Twisted bow shenanigans, our map editing tools can sometimes cause issues we don't easily pick up on.
I don't know exactly what happened on this one for certainty in comparison to the other though, but these things do sometimes happen especially when people are in the area doing other things.
$11 QA cx
He.
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This was legitimately an accident.
The config file for the creature had a lot of incorrect and old code attached to it so it was cleaned up (this is common practice when we touch stuff). When being cleaned up, the aggressive parameter was also removed by accident it seems. It's pretty unlikely we'd make the main challenge of the quest be removed - we've all ran through at level 3 to get the quick combat levels and know that the moss giant is what makes it the challenge it is.
All will be resolved next week - both the moss giant and creatures not in the area.
/u/Jagex_Wolf I don't often tag Jmods but can we please have some sort of explanation here? This must of been intentional as its a new npc. You cannot deny this is simply a huge unpolled ezscape update to a quest that is now over 10 years old. No more running in on a level 3 and getting one banged. Why does everything have to be easier??????
My biggest pet peeve is people asking to ask a question because if I respond with "Yes" and the question is one I can't answer I feel silly.
But go on then, I'll bite the bait! Shoot.
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The archive doesn't take skip votes into account.
The blade passed, its special attack failed.
Good luck with Song of the Elves, hope you enjoy it!
Song of the Elves.
Noted, however this would remove a single click teleport from people that don't have access to Prifddinas but do wish yo use it to get to Lletya, as a compromise I could see potentially adding Prifddinas as the left click to the eternal crystal only, however unsure if we'd pursue this.