Old School Runescape

Old School Runescape Dev Tracker




08 Jul

Comment

Originally posted by rRMTmjrppnj78hFH

as I was on holiday, Maz re-worked the mechanics to scale up to handle a group.

Re-reading your post before submitting this comment answered my questions but im gonna post it anyway incase it sparks anything else to touch on.

How do you feel the boss is doing scale wise for the players its designed for?

Seems to have a ton hp (400 hp, in comparison to godwars bosses at 255 hp for instance but they have way more def/hit harder and are group content) and a longer fight for players in the 70-80 combat stat range to solo.

I guess that leads to a 2nd question, was the fight/stats changed from when it was instance and definite solo only to accommodate noninstance/potential group fighting? Is it meant to be soloed by lv 100s anymore?

As you mentioned, god wars bosses have significantly more defense than Sarachnis does, her 400hp doesn't feel too severe from what i've seen.

I personally feel like a lower defence higher hp boss is more fun for players to fight because nothing is more frustrating than hitting nothing but 0s. Also she's a spider, spiders aren't known for having a high defense

Comment

Originally posted by wikings2

/u/JagexHusky can you give some insight on why cannons are not allowed in the dungeon? I was genuinely looking forward to beat the boss with my 10hp cannon only ironman, or just do other contents in there like red dragons which i can already do in brimhaven dungeon and now i could do it in zeah too.

I feared that allowing cannons in the dungeon would make the prayer training possible from red dragons to be too powerful.

Also a lot of the areas within the dungeon are very small so a cannon would take up a lot of space.

And lastly, I wasn't comfortable with players setting up cannons in Sarachnis' room and letting them solo her as the player avoids all of the mechanics of the fight.

Comment

Originally posted by Corpsecaravan

Why does the Grubby Chest give me so many items? It makes it annoying to use

• However, after playing with the content myself over the weekend I have made a change so that the red dragonhide/dragon bones will come un-noted as this drop is annoying to receive unless the player is currently training crafting/prayer at red dragons.

Did you mean "will come noted"? Otherwise the wording is a bit confusing. It sounds like they currently come un-noted which makes it annoying because it fills up your inventory.

Yes, that is correct. Currently every drop is noted from the Grubby Chest except red dragonhides/dragon bones.

I've updated it so that as of thursday, red dragonhides/dragon bones will be noted when receiving them from the chest.

Comment

Originally posted by qSolar

Will the theme behind the dungeon expand in the future? The undead druids must've been alive at some point and what powers does the mask they're wearing have? The moon god seems to have a lot going and I wonder what we'll uncover next.

I would certainly like to explore this story more in the future although I can't make any promises to what is being worked on next!

Comment

Originally posted by jesse1412

Is there any reason the boss doesn't inflict poison? I was very surpised when I did my first task and didn't get poisoned.

I felt like the poisonous spider trope had already been done by Venenatis. I wanted to focus on a spider boss which had a "swarming the player" kind of feel

Post

So over the weekend I've been hopping around a number of streams and reddit threads and have seen a lot of the same question coming up regarding the design of the Forthos Dungeon. As such, I thought it would be interesting if I made a reddit post to address some of these questions.

What is the droprate of the Cudgel/Pet/Jar/Mask of Ranul?

  • I'll make that public within the next couple of weeks, keep an eye on my twitter!

Why did you change Sarachnis to be a non-instanced boss, it said that it was going to be instanced in the poll blog?

  • The poll blog was amended before the poll went live that we will make Sarachnis non-instanced and I apologise if anyone voted for it without seeing that. The reason it was changed is that of all the feedback we received from the initial poll blog, the fact that we had another instanced boss was the biggest one.

  • When I reviewed this feedback, the more...

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07 Jul

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GG

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oooh, I love this!

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Originally posted by a_non-e_moose

i and others in my clan chat got disconnected from the server before you posted this message (NA servers)

edit: adding context to this now since apparently people think I'm a moron. the original post was made immediately after a large amount of people lost connection for the first time of the day. this was before the in game message appeared and I made this comment before the mod had explained that the fix was specifically for disconnects. I was trying to add helpful information for the mod to take back to the team to hopefully get the problem fixed faster

I believe this was related to the on-going server issues as it were, based on my conversations with staff we haven't started this process just yet as we wanted to give comms ahead of time as much as we can.

Comment

Originally posted by Kylekub

Yes it has - I was booted in the middle of a slayer boss

That would likely have been related to on-going login server issues, we haven't started this process just yet until we tried to get some comms out in the duration.

Comment

Originally posted by sandith752

Would be nice if you had warned us beforehand about this, rather than after it happens...

It hasn't happened yet, we haven't started it hence why we're getting this message out here and in-game.

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Hello everyone, as you may have seen we've been having some loginserver issues which have affected some of our players.

To address this, we're going to be performing some work to fix these issues, however, please be aware this may log you out in-game, so please refrain from doing dangerous activities in-game. Once we've fixed this, we'll let you know.

Additionally, we'll send out a broadcast in-game to make sure as many people are made aware of this.


EDIT: The login issues have now been fixed, you may now resume your activities!

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We should now be back to normal service!

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Hey everyone,

As tweeted out by JagexSupport there is an outage on login servers at the moment.

We're currently chasing up!


15:30 game time: We're performing server work to try and fix the outage currently on-going!

15:40 game time: We should now be back to normal service!

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Comment

I think there are some points worth making. Firstly, even if you say this isn't aimed at the OSRS team, they are going to still read and still be hurt by it. That is the nature of having such a passionate team.

Secondly, I don't agree with the idea of OSRS being poor value. When compared with other activities the amount of hours entertainment people get from OSRS is huge. You can easily spend a whole year's subscription going to the cinema 6 times or 2 nights out at a pub. In fact it is inline with Netflix, Nowtv and Amazon Video.

However, that is not to say some things shouldn't be improved.


06 Jul

Comment

I'm glad you liked it! :)


05 Jul