As someone who had access to both tables, and will still be using Konar despite any future nerfs or buffs, here are my thoughts.
The concept I really enjoy, doing hellhounds that has a chance for a drop is exciting again, so please don't remove it!
The drops should scale significantly better the higher level the enemy. While I understand that they do have a chance to roll higher, it doesn't feel impactful enough. Maybe have a higher minimum on higher level enemies, and even bumping up the max number. Getting like 30 extra Addy bolts from a significantly harder task is pretty depressing.
Lastly, maybe add some untradable drops on the table? Like some untradable food or potion or something that helps with Slayer.
As a side note, I HATE cannoning tasks, it feels like it makes the game and task too easy. I'd rather Konar didn't have any cannonable tasks, but that's probably too much to ask for. Maybe if a cannon gets kill credit it won't roll KDT...