Overwatch

Overwatch Dev Tracker




02 Dec

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I won’t hide the fact that we have a different kind of relationship with content creators that we have with the forums. Both Jodie and I spend an equal amount of time managing relationships with current and former OW content creators as I (and soon Jodie) do here on the forums (oftentimes more here, depending on the week).

Each part of the community has different needs, and those needs are addressed in different ways. When it comes to creators, we treat and view them as valued partners in community building. They’re player advocates (to a surprising degree), community evangelists, and some of our most stringent...

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01 Dec

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We’re continuing to communicate feedback to the development team about game balance and the live service.

I do understand where your frustration comes from. We’re going to continue to explore ways to keep the live game fresh and vibrant, while having minimal impact on the work that T4 is doing towards the future of Overwatch. Experimental Cards are a great tool to introduce variety and different twists on the game in a relatively low risk manner.

Content Creators are players of the game. The easiest thing to do is to lump them all together as some ubiquitous entity but that does a disservice to th...

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Hiya folks,

We have temporarily disabled Numbani in the Quick Play, Experimental, and Competitive game modes while we investigate an issue. We will provide an update here once we have an ETA on re-enabling the map.

edit 12:30 PM PST: also disabled in Experimental Mode

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Already under consideration for the next one.

Thanks for the suggestion :slight_smile:


30 Nov

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As a comparison, it took 6 days to make the March Community ExC video, but thankfully 4 of those days I got in advance BEFORE the patch went live because we got the patch notes in advance, so I was able to prep the graphics and the Live patch gameplay.

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It officially released @ 11 AM PST today, however we had a bug that necessitated us pulling it down temporarily. I’ll update ASAP when we have more news.

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Greeting everyone,

Just as a quick FYI, I will not be working on my usual Experimental vs Live comparison video that I post on my YouTube channel. The reason being is that I didn’t expect this coming, and with virtually every hero being tweaked it would take days to prepare.

Thanks for your understanding.

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To provide some additional insight…

  • Without being overly pedantic, this ExCard was a result of feedback from both content creators and core players that they’d like to see the ExCard more active, interesting, and fun
  • Content creators did a large portion of the work here. Geoff, Josh, and Co. (Hero Balance and Design) gave some guidance, and provided feedback on the proposed changes, however the bulk of the effort came from Flats, Somjuu, and Violet. This means it had a minimal impact on our development and testing schedule. The majority of this work was able to be handled by non-development team.
  • On a personal level, I’d love it if we were able to do more of these on a more regular schedule. By keeping them fun, thematic, and over-the-top, we avoid content creators who propose changes getting an undue amount of salt
  • If there are content creators you think could bring some pretty cool and creative design ideas to the table, please let us know! ...
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Just as a quick FYI, I may not be able to create my usual Experimental vs Live comparison video that I post on my YouTube channel. The reason being is that I didn’t expect this coming, and with virtually every hero being tweaked it would take days to prepare. Maybe if I can finish some other projects, I might have time to get one done before the end of the ExC, but no promises.

Thanks for your understanding.

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This ExCard was neither secret or private :stuck_out_tongue:

It just hadn’t been announced yet.

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I mean, someone asked if we had a secret, private, ExCard. This is neither secret or private :stuck_out_tongue:

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We ran into some issues with the card that didn’t manifest during testing. We’ve pulled the card down for the moment while we look into it. I’ll update as soon as I have additional info.

The Experimental Card enables the Overwatch team to test out changes that are outside the scheduled patch cycle. This gives us a lot of creative freedom while not having to worry about completely shocking the retail game. We thought it would be a brilliant idea to extend that same creative freedom directly to our content creators and community.  

What an interesting hypothesis.   

Everyone is invited to check out our newest Creator Experimental Card beginning November 30, 2021, featuring over-the-top balance ideas coming directly from Overwatch content creators. Each of the following creators will submit wild, whimsical and, dare we say, wacky changes for any of the heroes within their role:  

  • Violet—Support  
  • Flats—Tank  
  • Somjuu—DPS  

We are also teaming up with these creators to bring you a new competitive community tournament: Overwatc...

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Baja Blast Zero is literally the only reason I go to Taco Bell.


29 Nov

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There is no private, secret, clandestine, or even slightly sketch Experimental Card.


22 Nov


20 Nov

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Hiya folks,

We’re going to be out of the office all next week (22 Nov - 26 Nov), in celebration of American Thanksgiving. If you celebrate, I hope you have a wonderful holiday with your friends, family, and chosen family. This year, I’m incredibly thankful to our community for supporting our teams, holding our feet to the flame, and loving Overwatch.

This does mean that we’ll likely be radio silent for the most part, barring unforeseen circumstances. I’ll still be checking in on a daily basis, however mostly in a monitoring capacity.

Thank you everyone. Have a happy turkey day.


18 Nov

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This was a small patch to fix an issue that was causing client crashes for some players.