We’re not quite ready to reveal the details of how the change will be reflected in game.
What I can say is that changing the name of a much beloved hero is going to be a significant undertaking, and one that we’re approaching with consideration.
We’re not quite ready to reveal the details of how the change will be reflected in game.
What I can say is that changing the name of a much beloved hero is going to be a significant undertaking, and one that we’re approaching with consideration.
Hey folks. To address some of the initial feedback we’re seeing here:
This is a change that was important to us as a team, both in terms of what we represent and believe, and how it could impact some members of the community. This decision was made to better reflect the values of not only the team, but of the bright and inclusive future that Overwatch represents.
I understand that feelings about this announcement will be complicated. I encourage us all to be willing to listen and consider others around us at this time.
A new Overwatch patch is in development and now available for testing! To share your feedback or report any issues, please post in the PTR Feedback or ...
Read moreCurrently, we’ll show 0 or 1 “Trending” modes and 0 to 2 “Hot” modes. There’s a minimum threshold of popularity and ascension speed required for either label, at which point we first choose the “Trending” card followed by “Hot” cards if any remain.
At the risk of sounding like a broken record, this is all subject to change.
Regarding keeping things fresh, we will also be showing up-and-coming modes that have a recent increase in popularity, even if they aren’t yet as popular as the top modes. These will be given the “Trending” tag (representing a very rapid increase in popularity) or the “Hot” tag (possibly more popular than Trending modes, though not as rapid an ascent).
These are cool ideas! Thanks for the suggestions.
Though the popularity algorithm is always subject to change – we’ll be paying attention and tweaking it as necessary – popularity is currently based on the amount of time players spend playing your game mode. This means that if 12 people spend an hour playing your game – whether in a single 12 player instance or in 3 different 4 player instances – it counts 12 hours towards your mode’s popularity.
While we don’t currently have functionality in place to detect or prohibit a player from copying a mode, removing references to the original creator, and reuploading the mode to a new code (possibly with minor changes), we definitely share your concerns. We’ll be watching to see how the new tabs affect such behavior.
Not sure about the hero customization issue. Hopefully, that’s limited to PTR.
We currently save up to 32 favorites and 32 recents, though we may adjust that number as needed.
Thank you for taking part in the 1.64 PTR!
We need folks to get in there and play various custom game modes so we can test out the new tabs (see below), particularly the Popular tab, so please use the browser to join an existing game, or you can create a game and import your favorite code!
Copied from the patch notes:
Read morePreviously, it was difficult for players to keep track of the ever-growing collection of player-created game modes. The Custom Game Browser’s new tabs give these modes a chance to shine. The Popular tab shows off some of the most-played modes as well as modes that have started to trend. The Favorites tab lets you build a personal collection of modes – just select the star icon next to any mode you’d like to see in this list. The Recent tab shows modes that you have recently played. Finally, the All Games tab gives you the standard, familiar list of lobbies. We’ve also added the ability to search for lobbies by share co...
A new Overwatch patch is in development and now available for testing until August 19! To share your feedback or report any issues, please post in the PTR Feedback or ...
Read moreA new patch is now live on PC, Xbox, PlayStation, and Nintendo Switch. Read below to learn more about the latest changes.
To share your feedback, please post in the General Discussion forum.
For a list of known issues, visit our ...
Disclaimer: This is not a complete list of all currently tracked issues affecting this build of Overwatch, rather this is a targeted list of some known specific issues with this release.
Top 500
A new patch is now live on PC, Xbox, PlayStation, and Nintendo Switch. Read below to learn more about the latest changes.
To share your feedback, please post in the General Discussion forum.
For a list of known issues, visit our ...
A new patch is now live on PC, Xbox, PlayStation, and Nintendo Switch. Read below to learn more about the latest changes.
To share your feedback, please post in the General Discussion forum.
For a list of known issues, visit our ...
A new patch is now live on PC, Xbox, PlayStation, and Nintendo Switch. Read below to learn more about the latest changes.
To share your feedback, please post in the General Discussion forum.
For a list of known issues, visit our ...