Overwatch

Overwatch Dev Tracker




22 Jul

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The turret slow does stack with itself, so 2 turrets will slow an enemy more than 1 turret will, unless that enemy is already slowing themself by a higher value. The new stacking rules are for splitting out friendly (ie. self slows) and enemy slows and taking which is greater.

So if Reinhardt has his shield out and is slowing himself by 50%, then you won’t notice him moving even slower until an enemy slows him by a value greater than that 50% (such as 3 Sym turrets hitting him).

The new rules were to help prevent heroes that slow themselves from effectively being rooted when affected by an enemy snare as well.

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This bug fix can have a significant impact for both Zarya and Symmetra beam damage and to a lesser extent Winston and Moira. It will make damage feel more consistent but does not increase their maximum damage.

The issue was that if you were tracking a target with a beam and then lost it (within about a 0.15 sec window) it could end up dealing a partial damage value instead of the full amount.

The odd part of this fix is that the damage increase scales inversely with tracking accuracy. The more accurate a player’s tracking is, the less noticeable the change will be, with professional players likely being the least affected.

We’ll be keeping a close on eye on Zarya and Symmetra in particular this patch.


21 Jul

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I heard there was going to be a version of this song with Dolly Parton and Megan Thee Stallion. Maybe we can get Jeff in on that. :)

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Hey rakspak if you DM me your in game name I’ll take a look. Since there are no servers in the Middle East we sometimes see bad network quality due to general internet issues.

Since launching we’ve worked to expand to more regions. I know we haven’t gotten servers into the Middle East yet but it’s absolutely a region we’re looking at. This process can be a bit slow, sorry for that.

I didn’t see the negative comments because I came to this thread late, but a core tenet of Overwatch is together we are strong. I’d encourage anyone who considers themselves a part of this community to be a force for positive change in this world.

Cheers


20 Jul

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They are working on a fix, it is not live yet.


19 Jul

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Hey there we have a fix in testing for this issue. We don’t have a release time for this fix to be live, we’re targeting an upcoming 1.38 bug fix patch but it may also go into the 1.39 release.

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Hey there, we have a fix in testing for the LFG bug. We're targeting a 1.38 bug fix patch or the 1.39 release.

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@SuZu

Hey there, I think you may have another problem that’s unrelated to this thread. This thread is tracking fps issue (graphics performance). I looked briefly at your debug data and I can see you have high packet loss to the Overwatch servers. I also quickly compared your data to other players using your same ISP and in the same region as you and I think the problems seem specific to you.

If you’re able to create a separate thread in this forum our tech CS folks can help further.

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Please let us know if you are still experiencing this issue. We rolled out potential fixes across all platforms.

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Please let us know if you are still experiencing this issue. We rolled out potential fixes across all platforms.

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Hey folks, the console release is now also live. Have a great weekend everyone.

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Originally posted by BillWarnecke

Hey everyone, we're aware of the reports for this and we're actively working on it now. Sorry for the disruption, we'll work to get a fix out with urgency, though I don't have a specific ETA yet.

edit: As an update for everyone we have an update that's going into certification for this issue and we will release the patch as soon as that is complete. Depending on our turn around we're hoping to have the update out on Monday at the latest, but we're trying very hard to get it out tomorrow if possible. Thanks again for your patience while we fixed this up.

edit: Details aren't final but we're targeting the update for today on both console platforms. We'll post once it's out (or if there is a delay). Thanks again for being so patient.

edit: The bug fix patch is live for all platforms now. PC players should be on 1.38.0.2.60417, PS4 and XB1 users will be on 1.38.0.2.60360. Have a great weekend!

The bug fix patch is live for all platforms now. PC players should be on 1.38.0.2.60417, PS4 and XB1 users will be on 1.38.0.2.60360. Have a great weekend!

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Originally posted by BillWarnecke

Hey everyone, we're aware of the reports for this and we're actively working on it now. Sorry for the disruption, we'll work to get a fix out with urgency, though I don't have a specific ETA yet.

edit: As an update for console players we have an update that's going into certification for this issue and we will release the patch as soon as that is complete. Depending on our turn around we're hoping to have the update out on Monday at the latest, but we're trying very hard to get it out tomorrow if possible. Thanks again for your patience while we fixed this up. For PC players we're targeting today for a release. In general we prefer to release updates at the same time on all platforms but due to the impact of this bug we're going out immediately as platforms are ready to be updated.

edit: The bug fix patch is live for all platforms now. PC players should be on 1.38.0.2.60417, PS4 and XB1 users will be on 1.38.0.2.60360. Have a great weekend!

The bug fix patch is live for all platforms now. PC players should be on 1.38.0.2.60417, PS4 and XB1 users will be on 1.38.0.2.60360. Have a great weekend!