Overwatch

Overwatch Dev Tracker




17 Jan

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Hey there, this is the ID of the hotfix that is applied to the instance you’re connected to. Typically this value isn’t important to know, but occasionally we could ask about it if you were having a specific technical issue.

Cheers

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Hey there, we have a fix for this in testing and hope to roll it out next week in a bug fix patch. Sorry for the hassle.

Cheers

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Hey there, we have a fix for this in testing and hope to roll it out next week in a bug fix patch. Sorry for the hassle.

Cheers

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Hey there, we have a fix for this in testing and hope to roll it out next week in a bug fix patch. Sorry for the hassle.

Cheers

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Hey there, sorry for this issue. We have a fix that we're hoping to release next week in a bug fix update patch.

For now someone posted a workaround here.

Cheers

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Hey there we have a fix for this in test and hope to get it release next week in a bug fix release. Sorry for the hassle, thanks for posting a work around!

Cheers

Thanks for helping us test the game! We are now concluding the 1.44 Public Test.

The Public Test Region will not be accessible until we update it with new content in the future. As usual, we will leave the PTR Forums active so you can continue to provide any additional feedback and bug reports.

Thank you for participating!

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Hey there we've identified this bug and we're testing a fix now. We're looking to roll this out hopefully tomorrow as a server side only update.

Thank you very much for your report and the time you spent adding video. The video was incredibly helpful for us, it gave crucial clues like seeing the Sombra path through the door normally but all projectiles not going through.

Cheers


16 Jan

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Thanks for the video, we're looking into this.

Post
    Denis on Forums - Thread - Direct

Patch 1.44 Known Issues

Disclaimer: This is not a complete list of all currently tracked issues affecting this build of Overwatch, rather this is a targeted list of some known specific issues with this release.


HEROES

Ashe

  • Ashe’s accuracy stats are affected by Bob’s arm cannons
  • On low graphic settings, Bob’s gold weapon sparkle effects appear high above his body

Brigitte

  • With the Shieldmaiden skin equipped, her drinking horn can appear in odd positions when viewing the Medal victory pose

Genji

  • Swift Strike can have a rubber band effect, especially if used into objects or around corners, which is exacerbated by higher latency

Junkrat...

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15 Jan

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exceeding 12 players per match would cause significant technical challenges (we’re highly optimized towards 12 right now). experimenting with less than 12 is more realistic. it’s not that we cannot do it… it’s that the cost would be extremely high.


14 Jan

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Thanks for the huge explanation on this!

I am very glad to hear that you guys are trying to find ways to experiment with reducing queue times for all roles.

Also any thoughts on if there is any effort to minimize the impact of leavers in role queue modes? (I have a huge thread I just posted on this earlier today, but might as well ask here).

Thanks as always for continuing to make Overwatch a fun game to play!

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Wow, it was super weird to stumble on this thread.

In early December, we were brainstorming ways to shorten DPS queue times and the idea was proposed to try changing the role queue team composition to be 1 Tank, 3 Damage, and 2 Support. Our matchmaking engineers did some modeling around queue times, expected behaviors etc. and all indications pointed to an overall positive improvement to all queue times under a scenario like that.

From a design perspective we were reluctant for a number of reasons. Before implementing 2/2/2 role queue, we had done experiments with the team compositions being 1 Tank, 1 Support and 4 damage. The playtests under a 4-1-1 comp were terrible. The problem was the solo support. As a solo support, you felt unable to keep the rest of the team alive. Added to that, at all times, you had 5 very aggressive players prioritizing you as the target every time. As soon as the support player on one side died, the entire team would fall like a house of ca...

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yes. not all will be the same lengths or carry the same level of importance… but for now, the plan is yes, intro/outro for all story missions