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D.Va has no problems with omnics. She would see gwishin very differently than other omnics.
Unfortunately, it has been addressed a few times that running a PTR version of the game client on console platforms would be impractical.
Thank you for posting these answers to many good questions. Time for me to get back to work on getting the dev post directory updated.
Good day all,
A handful of our developers took the time to address questions surrounding gameplay design and lore revolving around Overwatch’s 30th Hero, Baptiste. Their answers to YOUR questions are below.
UPDATED: Please note that Baptiste will be unlocked in Competitive Play two weeks after his release.
Does the Caribbean Liberation Front have affiliations with Talon, Overwatch, Blackwatch, Helix Securities or any other in-game organizations?
Michael Chu: They’re not directly related, but members of one would often end up moving to one of the others. Many of these organizations sprang up in the years after the end of the Omnic Crisis. After Baptiste and his Caribbean Coalition squadmates finished their tours of duty, they found the most lucrative path that still...
Read moreHey Zhearun,
Do you mind posting the following info:
Thanks!
Thanks for the report. Please let us know if this issue happens again after our most recent PTR patch update.
Thanks for this report. Please let us know if you encounter this again after today’s PTR patch update.
A new Overwatch patch is in development and now available for testing! To share your feedback or report any issues, please post in the PTR Feedback or PTR Bug Report forums.
Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes may also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and only reflects changes coming specifically to that pl...
Read moreOh I just got my instructor in my web scripting class to punch in the Konami Code on PlayOverwatch.com… he couldn’t believe what he saw.
Hmm… you’re right…
I actually looked into the railings stuff with Symm/Reaper ground targeting and worked on it for a while last week. It turns out its a bit more complicated and is going to require some code changes to try to change it, but i’m hoping we can get something in next patch if it goes well in play testing.
As far as the teleport build speed… maybe. I totally get the thing where you go to try to make the clutch save and the build time is so long that they die anyway, but the concern is we need to make sure we don’t just give your whole team nearly instant teleportation across a huge area. If we’re not careful it could really make all chokes not even worth trying to defend etc. That said it something we could try and play test with and see how it goes.
I think that’s certainly possible. Overall her healing output is still higher than the other healers, which she pays for by not being able to split focus and do other things while healing. I’d also love to be able to increase the power of her damage boosting, but it causes a lot of issues with various breakpoints where suddenly X hero can one-shot 200 health heroes etc. There are other ways to make it feel better without just adding raw damage though, we’ll see.
I always thought it would be cool to try to do some sort of “tunneling” effect, where you could maybe temporarily destroy or remove a small part of a level to move or shoot through.
Honestly it’ll probably never happen due to immense tech issues, but it always seemed like it could be cool to see.
We have a ton of unused ability and weapon prototypes sitting around. They’re generally either something we’ve tried on a hero in the past and didn’t like, or something we did like but didn’t feel like it fit right on the hero we were testing.
Some examples off the top of my head:
Bomblet Gun: We had this gun where the projectiles would stick into enemies, but the impact damage was pretty low. The alternate fire had a fairly long animation time but would remotely detonate all the little bombs you stuck into all your targets. It was pretty fun but we just need the right hero for it to work with (it was really fun playing around with it on Tracer!).
Invis Wall: This was originally on Sombra i think? The idea is you plant this wall that made it so enemies couldn’t see you though it, but you and your allies could see just fine. It didn’t block bullets like a barrier, it was just for hiding while running past a choke or just throwing into the middle...
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