Overwatch

Overwatch Dev Tracker




24 Jun

Comment

We fully support the #savewreckingball movement. The XB1 patch is going live now, we're going to give it some time for everyone to get patched and then we'll be turning him back on.

Cheers!


23 Jun


22 Jun

Comment

Originally posted by fudge_sundae

Is there any word on if the Moria ultimate audio bug will be fix in this patch as well?

Yes that’s fixed in the patch on Monday as well. Cheers


21 Jun

Comment

Hey there, we have a fix headed into certification for this bug and we're targeting Monday for a bug fix release. Sorry for this one.

Comment

Hey there, we’re sorry Wrecking Ball has been MIA on XB1. We have a fix going into certification now and we’re targeting Monday to have him back.

Thanks for being so patient while we working through this one, it was a gnarly one.

Cheers

Comment

Originally posted by BillWarnecke

Hey everyone thanks for all the information in this post. We’re looking into this. Any specific details you can remember for when you hit this please continue to post them if you’re able to. It helps us a lot as we investigate.

Apologies for the disruption while we sort this out.

edit: We're disabling Wrecking Ball temporarily while we continue to investigate the issue. Thanks again for all the info in this thread.

edit2: We've found the issue and have a fix going into certification. We're targeting Monday for the patch. We're very sorry this one took so long, it was really rowdy.

Posting my edit as a reply as well for visibility.

We've found the issue and have a fix going into certification. We're targeting Monday for the patch. We're very sorry this one took so long, it was really rowdy.

Comment

Hey there, apologies for the delay getting Wrecking Ball back in the lineup. We care a great deal about all of our players, including folks on console. This has been our top priority since the bug was discovered, the experts for the systems involved in the issue dedicated 100% of their time working on a fix.

Fortunately we have a fix in testing now, we're working on getting it through certification. Right now we're expecting to release a bug fix patch on Monday.

Thanks again for being so patient, we're sorry this one was gnarly.

Comment

Fascinating…

Nice to get some new game development insight again. Probably will sort this tidbit into General Hero Balance or Development Challenges on the dev post directory.

Has there ever been any consideration of an ability to disable enemies primary fire, similar to how Sombra can cancel abilities? Not to say that is a good idea, I’m just curious if it is ever experimented with in hero prototyping.

For example I could think of an ability, that fires like a slow moving projectile (like Pharah rockets slow) and on impact any targets in splash would have like four seconds disabled from being able to use primary fire.

Comment

Sounds cool! I actually made a prototype of an ability like this in the past.

In the use cases where it works it’s interesting as a disarm or anti-heal and it has some strong team play elements given that they could break you out of a “soft” crowd control effect.

Unfortunately it comes with a lot of problems to solve, is highly situational in its use, and is a rather difficult ability to tune. Not to say that we’ll never try it again, but it’s certainly tricky.


19 Jun

Comment

We’ve made a change to fix this issue, please let us know here if you’re still having problems. Thanks and sorry for the inconvenience.

Comment

Hey everyone thanks for all the information in this post. We’re looking into this. Any specific details you can remember for when you hit this please continue to post them if you’re able to. It helps us a lot as we investigate.

Apologies for the disruption while we sort this out.

edit: We're disabling Wrecking Ball temporarily while we continue to investigate the issue. Thanks again for all the info in this thread.

edit2: We've found the issue and have a fix going into certification. We're targeting Monday for the patch. We're very sorry this one took so long, it was really rowdy.


18 Jun

Comment

Thanks for the heads up. Is this only on consoles? All of the reports I have seen is just console versions.

I was just informed its Xbox platform only.

Comment

Hey folks we’re looking into this issue. Apologies for the hassle, we’ll post more information in this thread once we have it.

Post
    CaLee on Forums - Thread - Direct

Patch 1.37 Known Issues

Disclaimer: This is not a complete list of all currently tracked issues affecting this build of Overwatch, rather this is a targeted list of some known specific issues with this release.


Heroes

Baptiste

  • Players inside Immortality Field have no indication of which direction shots are coming from.

Sombra

  • Teleporting to a Translocator thrown onto a moving payload doesn’t place you at the correct location.
  • Translocator starts on cooldown when you spawn as Sombra.

Winston

  • Winston’s nameplate and health bar can become hidden when he uses Primal Rage due to his height adjustment.

Workshop

  • Console players may encounter performance issues when editing an...
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Comment

This sounds like an account issue if you recently purchased Overwatch Legendary Edition. If you own the Xbox Disc version, uninstall the game, then reinstall it from the disc.

Jump into action and prove yourself by completing Baptiste’s Reunion Challenge! We’re bringing Baptiste’s war-torn past revealed in the Overwatch short story, "What You Left Behind," into the game with story-inspired content available to unlock for a limited time.

From now...

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17 Jun