Overwatch

Overwatch Dev Tracker




25 Jul

Comment

Hey there, this was fixed on all platforms with the 1.38.0.3.60547 patch that went out today. Cheers.


24 Jul

Post

Just remember the infinite teleporter is still the same. The live version teleporter would start its cooldown when the current one is deployed. In the PTR, the cooldown does not start until the current teleporter is destroyed or removed.

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    Molly on Forums - Thread - Direct

Overwatch PTR Patch Notes – July 24, 2019

A new Overwatch patch is currently in development and now available for testing! To share your feedback or report and issue, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes will also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-...

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Post
    Molly on Forums - Thread - Direct

Overwatch PTR Patch Notes – July 23, 2019

A new Overwatch patch is currently in development and now available for testing! To share your feedback or report and issue, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes will also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-...

Read more
Post

Hey folks just wanted to give everyone a heads up that the Practice Range is temporarily disabled on the PTR. It should be back when we do the next build update. Cheers.


23 Jul


22 Jul

Comment

The turret slow does stack with itself, so 2 turrets will slow an enemy more than 1 turret will, unless that enemy is already slowing themself by a higher value. The new stacking rules are for splitting out friendly (ie. self slows) and enemy slows and taking which is greater.

So if Reinhardt has his shield out and is slowing himself by 50%, then you won’t notice him moving even slower until an enemy slows him by a value greater than that 50% (such as 3 Sym turrets hitting him).

The new rules were to help prevent heroes that slow themselves from effectively being rooted when affected by an enemy snare as well.

Comment

This bug fix can have a significant impact for both Zarya and Symmetra beam damage and to a lesser extent Winston and Moira. It will make damage feel more consistent but does not increase their maximum damage.

The issue was that if you were tracking a target with a beam and then lost it (within about a 0.15 sec window) it could end up dealing a partial damage value instead of the full amount.

The odd part of this fix is that the damage increase scales inversely with tracking accuracy. The more accurate a player’s tracking is, the less noticeable the change will be, with professional players likely being the least affected.

We’ll be keeping a close on eye on Zarya and Symmetra in particular this patch.


21 Jul

Comment

I heard there was going to be a version of this song with Dolly Parton and Megan Thee Stallion. Maybe we can get Jeff in on that. :)

Comment

Hey rakspak if you DM me your in game name I’ll take a look. Since there are no servers in the Middle East we sometimes see bad network quality due to general internet issues.

Since launching we’ve worked to expand to more regions. I know we haven’t gotten servers into the Middle East yet but it’s absolutely a region we’re looking at. This process can be a bit slow, sorry for that.

I didn’t see the negative comments because I came to this thread late, but a core tenet of Overwatch is together we are strong. I’d encourage anyone who considers themselves a part of this community to be a force for positive change in this world.

Cheers


20 Jul