Overwatch

Overwatch Dev Tracker




18 Feb

May you have prosperity during the most festive time of year: Overwatch Lunar New Year! In the days leading up to the event, six different community artists brought the new Year of the Pig skin concepts to life, each in their own unique way.

TABLE OF CONTENTS

LÜ BU REAPER – Illustrated by Ethan墨画
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17 Feb

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    mchu on Forums - Thread - Direct

None of the Overwatch heroes seem very waterproof though, do they… :upside_down_face:

Bastion is definitely waterproof enough to exist/walk along the seafloor though (the result of which is seen in the “Binary” comic).


16 Feb

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    mchu on Forums - Thread - Direct
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    mchu on Forums - Thread - Direct

Hammond didn’t create the AI that’s in the mech, and the mech’s AI is really pretty simple compared to most of the other ones we’ve seen in Overwatch so far.

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Rialto balance stats for the past month:

49.35% Attackers, 50.65% Defenders


15 Feb

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Respawn did such a good job with the Ping System in Apex Legends. It works really well.

Back in early development of Overwatch, we actually had a very similar ping system. Ours was inspired from MOBA’s like League of Legends and Heroes of the Storm.

We eventually removed it because of a few issues.

  1. With 6 people on the team, it got very spammy if more than a few people were using it
  2. The geography of Overwatch maps as well as the engagement distances is fairly constrained. This made pinging upwards challenging and often frustrating. An example is standing at the gate of point A of Temple of Anubis and trying to ping the upper ledge above the gate entering point B. Our engagement distances tend to be in the 10-30 meter range (for perspective it’s about 45 meters all the way across the entire dojo in Hanamura B). In Apex, you have very long engagement distances and very big maps… it makes it easier to ping below you

It would be fun to r...

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I think it is a technical limitation of the spectator features.

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We don’t currently perceive Genji to be a balance problem.

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They have custom crosshairs, we only see the hero default crosshair in spectator view.

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When the pros play Overwatch at the Blizzard Arena, it looks just like it does for you and me at home. They don’t see the team coloring of the HUD or the Visual FX. They don’t even see the team uniforms. It’s the spectator functionality and the broadcast that makes the game look that way.

You can use some color blind settings to adjust the way things look for you at home, but it’s not quite like the OWL view.