Overwatch

Overwatch Dev Tracker




01 Mar

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Hey everyone,

Season 15 of Competitive Play is here!

Unlocked at level 25, Competitive Play is designed for those players who want to put their skills to the test, and offers a more serious experience than our Quick Play or Arcade Modes.

To begin your competitive journey this season, click on the “Play” button, select “Competitive Play” from the submenu, and you’re ready to enter a match. You can join on your own or in a group, and Overwatch’s matchmaking system will automatically find the best game possible for your skill level.

GETTING STARTED

Before you can kick off your competitive career, every player must...

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28 Feb

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if we did role queue, we would do separate SR’s. this is one of the things i think would be really fun (plus make the game way more balanced and improve matchmaking)

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regarding symmetra main question… our live ops producer has 700 hours on her.

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Thanks for the suggestion! It’s actually one we’ve debated on the team. One concern we have is anytime we – the OW team – make assumptions about what you want to do without giving you some agency in the situation. Our concern is, we believe there are a number of players who want to or like to play different roles but because they are thinking of “the good of the team”, they flex to needed roles. A player like this, under your design suggestion, is going to end up always having to play tank or support. We really want to avoid design solutions that further reinforce players being forced to play roles they don’t intend to.

I hope this explanation makes sense. To use myself as an example, by your suggestion, I am a “tank main” because most of my play time is on tanks. But I really love playing healers and damage heroes as well. I would be worried if the game just assumed I should be playing tank all the time, because I did it so much previously (mostly to be a good teammate, not ...

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A new Overwatch patch is in development and now available for testing! To share your feedback or report any issues, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes may also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and only reflects changes coming specifically to that pl...

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So we are talking explosion radius and not size of the projectile? That makes sense.

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This is in-game “meters”. For comparison, Junkrat explosions have a 2m radius.

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Assuming that patch 1.34 is released before the end of the regular matches of stage 1, then yes.

As a reminder, Overwatch League usually postpone the ability to select new heroes or add maps to the pool until one competitive season with said hero or map has passed.

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Oh no doubt, I am merely citing off of information I got from BlizzCon (added a source link above).

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Sorry I meant the game engine… fixed.

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Can you guys elaborate the unit of measurement for this? Surely not in meters of length?

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Yep, Junkrat now does 140 damage per direct hit. Impact is 60, explosion is still 80.

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The McCree Deadeye change makes it more effective against targets with HP higher than 250. It reaches 500 damage at about 2 seconds now (it used to take 2.4 seconds).

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There’s currently an issue causing Seismic Slam to not pull people in quite like they’re supposed to. A fix for it is in the works.

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Yep, sorry I forgot this note! This change sets his wall-speed to roughly as it was before the speed song nerf, but its actually a decent buff because it affects you while you’re in heal song as well.

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Oops, sorry. This is an internal name we use (almost everything has a different internal name). Fixed!

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We’re looking at updating the PTR soon with the following additional hero changes:

Junkrat

  • Frag Launcher: Impact damage increased from 40 to 60

Lucio

  • Speed Song: Effect lowered from 30% to 20%
  • Amp it up: Speed song amped effect reduced from 70% to 50%
  • Wall Ride: Passive movement speed gained while wall riding increased from 20% to 40%.

Mccree

  • Bonus damage ramp from the previous 1.34 change will now begin after 1.5s, down from 2.5.

Reaper

  • Passive: Healing amount reduced from 50% to 40%

Symmetra

  • Photon Projector: Primary fire damage ramp speed increased by 20%

Zarya

  • Particle Cannon: Alternate fire radius reduced from 2-3 to 1-2 (based on energy level)

Zenyatta

  • Orb of Discord: Effect reduced from 30% to 25%
  • Orb of Destruction: Damage increased from 46 to 48

I’m not s...

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