Overwatch Dev Tracker

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Lifeweaver came out last week and landed with quite a splash. There was a lot of conversation about his abilities, his background, and let's be honest here, his… hotness. Let's go into detail about where we think he's at, what we're going to do with him going forward, and his effect on our philosophy on heroes and how we release them.

Currently, Lifeweaver is performing in multiple variations in Quickplay while players are learning the new hero. We saw Lifeweaver's win rate climb faster than other heroes when they launched, perhaps due to the surprising piece of data that his win rate is much higher for low-skill players than it is for high-skill players. Lifeweaver is a complex hero, and he has an amazing kit with abilities that can have a high impact in a match. However, these factors can make it harder to balance a hero at launch. Could there be aspects of his kit, like the slow while charging heal, that punish high-skill players? Could the auto-aim on his heal...

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20 Apr

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