Pagan Online

Pagan Online Dev Tracker




30 May

Post

Hey folks! As you've noticed, some bugs have made it into this patch. Here is why, and how we're going to fix it.

Critical Damage is not working as intended.

By making a better formula for critical damage calculation, we actually introduced a bug. Our intention was to make critical hits always better than regular hits because in theory crits could be smaller values than normal hits. We did that but screwed up the formula and now bonus damage does not apply when doing critical hits.

Some Legendaries cause game freezes.

This is because some of the equipped legendary items were not read properly by the database at moment of patching and were corrupted. That resulted in reforge freezing the game in those cases.

Mission rewards are way too good.

We had a flaw in system where all level 40+ missions had a much bigger chance to drop legendary blueprints. We're fixing that, and chances will b...

Read more External link →
Post
Hey folks! As you've noticed, some bugs have made it into this patch. Here is why, and how we're going to fix it.



Critical Damage is not working as intended.
By making a better formula for critical damage calculation, we actually introduced a bug. Our intention was to make critical hits always better than regular hits because in theory crits could be smaller values than normal hits. We did that but screwed up the formula and now bonus damage does not apply when doing critical hits.

Some Legendaries cause game freezes.
This is because some of the equipped legendary items were not read properly by the database at moment of patching and were corrupted. That resulted in reforge freezing the game in those cases.

Mission rewards are way too good.
We had a flaw in system where all level 40+... Read more

29 May

Post
    Sasha_JP on Steam Forums - Thread - Direct
Get stuck in if you dare! Tomorrow brings scarier Hard and Master difficulties 🔥 and more options for co-op in patch 0.3.0.

Servers will be down from 05:00 to 06:00 UTC on 31/05 while we push the patch.

Check out the full patch notes here!
https://steamcommunity.com/games/992640/announcements/detail/1591373163203393717
Post

Get stuck in if you dare! Tomorrow brings scarier Hard and Master difficulties 🔥 and more options for co-op in patch 0.3.0.

Servers will be down from 05:00 to 06:00 UTC on 31/05 while we push the patch.


MAKE LEGENDARIES LEGENDARY AGAIN!

I’m very glad to announce another patch, which will address a few key issues we’ve recognized as a recurring theme in the massive feedback you guys have been providing. Among other things, we’re making some changes which should increase the gameplay impact of legendary items; we’re amping up the challenge on higher difficulties; and we’re giving new players an option to change their starting hero much sooner. We’ve also been working on enhancing the co-op experience, making balance tweaks, further polishing the visuals/audio, and, of course, squashing bugs.

Right now, we’re focusing on improving the game’s stability and bringing you new content, al...

Read more External link →
Post
    altw0rm on Steam - Thread - Direct
We will be introducing Patch 0.3.0 on May 30, 2019, at 06:00 UTC.
Pagan Online will be unavailable between 05:00 and 06:00 UTC while we deploy the patch.



MAKE LEGENDARIES LEGENDARY AGAIN!
I’m very glad to announce another patch, which will address a few key issues we’ve recognized as a recurring theme in the massive feedback you guys have been providing. Among other things, we’re making some changes which should increase the gameplay impact of legendary items; we’re amping up the challenge on higher difficulties; and we’re giving new players an option to change their starting hero much sooner. We’ve also been working on enhancing the co-op experience, making balance tweaks, further polishing the visuals/audio, and, of course, squashing bugs.

Right now, we’re focusing on improving the game’s stability and bringing...
Read more
Post
    on News - Thread - Direct
It brings cranked up difficulty levels, more co-op options, and improved legendaries.

15 May

Post
    Sasha_JP on Steam Forums - Thread - Direct
Patch 0.2.0. is going live on May 16, 2019 at 06:10 UTC.
Servers will be down for the update between 05:00 and 06:10 UTC.

You can find the full patch notes here: https://steamcommunity.com/games/9... Read more
Post
Greetings Pagans!

We will be introducing Patch 0.2.0. on May 16, 2019 at 05:00 UTC.
Pagan Online will be unavailable between 05:00 and 06:10 UTC while we deploy the patch.



NOW TO THE CO-OPMOBILE!
After running support of the game with just a few dedicated code wizards during the holidays, we are back in the studio ready and raring to push for some crucial changes to be implemented in this patch.

The first iteration of co-op play is finally here! Slaying monsters with friends is always fun, after all. We also did some other work on hero controls, the way they move and attack, and fixes to the damage calculation model for all the number crunchers out there. Oh, and card packs are gone. A little bird tells us the new hotspots for farming epic materials are the Threats. 😉

Before we delve in...
Read more
Post
    on News - Thread - Direct
Other features include updated hero movement, a new damage calculation system, and quality of life changes.

26 Apr

Post

EDIT: Thanks everyone for leaving all of this great feedback. We're now in full swing gearing up for our next patch, and we can't wait to hear what you think.

Hey all!

Patch 0.1.1. is now live!

I'm opening this thread to see what you think about the latest patch. We'll be watching it closely, so do share your thoughts here!

Check out the Patch Notes here.

External link →

25 Apr

Post
    Sasha_JP on Steam Forums - Thread - Direct
Greetings Pagans!
We will be introducing Patch 0.1.1. on April 26, 2019 at 05:00 UTC.
Pagan Online will be unavailable between 05:00 and 06:00 UTC while we deploy the patch.

This is a first-response quick fix patch that should address some immediate concerns. Mainly the balancing of heroes, enemies, and content post Act 5. That said, I want to share some bits that we are planning for the immediate future.

Co-op is still our top priority.

Damage Calculation Model: we recently discovered some deeper problems in the system which we will be solving ASAP. We need to work on that as well as better clarification of how the abilities scale with stats.

Boss tweaks: several existing bosses will need an update to some degree of their mechanics, Furun the Soulsmith before all, and that is something we want to improve.

Some areas that we are also looking at are the “attack while moving” options, and an alternative control ... Read more
Post
Greetings Pagans!


We will be introducing Patch 0.1.1. on April 26, 2019 at 05:00 UTC.
Pagan Online will be unavailable between 05:00 and 06:00 UTC while we deploy the patch.

This is a first-response quick fix patch that should address some immediate concerns. Mainly the balancing of heroes, enemies, and content post Act 5. That said, I want to share some bits that we are planning for the immediate future.

Co-op is still our top priority.

Damage Calculation Model: we recently discovered some deeper problems in the system which we will be solving ASAP. We need to work on that as well as better clarification of how the abilities scale with stats.

Boss tweaks: several existing bosses will need an update to some degree of their mechanics, Furun the Soulsmith before all, and that is someth... Read more
Post
    on News - Thread - Direct
Check out the contents of the first patch of Early Access - quick fixes and balancing.