I haven't played many ARPG's (diablo 3/POE) but this one is by far the most fun, +1 for the WASD/crafting. i would love to know what are your plans for the future to retain players (maybe raids/seasons). the only downside i'm having so far with the game is being locked in a small area and having to kill 4-5 monsters before the next wave spawns, I personally would love to pull bigger packs and kite them around the map. also some simple quality of life changes would be "Mark x items as junk"/ "Sell all junk" with the removal of the delay *Waiting for server to respond* and allowing melee characters to move while attacking instead of being locked in position it would greatly enhance the fluidity, Thank you.
Hi kryptik1993 and thanks for the kind words!
All the lacking quality of life features are kind of "early access, didn't have time to fix" things, that are addressed and certainly will be fixed along the way. Beside that, we're working on many new features to expand the amount of things you can do in the battle, to expand the amount of playstyles and content, and obviously - to bring more and more things to the endgame content. If you're interested in some more details - you can read through some other answers I wrote here on reddit (which address some of the endgame features we're working on) and definitely stay tuned on our Discord and Reddit for the updates on what's cooking.