Pagan Online

Pagan Online Dev Tracker




10 Jul

Post
    altw0rm on Steam - Thread - Direct
BFP #1 is here and raring to go! Patch 0.5.0 will go live on 11/07 at 07:30 UTC. Downtime is 2.5 hours from 05:00 UTC.



Patch 0.5.0
BFP #1
“We are extremely excited to finally bring you the very first of our planned updates which we have worked so hard on over the last few weeks. Every single team member, from game design, to art and programming, all the way to QA went absolutely full-throttle in order to bring you the kinds of new features you can get really excited about. Of course, this is just the beginning of our BFP series, and we plan on making each BFP live up to its name. For now, we hope you’ll have fun picking and choosing different abilities for your heroes, complementing them with brand new items and just all-round wreaking havoc across the Land of Rod.

A lot of exciting and new features await you in this... Read more

06 Jul

Post
You’ve seen the roadmap and you’ve been getting hyped, so it’s time to tell you all about Big F**king Patch #1 – which is coming next week!



Along with a new act of the campaign, wherein you’ll take a break from your land-lubbing ways to search the depths of the Land of Rod, the biggest changes to the game are to the loot and character progression systems. These are some pretty huge changes so let’s go into a bit more detail.

New loot and crafting system We want your shiny new weapons and items to be a labor of love instead of a chore, so we’re rebalancing drops and changing the way you craft. Firstly, the weapons and items you loot have been finetuned to have relevant stats and be useful immediately upon pick up if you choose to equip them. Gold and material drop chances will change and rewards for missions won’t just be mater... Read more

02 Jul

Post
    altw0rm on Steam - Thread - Direct
Spoiler alert: after our big roadmap reveal, Uros is back to announce our new devlog format, coming to you weekly.



https://www.youtube.com/watch?v=ACbAn4rI-Rs

27 Jun

Post
    altw0rm on Steam - Thread - Direct
Spoiler alert: By the end of summer


So, we spoiled you already but we couldn’t be MORE excited to share with you the fantastic news that we’re gearing up to leave Early Access! Now that the news is out there, we can take a deep breath and dive into the juicy details of what amazing things are to come and when. Gather round...

We’ve been listening to your feedback since November 2018 when we embarked on this journey together during our closed tests, the Trials. We’re now at a point where we know what the release version of Pagan Online should look like, as well as how long it will take for us to get there.

Our intention from the very beginning was to co-develop this game with you, our players. To do so, we’ve read everything you’ve written, whether it be on Steam, our community channels, social media, or from our f... Read more
Post
    altw0rm on Steam - Thread - Direct


Greetings, Pagans!

Tracking down lots of issues can prove to be a difficult task, but with the support of all of you we are back with an update to some of the features which will improve your experience. You can expect small changes regarding the QoL in the party HUD, more balanced boss fights, and to have your rewards from slaying monsters and finishing missions in your inventory at the end of it.

The complete list of all the changes can be seen below. Gear up, as this patch has plenty of fixes that will help you become a threat that all of the Shroud will learn to fear.

Jovana Dubaić, QA team

Hero Power Balance
Fixed a bug where:
• Critical damage was not applying
• Anya’s Spinning Slash (RMB) was not reflecting projectiles
• Dameer’s Berserk during Kablar boss fight was permane... Read more

18 Jun

Post


We promised you a hotfix soon, and here it is!

0.4.1. PATCH NOTES
  • Fixed game crash on item hover

  • Fixed endless message "Waiting for server to respond" when buying a potion


    Once again, thank you for your patience and cheers!

17 Jun

Post
    altw0rm on Steam - Thread - Direct


Game designer Tamaran takes us through the changes in Patch 0.4.0, including the balancing of heroes and enemies, and the brand new way to unlock heroes in whichever order you want: hero souls.

Jump in for some insights into what the team is working on right now!

https://www.youtube.com/watch?v=egfQiPzpYAw

13 Jun

Post
    altw0rm on Steam - Thread - Direct
We are ecstatic to finally launch Early Access of Pagan Online on Steam and Wargaming.net for South-East Asia, Australia, and New Zealand!



This means Pagan Online Early Access is now effectively available worldwide, except for Japan, China and South Korea (which are in the pipeline, don't worry!).

“With Pagan Online, we are pushing the action RPG genre forward by blending classics with a fresh look on certain aspects,” said Jacob Beucler, Product Director at Wargaming. “We see Early Access as an opportunity to co-develop Pagan Online with players, and we are happy to have players from South-East Asia, Australia and New Zealand with us on this journey.”

We are so very excited that you get ... Read more

12 Jun

Post
    altw0rm on Steam - Thread - Direct
We will be introducing Patch 0.4.0 on June 13 2019 at 06:30 UTC.
Servers will be down between 05:00 and 06:30 UTC while we deploy the patch.



Greetings Pagans,

It’s been two weeks, so it’s patch time! With this patch we’re introducing a change that we know new players especially will love – a way to unlock heroes in a way that ISN’T predefined. This patch also has plenty of fixes, balancing, and a bunch of new enemy affixes.

The pain is coming! We are still hard at work with many great features like the ability tree rework, more content and missions, items, and gameplay loops. Watch this space for more updates on our progress.

Emil aka Easymode, Lead Game Designer



HEROES As always, we monitor heroes and make changes where needed. While we are currently happy with the amount of time it ... Read more

05 Jun

Post
    altw0rm on Steam - Thread - Direct
We will be introducing Patch 0.3.1 on June 5 2019 at 06:00 UTC.
Pagan Online will be unavailable between 05:00 and 06:00 UTC while we deploy the patch.



0.3.1. PATCH NOTES
  • Critical damage fixed
  • Legendaries and reforging fixed
  • Chances for Legendary blueprint drops has been reduced from 25% to the correct 5% in level 40+ missions

30 May

Post
Hey folks! As you've noticed, some bugs have made it into this patch. Here is why, and how we're going to fix it.



Critical Damage is not working as intended.
By making a better formula for critical damage calculation, we actually introduced a bug. Our intention was to make critical hits always better than regular hits because in theory crits could be smaller values than normal hits. We did that but screwed up the formula and now bonus damage does not apply when doing critical hits.

Some Legendaries cause game freezes.
This is because some of the equipped legendary items were not read properly by the database at moment of patching and were corrupted. That resulted in reforge freezing the game in those cases.

Mission rewards are way too good.
We had a flaw in system where all level 40+... Read more

29 May

Post
    altw0rm on Steam - Thread - Direct
We will be introducing Patch 0.3.0 on May 30, 2019, at 06:00 UTC.
Pagan Online will be unavailable between 05:00 and 06:00 UTC while we deploy the patch.



MAKE LEGENDARIES LEGENDARY AGAIN!
I’m very glad to announce another patch, which will address a few key issues we’ve recognized as a recurring theme in the massive feedback you guys have been providing. Among other things, we’re making some changes which should increase the gameplay impact of legendary items; we’re amping up the challenge on higher difficulties; and we’re giving new players an option to change their starting hero much sooner. We’ve also been working on enhancing the co-op experience, making balance tweaks, further polishing the visuals/audio, and, of course, squashing bugs.

Right now, we’re focusing on improving the game’s stability and bringing...
Read more

25 May

Post
In a world first face reveal featuring elaborate disguises, lead designer Easymode introduces changes from his field of expertise: PAIN.



Get ready as we turn up the challenge to 300% with increases in difficulty levels. You're not going to battle empty handed though! In patch 0.3.0. we're making legendaries - wait for it - LEGENDARY with a complete rebalance.

Find out about this and more in our latest Devlog! Share your thoughts in the comments. We'll be reading.

... Read more

15 May

Post
Greetings Pagans!

We will be introducing Patch 0.2.0. on May 16, 2019 at 05:00 UTC.
Pagan Online will be unavailable between 05:00 and 06:10 UTC while we deploy the patch.



NOW TO THE CO-OPMOBILE!
After running support of the game with just a few dedicated code wizards during the holidays, we are back in the studio ready and raring to push for some crucial changes to be implemented in this patch.

The first iteration of co-op play is finally here! Slaying monsters with friends is always fun, after all. We also did some other work on hero controls, the way they move and attack, and fixes to the damage calculation model for all the number crunchers out there. Oh, and card packs are gone. A little bird tells us the new hotspots for farming epic materials are the Threats. 😉

Before we delve in...
Read more

12 May

Post
CO-OP incoming! And more about Patch 0.2.


After a short break in most Slavic fashion, the Pagan Online team is back in force and ready to deliver on CO-OP!

Tune in to watch Uros go through priorities, and tease some more changes coming to you in Patch 0.2. next week.

Watch the full video here!
https://youtu.be/l1yHMe9r-YM

Uros will be on Discord for the next couple of hours, so join us and share yo... Read more

25 Apr

Post
Greetings Pagans!


We will be introducing Patch 0.1.1. on April 26, 2019 at 05:00 UTC.
Pagan Online will be unavailable between 05:00 and 06:00 UTC while we deploy the patch.

This is a first-response quick fix patch that should address some immediate concerns. Mainly the balancing of heroes, enemies, and content post Act 5. That said, I want to share some bits that we are planning for the immediate future.

Co-op is still our top priority.

Damage Calculation Model: we recently discovered some deeper problems in the system which we will be solving ASAP. We need to work on that as well as better clarification of how the abilities scale with stats.

Boss tweaks: several existing bosses will need an update to some degree of their mechanics, Furun the Soulsmith before all, and that is someth... Read more

20 Apr

Post
Greetings, first heroes of the Pantheon!


My name is Uros Banjesevich, I am the creative director of Pagan Online from Mad Head Games studio, which means I am responsible for your gameplay experience. With this post I want to start the tradition of having knowledge and idea exchanges between you, players, and us, developers. This exchange will take many forms and will be done by several people from Pagan Online team, responsible for different aspects of your experience inside and outside the game.

This first post I will dedicate to the first days of Early Access and a few topics that I’ve seen emerge in the community:

  • Why Early Access?
  • Will the game be free-to-play?
  • Where is the “Online” part?

I don’t have enoug... Read more
Post
Fellow Pagans,

A little over a year ago we joined Warming to embark on what became an incredible journey — we've created worlds and heroes, spawned stories (and bugs), all to traverse the winding road that led to this day: the day when we can open the gates to the world we have crafted for everyone to enjoy, and breathe new life into.

We hope our fearsome foes strike the same kind of bone-chilling fear in you, the players, as Early Access did to us developers! May each Legendary Weapon thrill you like the user reviews thrill us, and may every victory empower you just as we plan to 'empower' the game with each and every update. Trust us, those updates are going to be... killer.

As of this moment we cease to be players, developers, and publishers... as of this very moment, all of us become Pagans; those who build new worlds together, with awe and wonder. We hope you enjoy this Early Access peek at this world, and that the lack of polish, the bugs and the n...
Read more

18 Apr

Post
    altw0rm on Steam - Thread - Direct
We're excited to announce that Pagan Online is now officially in Early Access!



Welcome to the adventure, Pagans
We encourage any and all constructive feedback here on our ... Read more