Pathfinder: Wrath of the Righteous

Pathfinder: Wrath of the Righteous Dev Tracker




22 Sep

Comment

Originally posted by Icandothemove

You underestimate how important portraits are for some of us psychopaths.

I spent three hours yesterday finding a new portrait because I had like one default option for a tiefling male and it's actually incredibly distracting for me having a literal demon as a MC (reformed fiend bloodrager, demon path) with a human portrait.

I mean I get it, you gotta make those decisions somewhere and this one can partially be resolved by the player. But I'd 100% take more portraits as a stretch goal over another race.

Or even just a couple portrait options that are vague and don't show too much so that they could be anything.

We totally understand you guys. But sadly the portraits are very expensive and we gotta make the hard choice sometimes. Different people wish for different things, and we've got to find some sort of a reasonable middle ground for everybody to be more or less satisfied.

And after all, if you feel there's not enough portraits, you can always add more custom ones :)

Comment

Yikes. Please leave a bug report via ALT+B and PM it to me.

Comment

Originally posted by Canadish27

Fully appreciate the balance there. It's one that could be quite easily fixed by a mod given the amount of art out there as well, maybe something to facilitate for future games?

Steam workshop for Wrath will launch after some time, should make things like these a lot easier.

Comment

Originally posted by _plinus_

I wonder if they add it moving forward. I’ve noticed that some items still have the box image such as the demon heads you get from a certain companion when you’re in act 4, so maybe they’ll add more images as well

If it's not a default icon, but an actual box, sounds like a bug, please report it using ALT+B.

Comment

Originally posted by Canadish27

Portraits is less of a time issue, and more of an art budget issue.

They're not done in-house, they're commissioned generally, so the limited number implies that only so much budget was given over to this.

Correct. We'd always love to do more portraits, but we're constrainted by the budget. Would you want more portraits at a price of less creature models, fewer items or less detailed locations? I'd say it's unlikely. We're trying to keep a reasonable optimal middle ground between all of those.

Comment

Originally posted by Golvellius

Sorry to go off topic here, but do you know if the assumed bug concerning the Training Center lowering unit damage instead of raising it was already fixed?

Training Center lowering unit damage

It's known, but seems to be difficult to reproduce, so not being fixed in the nearest patch. Can you please send a bug report if you experience it, and PM me the ID of the ticket? That will speed it up.

Comment

Originally posted by sephelutis

was the bug fixed? because its still in my game

That has been fixed, and should be retroactive. Very odd that you're still experiencing the issue. Which platform are you on, and are you sure you haven't turned off the updates? If you see it in the newer version, please report a bug using ALT+B and PM me the ticket number.

Comment

Originally posted by thraxalita

that's good to know, do you know anything about this one?

Did you leave a bug report via ALT+B in-game? If yes, please PM me the ticket number.

Comment

Originally posted by thraxalita

oh that explains why I have 0 military experience, spent a while the other day looking through decrees trying to figure out why I wasn't getting any

It is a bug. Addressed in the coming patch.

Comment

Originally posted by CapitalTax9575

It’s a wierd bug. I know only one other person who has it

It's a recent problem that came with 1.0.4d. We're addressing it in the closest update, which is almost here, matter of less than 24 hours now if everything goes well.

Comment

Originally posted by Trierarch

Thank you! I'm having the same issue. Any idea when the next build is coming?

Within 24 hours unless something critical delays it.


20 Sep

Comment

Originally posted by Live-Statement7619

Is it game over if their MC dies once? Is that what this mode means?

I look forward to this being over within a week due to nat20s

Yup, it's that mode. We'll see :)

Comment

Originally posted by Yashakami

I'm very excited to see this. A very good concept for an event. I'm interested to see the teams they put together for it!

We'll soon find out!

Comment

Originally posted by mscomies

I thought the whole point of the last Azlanti was to limit the number of saves to prevent savescuming. Unless they're using soft rules and aren't actually using the ingame last Azlanti option.

Technical issues and bugs are the only option where you can revert. Participants are asked to make save backups manually for that, just in case. Otherwise, all decisions and deaths are final :)

Comment

Originally posted by TimeToCollision

u/OwlcatStarrok Can we have above image updated from time to time with lets say "bloody trails" who died and who is still in :D
I can compile (for free) compilaion with people's death if content creators share their VODs somewhere :D

It will of course be updated as they proceed :)

Comment

Originally posted by joeDUBstep

Im worried about the Last Azlanti mode with the game in it's current state. A much better state than PF:KM at launch obviously, but not without some game breaking bugs.

Don't be. In case of bugs it's allowed to revert to an older save by the rules of the challenge.

Comment

Originally posted by worm4real

I actually love the design of the city (at least after I figured out moving the camera makes the platforms move)

If this is intended or a work around I think is the real verdict here. If the whole idea was that you rotate your camera and the city responds, to me that kills any sense of the city. It's no longer "alive" it's just reacting to something that as far as the game world is concerned, doesn't exist. Either they didn't bother with making it navigable without that trick or gave up.

If there is some system for navigating the city that is broken, then it's on them to fix it. Was this segment designed before they decided the camera would rotate? Does it actually make more sense and work better from a fixed perspective? Who knows? They just need to fix it.

Camera rotation affecting the city is completely intentional :)

Comment

Originally posted by Neville_Lynwood

I hope there will be highlights and stuff compiled after the event. I don't think I have the time and energy to try to keep up with all the streamers as it's happening.

After and during, of course!

Comment

Originally posted by discocaddy

Yeah, maybe there can be a director's cut expansion thst fleshes out the last chapter. Things happen so fast and world shattering events and reveals come one after another without properly developing them.

My guess is they ran out of time and money, it's a huge undertaking making a game this big, and writing takes a long time when you have to account for all the possibilities.

What sucks the most however is you don't get to play a lot after your transformation. Such a shame.

There will be a DLC with cosmic scale stakes that allows you to continue playing with your maxed level characters :)

Post

Challenge for the proud name of the Last Azlanti begins! Make your bets - who will become the winner?

Track the progress of your favourite streamers, communicate with them and discuss the challenge at:

https://www.reddit.com/r/OwlcatGames/comments/prvfry/the_last_azlanti_streamer_challenge/

https://previ...

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