Pathfinder: Wrath of the Righteous

Pathfinder: Wrath of the Righteous Dev Tracker




27 Oct

Comment

Originally posted by hello_waldo

Ooh this patch did not fix the mythic progresion window visual error (Abilities 1 and 3 are showing the same selections and Feats 2 and 4 as well). The feats and abilities are still there- just the visuals in the mythic progression view are wrong.

It was such a glaring error, so I did not think it was worth reporting because someone else must surely have. I will now go and report it.

Can you please send a screenshot of what you mean with this? And report a bug from in-game via ALT+B.

Comment

Originally posted by GoldWeek

Mac version still broken I take it? Tried earlier and exact same problems since launch.

I know it's catastrophically frustrating at this point, but unfortunately, still not. It's not forgotten and being worked on for a while now, but it's severely complicated by the fact it only reproduces on multiple specific Mac hardware setups, that take a lot of time to find and obtain for testing, and fixing it on one of them doesn't fix it on others :\ We're investing considerable resources on solving this problem now, and can only apologize that it takes so long.

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Originally posted by Ephemeral_Being

Protective Luck (Witch and Shaman) isn't working against SLA touch attacks like Alchemist Bombs and the Nabasu's Vampiric Touch. This renders these enemies disproportionately dangerous, particularly on Unfair where you literally die if an Alchemist hits you.

The Nabasu in Market Square casts Mass Hold Person. Even if you pass the save, you are paralyzed for one round. This drops a character's AC by 15 points, and likely kills them.

If you start the fight with the Nabasu in RTWP, he ignores the enemy in front of him and charges to cast MHP on something in the five man stack I didn't have buffed/built to solo him. He doesn't even need line of sight or awareness of them. I positioned them on the other side of the map (literally, where you recruit Ember) and he went tearing off to murder them. If you do the fight in turn-based mode, he behaves normally/logically.

If someone could please figure out why the stupid Nabasu has not one, not two,...

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Hello! Please use ALT+B in-game in that scene to describe this behaviour. That'll give us the information needed to fix it.

Comment

For the beta players, here’s what changed from the beta patch:

Highlights:

* Fixed Sosiel’s quest in Battle Bliss;

* Fixed empty Greengates during Arueshalae’s quest;

* Fixed the ability to skin the animals;

* Fixed the vendor UI;

* Azata can enter Drezen now!

Quests

* A book event with Targona, when transforming from an angel into a swarm, lead to a looping dialogue - fixed;

* Dragon’s Awakening - fixed the bug which didn’t allow you to find the cheese you needed. Now it will be at the kitchen;

* Epilogues of Anevia/Irabeth, Hand of the Inheritor, Finnean, and Suture will be displayed now after the Ascension ending, as they should;

* If Anevia left Drezen in chapter 5, Arueshalae’s quest “What you dream of?” will fail if it wasn’t completed before;

* If Red Mask died during the confrontation with Latverk, the dialogue after defeating him used to break, and there was no option to decide ...

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Comment

Originally posted by Synval2436

So... is the Greengates bug and other gamebreaking stuff fixed now?

All demons are back as supposed to :)

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Originally posted by ArtemisShanks

1.1 broke more things than it fixed. Did they just go live with the beta version of 1.1, or did they make additional changes before going live? Specifically, the main quest being broken by the Greengates area being empty and not completable?

It's an updated version, that includes multiple fixes. Greengates is one of them.

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Originally posted by mattgif

Does this mean I can take my game out of beta on Steam and the saves from beta will work in the new release?

Yes.


25 Oct

Comment

Originally posted by Internal-Fox5358

Hi! Just killed the water elemental on core difficulty, didnt get the achievement. Is this bugged or cant we get achievements using the beta 1.1 patch?

Hello, achievements aren't turned on for the beta branch.

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Originally posted by azratul

Is there a similar beta branch for Epic Games store?

Unfortunately not. They'll receive only the full patch.

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Originally posted by lmaoia

where is it though?

Supposed to be fixed a while ago. Does it still not work for you?

Comment

Originally posted by GamerBucket

If I start a new save on the Betatest 1.1. Will it get erased? Sorry if this is a dumb question

It won't be erased. But you may have issues loading your game if you go beta and then decide to roll back to the previous version.


20 Oct

Comment

Originally posted by No_Negotiation5265

Encountered a strange bug with this patch in kingdom management.

Entering kingdom management mode tries to display a "null" event, which I cannot turn off by clicking the cross or by pressing any buttons. The only interaction I have left is accessing the main menu, which prevents me from progressing.

Made a small mod to simply disable the automatic displaying of completed events when entering kingdom mode, and this seemed to fix it for me... Hopefully this will get fixed before the actual release, or maybe it is a local problem on my end, but I can share the mod if anyone has a similar problem.

Yep, already aware of it, thank you. One of the first things to be fixed :)


19 Oct

Comment

Originally posted by EffectiveShare

Awesome. This is so great to see. I see a handful of bugs fixed in there that I've personally reported.

Keep it coming!

Thanks for a great reporting job to you and all others! :)

Comment

Originally posted by Viktri1

I can start a new run on the beta and after it becomes finalized my save will carry over to the non-beta game version right?

Yes.

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Originally posted by VioletOrchid85

Would the patch require a new save?

Nope.

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Originally posted by Kand04

Is the beta branch only available on Steam or also on GoG?

Only on Steam for now.

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Originally posted by Rogahar

Is there an ETA on when these fixes will hit the non-beta version?

1-2 weeks approximately. Maybe a bit more.

Comment

Originally posted by Shirolicious

I would love it if you could look into savegames and loading screens in general getting longer and longer as you progress into the game. There is a noticable difference between act 1 and act4 where i am now, loading times dramatically increased.

While i have a really good pc the loading times are still ok for me personally, i dont think it is the case for the average player.

It's being looked at, although a significant part of it is engine limitations.