Pathfinder: Wrath of the Righteous

Pathfinder: Wrath of the Righteous Dev Tracker




08 Aug

Comment

Originally posted by Cakeriel

Will RTWP come back or will new games all force us to use turn based mode?

Depends on the game in question. We don't have any prejudice against RtWP.

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Originally posted by lithiumxflower

I'd be interested to know whether Owlcat considers the 'old school' CRPG genre to still be particularly profitable. We already saw the big revival with Obsidian in the mid-2010s, but after Tyranny and PoE II, they said they were moving away from the genre because sales weren't good enough. Great news that Owlcat seems very committed though - but i'm curious if you feel that continuing to provide for the genre comes at the cost of better profitability and broader appeal.

We enjoy this genre and it's performing great for the studio. We now have multiple teams, and some of them definitely will be experimenting with neighbouring genres that are true to the formula of "deep narrative + complex mechanics", but we'll continue to make oldschool classic isometric CRPGs as well at the same time.

There's no plan to move away from that in any foreseeable future.

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Originally posted by JackDockz

Do you guys not have phones?

Yeah yeah :) I honestly don't think much of our audience would be happy if we started making mobile games :P

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Originally posted by Canadish27

True! I'm looking more at the older establishment/AAA devs here. Larian is a very unfair example because of God-Emperor Sven being the owner of the business rather than shareholders, so they can invest in long term reputation building measures like reactive voiceacting, as opposed to worrying about the next quarterly report.

I think Owlcat got major investment from GEM Capital, I have no idea how much sway they have though and if they are allowing them to aim for long term growth.

Those investments were somewhere in the times of Wrath Kickstarter. That's extremely old stuff that has long ago been paid out and closed.

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Originally posted by LucasObwhy

Will the Rogue Trader dlcs will be fully voiced too or that is for the next games? and other than the two already announced dlcs do you guys have plans to make more?

Thanks.

Next games. As for more DLCs - it's possible, but wasn't confirmed yet. Somewhat depends on the reception of the first two.

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Originally posted by Zilmainar

17. Would you consider doing a World of Darkness, Star Wars, Rifts (Kevin Siembeida) or DnD game? Would you be willing to do a Warhammer Fantasy cRPG?

These all sound interesting and have their dedicated fanbase among the team. Choosing one would be hard though!

Agree, choosing one would be hard.... choose all of them then. And add in Drakensang, Arcanum into the list 😜

On to serious question. I miss the AMA but there is one question that I really want to ask Owlcat. If it can't be answered now, maybe someone can ask this in the next AMA:

  • Do Owlcat plan to do anything on mobile?

Both Unity and UE5 can export to Android and IOS. While WotR or RT maybe too big to be on mobile, perhaps owlcat can do a smaller CRPG? Or a companion app like the WotR character creation module with a possibility to import the creation back into the main game?

No current plans for anything strictly mobile. If we are ever to look at something like this, that'd probably be ports of existing games to platforms that can fit them, not something mobile-exclusive.

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Originally posted by Haddock_Lotus

Am I the only that felt missing the question "When there will be a announcement of a new game?"

Soon (tm) :)

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Originally posted by Steravian

Its missing one question that many WotR fans would probably still want to hear.

Namely...is the chance for more content for Gold Dragon still likely or WotR will probably only receive minor fixes/hotfixes in the future as there is no more time and/or budget for anything else?

Yes. A set of mechanical changes and improvements is already in development, story content is being discussed/planned at the moment. You guys did a really good job on reception of the Devil and the influx of Steam reviews after that, the team and top management was amazed by the response, so unless something really unexpected and negative gets in the way, it's coming.

Comment

Originally posted by Pitiful-Highlight-69

Theres a lot of positives to takeaway from this, some ambivalent, some minorly negative like the answer to the gamepass question not just being a hard no. Dont do gamepass and dont entertain the idea, its such a trap.

But the biggest thing for me is the gigantic screaming red flag that is you are aiming for all projects will be fully voiced going forward. How much is going to be sacrificed from every game going forward to make that happen? Rogue Trader was already rushed, unfinished, and borderline unplayably buggy on release. How much worse would that game have been if every single NPC in that game had been voiced? That sounds like a lot of budget and a lot of time. Would there just not have been a 4th act at all? Like holy hell.

BG3 is not the standard to try and match. Its not even an ideal to try and match. Im trying to picture WotR fully voiced, and all im coming away with is instead of a game as good or better than BG3 we instead would have gotten, on launch...

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I've already commented on a similar question in another thread, but I'll repeat it here.

It's mostly a question of budget, and the studio is willing to push in this direction more, because we believe it is what makes the game more immersive and attractive, it follows the modern standards of quality, and most importantly, it's impossible to count how many times the players asked this from us over the course of the history of our games. We aren't planning any significant changes to writing/amount of text when it comes to games in the same genre, so don't worry about that.

As for the length of the games, we have already been feeling for a while that we overstretch ourselves everytime, causing the last acts to feel lacking or unfinished, especially before the DLCs are released. We feel that the future games could benefit from being a bit shorter (not dramatically, maybe by 20% or so), but better polished, less buggy and more packed with reactivity and content for the e...

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Comment

Originally posted by Escarche

Feels like 95% of the questions ended up with 'we cannot talk about this' answers, hahah.

There's a lot of stuff we can't talk about, but we left some hints here and there :)


07 Aug

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Originally posted by Successful-Floor-738

-No Pathfinder, Starfinder, World of Darkness projects in development

-Future games will be fully voiced

-One new game will be UE5, will be more cinematic and will have a larger budget

-Other games may be traditional isometric CRPGs

-The games in development are NOT new IPs from Owlcat

-Potential Kingmaker/WOTR remaster to 2E ruleset in the future (Not confirmed, they aren’t sure whether to do it yet and even if they did that wouldn’t be a thing for atleast 3 years)

Post

Reposting the AMA for content makers that we recently published, for the full text to be available for discussion. Enjoy, Reddit :)

1. How many games are you currently working on?

We have several new games in development. We will announce them when we are ready - stay tuned! Meanwhile, we continue the support of existing two projects - Pathfinder: Wrath of the Righteous and Warhammer 40,000: Rogue Trader

2. How much voice acting are you looking at for future projects?

We believe that full VO has become a must-have feature (even if it takes a significant budget to implement) and are currently working to make full VO applicable to all future titles.

3. Can we expect to see more Pathfinder stuff soon? Or ever? Or Starfinder?

We don't exclude such possibility in future, but there's no Pathfinder or Starfinder game in development right now.

4. I believe it was mentioned at ...

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Comment

Originally posted by Nixzilla25

A vampire the masquerade game from you guys would be insane! Thank you for always interacting with the community.

Always welcome! I agree that working on that would be a blast. But then again, we're pretty occupied at the moment as it is :)

Comment

Originally posted by rdtusrname

One more thing Starrok. If you don't mind.

Which class that is still not implemented do you miss the most?

There's already plenty of them, if you ask me personally :)

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Originally posted by whyktor

If you can make the game shorter, I'm pretty sure Wrath was already suposed to be shorter than kingmaker... and we got an amazing game that's not at all shorter than kingmaker ^^

If I remember correctly, in the first drafts the planned amount of content for Wrath was supposed to be 80 hours.

We all know where that ended up, lol.

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Originally posted by rdtusrname

Come to think, how come you are able to include Kingmaker in that idea? Has something changed with the License Hell™?

Not really I'm afraid. A man can dream.

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Originally posted by SorriorDraconus

I'm gonna be honest..I really hope to someday see more 1e stuff from you all been a masssive fan since kingmaker and prefer 1e over 2e..Though i do fully recognize this is one persons wish and i know corporate stuff can get in the way of such things but just wanted to add this bit to show still support for 1e out here.

Also in general i just love your guys works and i do hope you all stick around for a long ass time making amazing games

If a next game is to ever happen, it'd be a very long debate which system to use. PF2E is fresher, newer and has its own cool aspects, but there's also a massive amount of content and expertise for PF1E which would be a shame to lose. A quite tough choice.

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Originally posted by Jubez187

Yeah this is the only thing i don't like. This is a MASSIVE spike in costs. We *will* lose some things. Whether it's writing content, game length, difficulty. There is no way we will maintain everything and balloon this cost.

This will undoubtedly force owlcats hand to bring in more players which usually never bodes well for the OG fans, ESPECIALLY with the type of games OC makes.

Or the budget can be simply increased proportionally :)

Also let's be honest about it, our games are a bit overstretched by the end chapters, and that's felt. Some reasonable (not dramatic) shortening in favour of more polishing, better release quality and reactivity (and more 'horizontal' mutually exclusive choices, which make the game more varied, but not longer) wouldn't hurt at all.

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Originally posted by Somethincleverngeeky

Imagine, for a moment, you could only ever make Inquisitor builds in Pathfinder. Any time you looked at a different class, people started screaming at you 'NO! YOU CAN'T MAKE A BARD OR A FIGHTER! YOU'RE KNOWN FOR INQUISITORS!' Sure, you could build some unique inquisitor builds with all the different feats available to you, but you see everyone around you showing off their Gendarme builds and you want to branch out.

Owlcat isn't currently working on Pathfinder games right now. But that doesn't mean they've burned that bridge. They want something new, to expand their purview beyond simply Pathfinder and Pathfinder only, and I can't blame them for that. Creative burnout can lead to some pretty bad games. I'd rather they leave for a time with that possibility of coming back than force themselves to keep making the same type of games over and over again and lose the passion they have.

This person knows what they are talking about. Listen to this person :)

Comment

Originally posted by Successful-Floor-738

-No Pathfinder, Starfinder, World of Darkness projects in development

-Future games will be fully voiced

-One new game will be UE5, will be more cinematic and will have a larger budget

-Other games may be traditional isometric CRPGs

-The games in development are NOT new IPs from Owlcat

-Potential Kingmaker/WOTR remaster to 2E ruleset in the future (Not confirmed, they aren’t sure whether to do it yet and even if they did that wouldn’t be a thing for atleast 3 years)

Just a quick note - a remaster of our older games, potentially with PF2E, is something that would be fun at some point in future, but there's no movement around it in any way right now. For now it's just an idea that may one day go further. Certainly not in the nearest ~3 years at least.