This isnt all the new Archetypes right?
Rest are covered in the first article: https://store.steampowered.com/news/app/1184370/view/3717218046706419466
This isnt all the new Archetypes right?
Rest are covered in the first article: https://store.steampowered.com/news/app/1184370/view/3717218046706419466
Between this game and Rogue I doubt I will be playing anything but Owlcat games for the next little while. You guys make the games I've always wanted.
Is it to much to ask for one in this vain based on medieval europe or warring states Japan or something a bit more grounded? We got the fun fantasy with Path, scifi with RT, now we just need some civilization style fun.
Thank you for the trust!
Unfortunately these decisions are not something you can just ask us to do :) They are planned years in advance and go through really hot internal debates before any decision is taken.
Awesome stuff!! Are you able to give us an idea when we can expect to receive part 2 of the new archetypes reveal? And/or details on the new mythic feats etc. coming with update 2.2.
Thanks in advance!
Article about the second part of archetypes is coming tomorrow :)
We're adding blood VFX to blood kineticist spells in 2.2, yes.
These creatures come from Pathfinder: Kingmaker. In early development, the ponies in the game were invisible, as they had no model. This is where the bugs came into play. Because of one, the "Summon Monster" spell only summoned ponies. And because of another, the summoned "monsters" attacked the summoner.
As a result, in the alpha version of Kingmaker it was possible to summon a small herd of invisible ponies that chased the character around the map.
I can see how Crusade may become a chore after multiple playthroughs, and I know it has a series of flaws, but I had a lot of fun playing it in my main Angel run :) Sometimes to the point that I was annoyed that I had to go back to exploring things with my party again.
And no, not because I'm biased :)
So the archtypes are linked to buying the DLC? Guess I'll just have to get them then, all very awesome and exciting classes.
Yup, archetypes are a part of DLC content.
Asked elsewhere, but is there any chance that certain companions will be able to be reclassed into a new archetype? The reason I ask is a few of these archetypes seem almost perfect for said characters.
One of the Lich Companions Ciar would honestly be perfect in the Ghost Rider archetype, like it makes a lot of sense to me. And a later game companion, Trever, is practically written to be a Tortured Crusader (albeit his Chaotic Alignment may impact that). Spoiled them in case they are considered spoilers due to their nature in the game, but still wondering if either of these characters can be reclassed into the new archetypes at all?
Definitely not for the DLC. And unlikely at all, because then the main campaign would REQUIRE the DLC for playthrough.
Took a while indeed. Sorry about that!
What's the release date?
I apologize. There is a 2.2 update that I think the DLC is dependent on. The 2.2 update include the Pearl of Power, I think.
I was curious if the additional archetypes were unlocked by purchasing the DLC or part of the 2.2 update. If unlocked by purchasing the DLC, are they available game-wide or only usable in The Lord of Nothing?
You need to purchase the DLC to unlock the archetypes. If you do so, they will be available both in the Lord of Nothing mini-campaign, and in the main campaign.
to be clear, these Archetypes are only with purchase of Lord of nothing DLC, or are being added to base campaign?
are they useable in base campaign, with purchase?
They are added if you buy the DLC and yes, they are usable in the base campaign.