Pathfinder: Wrath of the Righteous

Pathfinder: Wrath of the Righteous Dev Tracker




13 Aug

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Hello, friends!

Today, we have exciting news for everyone who loves narrative-driven video games — Owlcat Games is embarking on a new quest to help other studios as a publisher. We will work with teams that share our passion for telling captivating stories through narrative-driven games. Together we want to deliver new, exciting experiences, akin to what we as a studio aim to create ourselves.

After reviewing more than 50 projects, we have signed deals with two talented development teams — Emotion Spark Studio, based in Serbia, and Another Angle Games, based in Poland.

Emotion Spark Studio is working on a narrative RPG called ...

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Currently there is no such option, but we don't exclude such possibility in future.

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Originally posted by AKA_Sotof_The_Second

I will count yesterdays. It's a great game. :D

All my troubles seemed so far away... :D

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Originally posted by scarykoala

I do like 4X games. Okay, thanks!

Also, you guys ever consider picking up Deathwatch? Y’all pretty much have the FFG ruleset programmed, and it comes with classes already designed. Could make for an interesting RPG.

We've considered a lot of things, and of course we're aware of Deathwatch's existence. What we picked in the end I can't say for now though :)

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Originally posted by AKA_Sotof_The_Second

This exactly. They've had 3 (I think?) big updates since release.

4 afaik, 5 if you count yesterday's.

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Originally posted by shodan13

Less to make fun of and more to illustrate the string of bizarre and counterproductive decisions being made at Paradox Publishing.

There are so many factors invisible to the public that can cause such decisions, that it's really not productive to discuss without having all the details. It's not like they intentionally wanted to make things worse.


12 Aug

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Originally posted by shodan13

Imagine if they had released it into early access, taken feedback and finished it for the 1.0 release.

You can't mince meat backwards, unfortunately.

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Originally posted by CongregationOfFoxes

the people that enjoyed this game seemed immensely disappointed at release, if it's doing better now I'm excited to give it a shot it seems like it's got interesting ideas that are hooking ppl

It's absolutely better now, was playing it for the last few weeks and had a ton of fun. And now you can finally play proper simultaneous multiplayer. It's still in the beta, so ain't completely stable yet, but playable nonetheless.

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Originally posted by scarykoala

I heard that it was ambitious, but it really didn’t meet its goals. Has it actually become good? Because love and passion alone don’t make a great game. Like, is it actually worth the $70 (base game plus DLC)? Because that’s a fair bit of money for anything short of an EXCELLENT game.

You know that feeling when you play Wrath of the Righteous for the first time and get hit with the realization just how much content there is to explore in the game?I had that when playing this game. 10 basic ages and 20+ more variant ages each with its own mechanics, wow.

It's still a bit rough on the edges in terms of lategame performance and some missing UI QoL features, but it's absolutely playable and worth it to my taste, if you like 4x games.

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Originally posted by RandomBaguetteGamer

That may be true but Paradox management is drunk at best if we're not talking about CK, EU, Vic, or HoI. They recently cancelled a finished Sims like project a few days before the initially planned release because why the F not. I feel like these guys need all the help they can get. Just in case.

It never happens because "why not". Cancelling a project on late stages of development is a VERY tough decision and has devastating consequences on finances, reputation and most importantly, morale of the team. It is not done on a whim. It means something went horribly wrong with the development.

We will most likely never know what exactly, but it's really not something to make fun of.

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Originally posted by Nenneth

Did you even read the reviews? they are all about how the devs are selling dlcs before finishing the base game.

Amount of content in the base game is immense, and it plays pretty well at this point.

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Originally posted by Keated

Oooh, I saw a lot of chatter about this a few months ago, and some lets plays, and it seems like an accelerated Civ. I should check it out again xD

To me it feels like Civ5, but with tons of new features. Wouldn't call it accelerated, it plays slower on average, and there's just so much more going on.

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Originally posted by cheradenine66

Paradox is not any way a "huge" publisher. It's as indie as they come, being about 50 times smaller than, say, EA

Sums for each game vary a lot, and I don't think Millenia has received all that much. Regardless, my main point here is that it's a cool game that's worth attention :)

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Originally posted by rbartlejr

I bought it during pre-release and for some reason, I never really "got" it. I've played Civ since Civ I and I guess I'm looking at it wrong. The expansion part is beyond me. I expanded to another city but it seemed like they were individual city-states and were never "connected". I can't really explain it, I attacked another city-state thinking they were barbarians and they roll-stomped me. Later I got roll-stomped by actual barbarians and gave up because there was no way I could decrease their number (that I could find). I rage-quit and refunded shortly after that.

The expansion cities start out as vassals that you need to integrate later to make them a real city.

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Originally posted by Gobbos_

I so wanted MIllenia to be good... Didn't buy it solely because of bad reviews and the issues the game had. It looked awesome.

I've been playing it a lot recently and it is absolutely worth checking out at the moment. They've fixed a lot of the complaints since release.

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Hey guys! This isn't directly Pathfinder-related, but I thought it's a good place to address you anyway with something that might be worth your attention. Hope you forgive me for this little intrusion.

Some of you may remember how many years ago, we as a studio had a rather rough start with Pathfinder: Kingmaker, where the game turned out to be so big and ambitious that we failed to deliver the quality in time. We had disastrous technical issues at launch.

Only thanks to your continuious trust in us, your support and your patience, we were able to recover, eventually fixing what was broken, continuing to do what we love and slowly growing into the studio you know today. You've literally saved us, and how much we are thankful to your patience back then (and to our other hiccups over the course of our history that, well, do happen sometimes) is immeasurable.

But why am I talking about this?

For some time, I've been tracking the development of a game ca...

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Passed the regards! This means a lot to us, thank you a lot :)


09 Aug

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Originally posted by Attemos

Will co-op be returning in future games? I'm playing through RT in co-op right now and it's been great so far, wishing it was in the pathfinder games as well :)

It is possible, yes.

Sadly it won't really be ported back to Pathfinder, the game simply isn't built with it in mind.


08 Aug

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Originally posted by Canadish27

Thanks for he transparency and confirming, that is encouraging to hear. I hope my comments are taken the right way here - just shy from being burned before.

You guys were one of the handful of players to rejuvinate CRPGs, and punched way above weight class and I do hope to keep enjoying Owlcat games for many years to come.

No worries. Owlcat has full creative and operative control on what we are doing now, that's one of the reasons we've lost Kingmaker - it was our ticket to independence.