Pathfinder: Wrath of the Righteous

Pathfinder: Wrath of the Righteous Dev Tracker




18 Nov

Comment

Originally posted by SkyHiRider

You could make it an unlockable after one finishes the game once. And you can lock down the name, portrait and voice.

Or at least make the first five mercs free. I mean would not many mercs pay is to get mythic powers for themselves?

The problem is game gets boring on replays, ending up with same meta builds for each companion over and over.

And there are no mods on consoles.

Oh, and maybe more people would buy the next dlc if they could apply the new classes on companions.

Tortured crusader Trever, Ghost Rider lich companion..

For PC, it's easily solved by a mod. I can see how a certain % of players on console would like to make use of it, but sadly there are many way more prioritized things to update on console to even consider it.


17 Nov

Comment

Originally posted by Mantisfactory

BG3 convinced me that I don't want full respec for companions.

Same, it's one of the weakest things about the game. The characters are mostly blank dolls with no mechanical identity. They are just walking stories we can slot into any mechanical role -- even in cases where doing so is essentially undermining their entire character, like Wyll and Gale.

I am capable of understanding why players want this, but I absolutely do not. I think a respec down to level 1, retaining their class and stats, is a better setup.

If people want completely blank paper dolls to make mechanically perfect companions, mercenaries are available. I think it's a reasonable cost to have perfected mercenary-companion builds.

Despite what some people seem to want to believe, the design matters and allowing 'options' for everything on the basis that it's a single-player game and people can do or not do what they want is willfully ignoring that e...

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I don't think I can explain it better than the person above. First and foremost, it's a design choice. One of the small pieces of the puzzle that creates the overall feel of the game.

Comment

This will not be a part of intended game experience due to story reasons. There's a mod that allows you to do that though, if you wish to ignore the boundaries set by the designers.


16 Nov


15 Nov

Comment

Originally posted by Zoze13

My understanding is it drops for us same time as PC. Hopefully someone can confirm here.

Correct!


14 Nov

Comment

We had it as one of the options in the survey, and it was rated somewhere around 8th or 9th in popularity out of ~15 options. So it's something we considered, but other options looked more attractive in the end. Sadly, it's unlikely that any more full-fledged DLCs are to come after Season Pass 2 is finished.

Comment

Originally posted by Duke_Jorgas

Is this a new companion?

Not a companion, but an NPC that will interact with you a lot in the DLC.


13 Nov

Comment

Great shot!

Return to base immediately.


10 Nov


09 Nov

Comment

Originally posted by matteste

I remember hearing that one of the characters that show in this DLC is an Automaton. Does that mean that we will also be able to play as one and have it as a selectable race?

No, it's companion-specific, similar to how Arushalae had a unique race/archetype. A whole new selectable race is roughly tenfold more expensive to include.

Comment

Originally posted by marcusph15

Will they be additional VFX for things like inevitable Fate ability or it exclusively for the Blood Kineticist?

There are a few new spell VFXes. Don't have a complete list on my hands yet though so can't say whether Inevitable Fate is included.

Comment

Originally posted by lostinlimbo25

Yeah, my game is up to date. I think the only time I have ever seen the swarm effect was on my very first play through at launch.

Checked with the QA team, 2.2 has that fix as well.


08 Nov

Comment

Originally posted by lostinlimbo25

For instance at lepers smile, the location should be riddled with insects buzzing around but now you only get the audio effect but not the visual.

Odd, I could swear it was fixed a good while ago. Are you using an up-to-date version?

Comment

Originally posted by lostinlimbo25

Is the missing swarm visual been fixed with the next update?

Missing swarm visual? Could you elaborate?