/u/OwlcatStarrok Have a look at tabletop tweaks for some heavy inspiration on general improvements.
Our devs track the most popular mods and some of the features introduced in them sometimes end up in the main game, as it happened TBM did in its time.
Do note however, that the game designers see a bigger picture, and sometimes a feature that seems to be an obvious QoL improvement on the first glance, may actually break the 'oldschool magic' the game has, which is so praised by our playerbase. The player or modmaker may not realize this until they suddenly get that creepy "It's not the same anymore" feeling, which I'm certain most of you felt at least once, especially with MMOs, and it's the game designer's role to prevent that.
It's a very thin line, making the game accessible and at the same time not making it 'optimized' to the point it feels shallow and 'sterile'. I really respect the folk in our game design team because imo they are able to dance around this blade's edge perfectly.
Generally, this is an interesting topic I'd be happy to share more th...
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