Pathfinder: Wrath of the Righteous

Pathfinder: Wrath of the Righteous Dev Tracker




06 Oct

Comment

Originally posted by Skurrio

Their builds are tied into their stories, yes. The team believes that altering them has a negative impact on immersion

Please explain how 14/13/19/9/10/15 TSS Val with EWP: Bastard Sword ties into her Story. Or should we just look at the 9 Int and say "well that explains everything".

or if you are adamant that you need this and it won't affect your experience, I believe there are mods that let you accomplish that.

While I can certainly use Mods, there are still many People that play either on Console or just struggle to use Mods. Would it be to much to ask to put the Option for full Respecs into the Game together with the Warning that the Developers will be disappointed if you use it? (Similiar to the Unfair Warning)

You see, between having so much stuff we'd still love to improve about the game, a rather limited demand for this, availibility of mods for majority of the players and extremely limited resources for things like these, this would be very low on priority list, even if we wanted to do it. Sadly, as a developer team, you always have to choose what you can afford to put your effort into, can't have it all.

Comment

Originally posted by Skurrio

That's seems like a good Reason why there isn't a restricted full Respec.

Why isn't there an unrestricted full Respec, though? Is it really better for the Story, when Players use Mercs because some of the Companions are just plain terrible build?

Their builds are tied into their stories, yes. The team believes that altering them has a negative impact on immersion.

If you want full control over your build, you can use mercs, or if you are adamant that you need this and it won't affect your experience, I believe there are mods that let you accomplish that.

Comment

Originally posted by rhyithan

Any chance you guys need a graphic designer/Artworker?

You may want to check https://owlcat.games/careers

Comment

Originally posted by Skurrio

I understand what you mean, and I too wish there was a way to handle it. But I really don't see how.

Restricted Full Respec. Relocate Skill Levels/Attributes/Feats but restrict the Choice of Archetypes/Classes.

The way that interface is currently coded, it is not able to support such restrictions. It would require a significant internal overhaul of the system to make that work, and it's a serious resource investment which is unlikely to happen.

Comment

Originally posted by roshiron1818

From what I hear Unity is practicing some pretty unfriendly practices and developers are rebelling against them. Besides Unreal is more popular, open, and their terms are reliably static, and far more importantly it's a lot easier to find skilled help when using Unreal.

It has nothing to do with the current Unity shenanigans :)

Comment

Originally posted by CzarTyr

Is the WOTR dlc part of the main game or do you make a new save with new character or something. I bought the original season pass at launch but never came back and tried the dlc

If you refer to DLC5, there's both a new story that you can create a new character for, or import a character from DLC2. There's also story content in Act V for the main campaign.

Comment

Originally posted by peranamcor

I have a couple of questions about the rework.

First, will assassinate require melee weapons only, or will we be able to use ranged weapons for it.

Secondly, will assassin still have his sneak attack progression since it wasn't mentioned in rework.

Thirdly, will Greybor the fabled can't take assassin levels assassin be able to take it now, or is he still left in the tavern alone.

  1. Yes, melee only.
  2. Progression stays the same.
  3. Yes, the prestige class is available for true neutrals now.
Comment

Originally posted by Happiste38560

It sounds so freaking cool!

Do you know how much of a delay (if there's some) there is between pc release and console release?

Unless some unexpected issues arise, there should be no delay.


05 Oct

Comment

Originally posted by i_am_shook_

Thanks for the clarification! I'm dying to see the new stuff you guys have added. If the datamines are anywhere near close to true, well I'm sure it'll be a happy holiday season

Oh they are pretty close. Some stuff may be changed, removed or updated, but the overall picture is similar.

Comment

Originally posted by i_am_shook_

I'm glad to hear the rework and Mythic feats will be free! Does that mean the Archetypes, Spells, and any non-mythic feats added will require the DLC? I'll be buying it regardless but I'm sure many are curious.

Of course, the new archetypes are a part of DLC content along with everything that they include.

Comment

Originally posted by Zoze13

Thanks for much for the communication. What will change in the base game from this DLC? New archetypes I’ve read, correct?

New archetypes and spells for them, plus a new significantly sized quest and dungeon for the commander in Act V. At the same time we're releasing a big free patch together with the DLC, with a pack of new mythic feats (armor mythic feat among them, and not one but a whole array of different ones for different types of armor and shields), and some gorgeous new VFX for some of the spells that previously used placeholders or lacked them alltogether. For example, Blood kineticist now actually throws around blood.

Comment

Originally posted by Tosoweigh

Is there any possibility for playable Androids in this DLC or in the last one? like how Tieflings were added in Kingmaker's DLC?

Not in the plans right now, unfortunately.

Comment

Originally posted by i_am_shook_

Yes, DLC 5 is set to add 15 more archetypes to the main game along with new spells and feats. The 2.2 patch will also include Mythic Feats and the rework to Assassin for everyone, even if you didn't get the DLC.

For the Mythic options, I know they planned on making Mythic Armor feats at least. No clue on anything else that's dropping. If you search the subreddit you can find a couple confirmed archetypes and a few speculations.

Edit: Added distinction about the Patch and the DLC

Note that the new mythic feats and the assassin rework aren't a part of the DLC - they are a part of free 2.2 patch that will come simultaneously with the DLC.

Comment

Originally posted by Nykidemus

That adds quite a bit more interest in Through the Ashes. Not being able to play with the mythic builds has kept me from playing it thus far, despite having purchased it.

Will Penta be available for the parts of Through the Ashes that are already out, or does she show up for the first time in the new material?

New material, of course. She joins you in the new part of the story.

Comment

Originally posted by Cryoto

I hope they'll be a playable race (and a companion) in the next game... right guys?

Who knows! I, for once, would be excited to see it as a race too. But I understand it's a big investment.