Pathfinder: Wrath of the Righteous

Pathfinder: Wrath of the Righteous Dev Tracker




17 Sep

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We are monitoring the situation, it is constantly evolving so it's pretty early to say anything yet. Rogue Trader launch is definitely not affected, at least.


15 Sep

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Originally posted by CSRaghunandan

when is it coming out?

Don't have an ETA that I can share yet. Trying to get it done as soon as possible.


14 Sep

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Really cool art.


13 Sep

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Originally posted by Sevens2-

As far as I can tell, none of the DLC comes with trophies. If so, why is that?

Hello. They require certain additional time and effort, and currently we have more prioritized things in focus. We hope to add them later on, though.

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It's not an error. It's life, aka budget limitations :)

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Originally posted by Ok_Communication6291

Wow, great news...

Anyway, what about DLC release date?

Soon (tm) :D

To be serious though, there were a number of reasons for a delay, but I've seen the WIPs and I'm certain you guys won't be disappointed with the long wait. The delay definitely helped with the amount of content. It will also contain way more than just the ending for the Through the Ashes story, but a good chunk of mechanical content, too. With it also will come a free big patch with the new mythic feats, including the long-anticipated heavy armor feat.

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Originally posted by VerminLord_

Hi! I have PS5 version. I really like this game but need to admit that since last patch quick save time raised from few seconds to even 15-20

We're preparing a fix for that, rough ETA is ~2 weeks.

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Originally posted by sco-tt

When I played in April, the game wasn't the most stable thing, to be honest... it would crash pretty frequently after playing for a while. Don't know if there have been any updates since then that have improved it. It also doesn't have a ps5 dedicated version, which I don't even know if it would help, but I would like one in the future for sure. It is still definitely worth it, and it became an all-time favorite of mine!

A dedicated version is in production at the moment.


12 Sep

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Originally posted by TarienCole

I agree this likely won't be their only 40K game. But I sincerely doubt they'll drop Pathfinder. They have 2 teams so they can manage 2 projects. The implications being they can develop 2 franchises. They've never said no to more Pathfinder in the future. They've only said 2E doesn't interest them.

We've never excluded a possibility for more PF games indeed. 40k is in the spotlight right now, but that doesn't mean we've suddenly lost our love for Pathfinder :) Time will tell. Don't take it as confirmation of any sort though, it is simply thoughts on the matter. As for 1E and 2E, it's more about having so much finished groundwork for 1E which would become obsolete if switching the ruleset, rather than some specific prejudice against 2E.


11 Sep

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Originally posted by a-pox-on-you

Are you aware that updates 1.16 / 1.17 have pretty much ruined the game on Playstation?

I've timed things on PS5 (so SSD). "Quick" save takes ~65s with the game locked up for ~50s. An area transition with an autosave takes as long or longer with the added bonus that the game is liable to crash before the area transition is complete so that we get to do it all over again.

Kingmaker had an option to increase the number of quick save slots and to disable autosaves. Can we have the same thing in WotR, please? Slow saving interferes destructively with slow loading for a truly awful user experience.

I don't like being curmudgeonly, but when you put out updates that - basically - soil the sheets, you need to take a long, hard look at your process.

God knows what things are like on the PS4.

Hello! The team's aware of the saving time increase introduced after a switch to the new Unity version in the last update. It is being investigated at the moment, hoping to address it soon.

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Originally posted by El3ktroHexe

Only PS5? Not for SX? That would be a big bummer for me, I hope you just forgot SX to mention :D

But good to know that photo mode will come some day.

So far the focus is on development of the PS5 build. Once it's done, we'll see what can be done with xbox.

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Originally posted by El3ktroHexe

They deleted the information about the photo mode? So this one will never come to console? I don't get it. What's with SX/PS5 version?

One year later and lot of issues are left to fix. It's a shame for that great game. Hopefully it will be fixed. Someday...

PS5 version is undergoing testing at the moment. As for photo mode, we are waiting to see the performance and stability on this version first. The mode is a huge toll on memory, and we have to be sure it functions well. It's of little use without the updated textures, either way.


31 Aug

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Originally posted by JigglyWiggly_

How about now :D

Still in development. Sorry that it takes longer than usual!


30 Aug

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Originally posted by cfrolik

Oh, I don’t want spoilers. But an approximate release date would be nice. :)

We'll announce it once we're ready, sadly I can't give that ahead of time :)


28 Aug

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Originally posted by Red_Icnivad

That would be surprising to hear they specifically unbalanced the paths. I dunno, maybe u/OwlcatStarrok can shed some light on their intentions?

There was never an intention to make all mythic paths equal. Each of them should give an epic feel and must be able to complete the game, but that's it.

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It's pretty far in development at the moment. If you wish to know things ahead of time (beware for spoilers and unfinished content), I'm certain that dataminers such as u/ranadiel can help you :)

Sorry for the delay. We know it takes longer than usual, but hopefully you guys will enjoy the result.


27 Aug

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Originally posted by Loud-Yogurtcloset-32

Any estimation on when we can expect an update?

It's running through the final phases of testing. Technically, it's ready, even the patchnotes are written, but switching to a new version of the Unity engine is a delicate process, so the team's busy scrupulously checking every bit of the game at the moment.