Path of Exile

Path of Exile Dev Tracker




30 Jan

Comment

Originally posted by Nyle7

Something has been bothering me for a long time now from watching podcasts, listening to interviews, reading posts, etc.

GGG seems very obsessed with player retention. It is obviously a very important metric for them since they constantly bring it up when comparing leagues. It's also setting a trend in league challenges. They are getting longer and longer, with the most extreme example of Betrayal's "Atlas Objectives" challenge. This challenge in particular requires players to either run A LOT of maps, or log in daily for the majority of the league to get it done.

The reason I have a problem with this is because I do not want to play Path of Exile full time. ARPGs are a bit of an anomaly when it comes to player behaviour. Generally players will play for "short" stints and then quit to go play other games but consistently come back for the next league/season/ladder reset. With GGGs constant focus on player retention it worries me that they will get playe...

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When we refer to Player Retention here we are actually referring to what you are calling the Player Return Rate.

In fact, the central thesis of the talk is that it's better to get players to want to return next cycle than it is to try and keep a player playing forever.

So a lot of what you said actually summarises the talk we are giving.

If there is a trend for challenges being harder each league, I can assure you that it's not intentional.

Let me ask you this question: If I told you to create some challenges that are intended to take players a 1 month to complete, how accurately do you think you would be able to hit that target without having a a month to test it? Yes, you can do some modelling in excel but quite honestly it's not easy to make predictions accurately over that kind of time scale. Players tend to always find ways of doing things faster than we expect, so the designers of challenges tend to err on the side of making them harder.

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Comment

Originally posted by TichoSlicer

how to employ multiple overlapping axes of randomness for additional replayability

This shit is bullshit and should end already!

This isn't talking about RNG-gating end-game content (which I believe is what you're worried about), but about the concept of having content that can vary in as many different ways as possible simultaneously. For example, even a simple league like Breach has the following axes:

  • The location of the breach in the level can be either good or bad. It could be in a wide-open area or a narrow corridor.
  • The flavour of the breach (out of the different types) is random
  • The positions of the random spawns of the monsters around the perimeter can favour the side you happen to be clearing, so you can be lucky or unlucky on that
  • The number of monsters spawned is random
  • The composition of monsters spawned can be good or bad (more rares or not)
  • The hidden breach chests are spawned randomly
  • Breachlords can spawn randomly during the right
  • The splinters dropped have a large random element
  • And so on. We had a longe...
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29 Jan

Post
At this year's Game Developers Conference in San Francisco this March, Chris will present a talk entitled "Designing Path of Exile to be Played Forever". While the scheduled date and time for the talk has yet to be locked down, this post[www.pathofexile.com] describes what the talk covers in case you're attending GDC and want to attend!
Comment

Hey there! What level is your character? Are you able to access your hideout through the map at the waypoint? There should be a small blue pin in the corner of the world map when viewed from the waypoint, which when clicked takes you to your hideout. :)

Comment

Thanks for letting us know! We'll get this checked out. :)

Anyone else that's having this problem that finds this post please post in here too!

Comment

I've fixed this up for you, sorry about that! :)

Post




At this year's Game Developers Conference in San Francisco this March, Chris will present a talk entitled "Designing Path of Exile to be Played Forever". While the scheduled date and time for the talk has yet to be locked down, this post describes what the talk covers in case you're attending GDC and want to attend!

Talk Description:
Since its release in 2013, the player base of 'Path of Exile' has grown from hundreds of thousands to millions of active players by having a plan for sustainable long-term development.

In this session, Chris Wilson will describe how 'Path of Exile' has been designed to retain and grow its community for the very long term. He will cover how to structure releases into seasons with predictable release dates and scope, how to re-use content for rapid development, ho... Read more
Post
We are in the fourth and final week of our Hideout Competition where you can win awesome prizes and showcase your excellent hideout creation skills. The competition ends on February 3rd (PST) so there's only a few days left to get your submissions in. In the meantime, we've rounded up more highlights from the submissions so far into a video for you to watch!

Click here to check it out!

28 Jan

Comment

" The_Rusty_Spork wrote: You're the highlight, Natalia <3


Spoiler

Post




We are in the fourth and final week of our Hideout Competition where you can win awesome prizes and showcase your excellent hideout creation skills. The competition ends on February 3rd (PST) so there's only a few days left to get your submissions in. Timezones are complicated so just in case, ... Read more
Comment

Hi iseepinkorcs!

We are currently experiencing a high demand for customer support which has affected our response times. I can confirm we have received your response, and we will get back to you as soon as we can. :)

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We are still experiencing high demand for customer support.

We have received your email and will get back to you as soon as we can!

Comment

Hi Davvis,

I have sent you a private message regarding this.