Path of Exile

Path of Exile Dev Tracker




09 Feb


08 Feb

Comment

Originally posted by HermanManly

I can only imagine Bex's face as she browses this thread... she's probably loving it; knowing just how wrong all of us are

Have you ever been observing someone when they turn around and suddenly lock eyes with you? That's exactly how reading this comment felt. MRW

Comment

@xhopesfall24

I have gone ahead and posted a response from Stacey on this below, I hope this helps!

" Stacey_GGG wrote: Just chiming in here, it is not uncommon to receive physical items from J!NX (T-Shirt and Hoodie in this case) separately. The Signed Art Pack is shipped from our office in New Zealand, so this will arrive by itself also. :)




Post
    Bex_GGG on Steam - Thread - Direct
At the beginning of this week our Hideout Competition[www.pathofexile.com] concluded. Over the past few days we've visited hundreds of unique and creative hideouts submitted by the participants and today we're finally ready to announce the winners. Click here to watch a video with the top five winners and be sure to check out this news post to view the rest of them!

... Read more

07 Feb

Post




At the beginning of this week our Hideout Competition concluded. Over the past few days we've visited hundreds of unique and creative hideouts submitted by the participants and today we're finally ready to announce the winners!

Check out the video with the top five winners below!



Top Three Winners

Prize pool

  • Custom avat...
Read more

06 Feb

Post
    Bex_GGG on Steam - Thread - Direct
Looking at league statistics is interesting for our designers and a good opportunity for us to see how actual player behaviour might differ to what we expected. Today we're sharing more stats from the Betrayal league, including completion of Safehouses, time spent in the Mastermind's Lair and completed challenges. Click here to check out the full news post.[www.pathofexile.com]
Post




Looking at league statistics is interesting for our designers and a good opportunity for us to see how actual player behaviour might differ to what we expected.

Betrayal's endgame content was focused around Safehouses. These were not intended to be equally common, and we had a rough idea of what it would look like if a player was making naïve choices (that is, without trying to influence which safehouses they were running).

.posttable th { font-weight: bold; } .posttable td, .posttable th{ text-align: left; border: 1px solid #111 !important; padding: 2px !important; background: #000; } Intended naïve relative breakdown Fortification Safehouse30.84%Transportation Safehouse30.84%Research Safehouse10.28%Intervention Safehouse20.56%Mastermind's Lair7.48%

We did expect players to t... Read more
Comment

Originally posted by tempoltone

How come when spectre summoner uses a skill it has its own limit (ex. spectral tactician but minion tag gem support only) while trap uses players limit (ex. brands)?

Because that's how it should work? The spectre has it's own skill that you don't have, the trap is using your skill. It isn't possible for you to own a spectre's minions because you don't have a skill that they can be minions from, which is necessary to give them the correct stats.